Gebby Paragon (3.5e Racial Paragon Class)
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Gebbys are different from one another. More so than other individuals of most races, these gebbys are even more so.
Making a Gebby Paragon
A Gebby Paragon acts as a less powerful, but hardier psion.
Abilities: A higher constitution means more hit points and a greater intelligence leads to skill points.
Races: Gebbys and Half-Gebbys.
Starting Gold: 3d4 × 10 gp (75 gp).
Starting Age: Simple.
|Saving Throws||Special|| Power|
|2nd||+1||+3||+0||+3||Extra Gebby Racial Power||6|
|4th||+3||+4||+1||+4||Extra Gebby Racial Power||17|
All of the following are class features of the Gebby Paragon.
Weapon and Armor Proficiency: None.
Cerulean: Levels in this class act as cerulean imitator levels for all reasons other than gaining class features.
Wings (Ex): At level 12, A Gebby Paragon sprouts Insect-like wings of a unique shape, that is are the same color as their blood. His wings give him a fly speed of 30 feet with good maneuverability. A Gebby with vision eight fold may instead gain vision fourteen fold (A Permanent True seeing effect with caster level equaling hit dice) and replace vision eight fold.
Gebby Paragon Starting Package
Weapons: Any that a gebby is proficient with.
Armor: Scale mail
Skill Selection: Pick a number of skills equal to 4 + Int modifier.
Gear: Backpack, Waterskin, 1 Trail Rations, Bedroll, Flint and Steel, 10 Candles, map case.
Playing a Gebby Paragon
Religion: As a normal gebby: "Most gebbys practice a kind of ancestor worship where a gebby will use the idea of a unusually genetically similar ancestor as a standard to emulate and measure up to. If a gebby worships a deity, it is often Gebbyblybyb. Gebbys do not bury their dead, are duogamous, and never know who their parents are."
Other Classes: Gebby Paragons Get along well with Psions and Cerulean Imitators.
Combat: As a focused psionic manifester.
Gebby Paragons in the World
|“||The fact that I have seven pupils in each eye should have made you realize I'm not an average gebby.||”|
|—Donack, Gebby Paragon(To an invisible would-be assassin)|
Gebby paragons often act as minor figureheads and leaders in the hive clusters they live in. Such as guard captains, spy masters, arch psions, and azure council members.
Daily Life: This largely depends on the powers taken.
Notables: Donack, seer and high inquisitor to his highness, Deepswim, king and emperor of the flooded 386th layer of the abyss. Renowned for his vision 14 fold, and his aptitude in both clairsentience and divination, as well as his skill with a morning star and sickle, and the bow.
Organizations: Little to none.
NPC Reactions: A fully realized gebby paragon will either have a set of wings or more pupils than strictly nessisary, and will therefore get stared at, possibly intently.
Gebby Paragon Lore
Characters with ranks in Knowledge (Dungeoneering) or Knowledge (Arcana) can research gebby paragons to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs (with the possible exception of 1).
|1||Pentagons have five sides.|
|5||Gebby Paragons are more powerful than normal gebbys.|
|10|| Gebby Paragons are gebbys who have |
unlocked their powerful racial heritage.
|15|| Gebby paragons may sometimes have seven pupils |
in each eye, but the ones who do seldom have wings.
|20||The names and locations of specific gebby paragons.|
Gebby Paragons in the Game
|This section is not complete, and needs to be finished. Edit this Page|
<-How characters of this class fit in the game (PC and NPC) and what roles they play.->
Adaptation: <-Possible variant conceptions of this class.->.
Sample Encounter: <-DM placement for NPCs of this class.->.
EL whatever: <-Encounter scenario and character info on sample NPC including stat block. The CR of the NPC is typically the same as the EL for the encounter.->.