Gear and Equipment (Arderwert Supplement)

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Contents

[edit] Equipping Characters

Gear is important, it helps you survive when monsters or your enemies attack you.

[edit] Gear

[edit] Weapons

Melee Weapon Groups Cost Dmg (S) Dmg (M) Critical Range Increment Weight1 Type2
Basic Weapons
Club 1d4 1d6 ×2 10 ft. 3 lb. Bludgeoning
Dagger 2 gp 1d3 1d4 19–20/×2 10 ft. 1 lb. Piercing or slashing
Quarterstaff5 1d4/1d4 1d6/1d6 ×2 4 lb. Bludgeoning
Axes
Handaxe 6 gp 1d4 1d6 ×3 3 lb. Slashing
Battleaxe 10 gp 1d6 1d8 ×3 6 lb. Slashing
Greataxe 20 gp 1d10 1d12 ×3 12 lb. Slashing
Exotic & Double Axes
Waraxe, dwarven 30 gp 1d8 1d10 ×3 8 lb. Slashing
Axe, orc double5 60 gp 1d6/1d6 1d8/1d8 ×3 15 lb. Slashing
Urgrosh, dwarven5 50 gp 1d6/1d4 1d8/1d6 ×3 12 lb. Slashing/piercing
Claw Weapons
Gauntlet, spiked 5 gp 1d3 1d4 ×2 1 lb. Piercing
Dagger, punching 2 gp 1d3 1d4 ×3 1 lb. Piercing
Druid Weapons
Club 1d4 1d6 ×2 10 ft. 3 lb. Bludgeoning
Dagger 2 gp 1d3 1d4 19–20/×2 10 ft. 1 lb. Piercing or slashing
Quarterstaff5 1d4/1d4 1d6/1d6 ×2 4 lb. Bludgeoning
Sickle 6 gp 1d4 1d6 ×2 2 lb. Slashing
Dart 5 sp 1d3 1d4 ×2 20 ft. 1/2 lb. Piercing
Sling 1d3 1d4 ×2 50 ft. 0 lb. Bludgeoning
Bullets, sling (10) 1 sp 5 lb.
Scimitar 15 gp 1d4 1d6 18–20/×2 4 lb. Slashing
Spear 2 gp 1d6 1d8 ×3 20 ft. 6 lb. Piercing
Shortspear 1 gp 1d4 1d6 ×2 20 ft. 3 lb. Piercing
Flail and Chain Weapons
Flail 8 gp 1d6 1d8 ×2 5 lb. Bludgeoning
Flail, heavy 15 gp 1d8 1d10 19–20/×2 10 lb. Bludgeoning
Exotic & Double Flails and Chains
Chain, spiked4 25 gp 1d6 2d4 ×2 10 lb. Piercing
Flail, dire5 90 gp 1d6/1d6 1d8/1d8 ×2 10 lb. Bludgeoning
Whip4 1 gp 1d23 1d33 ×2 2 lb. Slashing
Heavy Blades
Longsword 15 gp 1d6 1d8 19–20/×2 4 lb. Slashing
Falchion 75 gp 1d6 2d4 18–20/×2 8 lb. Slashing
Scimitar 15 gp 1d4 1d6 18–20/×2 4 lb. Slashing
Greatsword 50 gp 1d10 2d6 19–20/×2 8 lb. Slashing
Exotic & Double Heavy Blades
Sword, bastard 35 gp 1d8 1d10 19–20/×2 6 lb. Slashing
Sword, two-bladed5 100 gp 1d6/1d6 1d8/1d8 19–20/×2 10 lb. Slashing
Light Blades
Dagger 2 gp 1d3 1d4 19–20/×2 10 ft. 1 lb. Piercing or slashing
Dagger, punching 2 gp 1d3 1d4 ×3 1 lb. Piercing
Sword, short 10 gp 1d4 1d6 19–20/×2 2 lb. Piercing
Rapier 20 gp 1d4 1d6 18–20/×2 2 lb. Piercing
Exotic Light Blades
Kukri 8 gp 1d3 1d4 18–20/×2 2 lb. Slashing
Maces and Clubs
Club 1d4 1d6 ×2 10 ft. 3 lb. Bludgeoning
Morningstar 8 gp 1d6 1d8 ×2 6 lb. Bludgeoning and piercing
Mace, light 5 gp 1d4 1d6 ×2 4 lb. Bludgeoning
Mace, heavy 12 gp 1d6 1d8 ×2 8 lb. Bludgeoning
Greatclub 5 gp 1d8 1d10 ×2 8 lb. Bludgeoning
Sap 1 gp 1d43 1d63 ×2 2 lb. Bludgeoning
Quarterstaff5 1d4/1d4 1d6/1d6 ×2 4 lb. Bludgeoning
Monk Weapons
Kama 2 gp 1d4 1d6 ×2 2 lb. Slashing
Nunchaku 2 gp 1d4 1d6 ×2 2 lb. Bludgeoning
Quarterstaff5 1d4/1d4 1d6/1d6 ×2 4 lb. Bludgeoning
Sai 1 gp 1d3 1d4 ×2 10 ft. 1 lb. Bludgeoning
Shuriken (5) 1 gp 1 1d2 ×2 10 ft. 1/2 lb. Piercing
Siangham 3 gp 1d4 1d6 ×2 1 lb. Piercing
Picks and Hammers
Pick, light 4 gp 1d3 1d4 ×4 3 lb. Piercing
Pick, heavy 8 gp 1d4 1d6 ×4 6 lb. Piercing
Hammer, light 1 gp 1d3 1d4 ×2 20 ft. 2 lb. Bludgeoning
Warhammer 12 gp 1d6 1d8 ×3 5 lb. Bludgeoning
Scythe 18 gp 1d6 2d4 ×4 10 lb. Piercing or slashing
Exotic & Double Picks and Hammers
Hammer, gnome hooked5 20 gp 1d6/1d4 1d8/1d6 ×3/×4 6 lb. Bludgeoning/piercing
Polearms
Glaive4 8 gp 1d8 1d10 ×3 10 lb. Slashing
Guisarme4 9 gp 1d6 2d4 ×3 12 lb. Slashing
Halberd 10 gp 1d8 1d10 ×3 12 lb. Piercing or slashing
Ranseur4 10 gp 1d6 2d4 ×3 12 lb. Piercing
Spears and Lances
Shortspear 1 gp 1d4 1d6 ×2 20 ft. 3 lb. Piercing
Longspear4 5 gp 1d6 1d8 ×3 9 lb. Piercing
Spear 2 gp 1d6 1d8 ×3 20 ft. 6 lb. Piercing
Javelin 1 gp 1d4 1d6 ×2 30 ft. 2 lb. Piercing
Trident 15 gp 1d6 1d8 ×2 10 ft. 4 lb. Piercing
Lance4 10 gp 1d6 1d8 ×3 10 lb. Piercing
Ranged Weapon Groups Cost Dmg (S) Dmg (M) Critical Range Increment Weight1 Type2
Bows
Longbow 75 gp 1d6 1d8 ×3 100 ft. 3 lb. Piercing
Arrows (20) 1 gp 3 lb.
Longbow, composite 100 gp 1d6 1d8 ×3 110 ft. 3 lb. Piercing
Arrows (20) 1 gp 3 lb.
Shortbow 30 gp 1d4 1d6 ×3 60 ft. 2 lb. Piercing
Arrows (20) 1 gp 3 lb.
Shortbow, composite 75 gp 1d4 1d6 ×3 70 ft. 2 lb. Piercing
Arrows (20) 1 gp 3 lb.
Crossbows
Crossbow, heavy 50 gp 1d8 1d10 19–20/×2 120 ft. 8 lb. Piercing
Bolts, crossbow (10) 1 gp 1 lb.
Crossbow, light 35 gp 1d6 1d8 19–20/×2 80 ft. 4 lb. Piercing
Bolts, crossbow (10) 1 gp 1 lb.
Handcannon6 500 gp 1d10 2d6 ×3 30 ft. 4 lb. Piercing
Shot 1 gp 0.5 lb.
Exotic Crossbows
Crossbow, hand 100 gp 1d3 1d4 19–20/×2 30 ft. 2 lb. Piercing
Bolts (10) 1 gp 1 lb.
Crossbow, repeating heavy 400 gp 1d8 1d10 19–20/×2 120 ft. 12 lb. Piercing
Bolts (5) 1 gp 1 lb.
Crossbow, repeating light 250 gp 1d6 1d8 19–20/×2 80 ft. 6 lb. Piercing
Bolts (5) 1 gp 1 lb.
Slings and Thrown Weapons
Axe, throwing 8 gp 1d4 1d6 ×2 10 ft. 2 lb. Slashing
Dart 5 sp 1d3 1d4 ×2 20 ft. 1/2 lb. Piercing
Sling 1d3 1d4 ×2 50 ft. 0 lb. Bludgeoning
Bullets, sling (10) 1 sp 5 lb.
Exotic Slings and Thrown Weapons
Bolas 5 gp 1d33 1d43 ×2 10 ft. 2 lb. Bludgeoning
Net 20 gp 10 ft. 6 lb.
Shuriken (5) 1 gp 1 1d2 ×2 10 ft. 1/2 lb. Piercing
  1. Weight figures are for Medium weapons. A Small weapon weighs half as much, and a Large weapon weighs twice as much.
  2. When two types are given, the weapon is both types if the entry specifies “and,” either type (player’s choice at time of attack) if the entry specifies “or,” or each end of the double weapon is a different type if the entry specifies “/.”
  3. The weapon deals nonlethal damage rather than lethal damage.
  4. Reach weapon.
  5. Double weapon.
  6. Always masterwork, includes in price.

[edit] Vehicles and Mounts

[edit] Magic Items



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