Gateguard Personnel (3.5e Creature)

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This page showcases those soldiers and other personnel who work for the Gateguard of Redford. The introductions given here are for males, but the Gateguard tries to hire people based on merit. Thus, many women and members of other races are also found in their ranks - change the stat block as necessary.

Gateguard Soldier[edit]

Size/Type: Medium Humanoid (Human), 2nd-level Fighter
Hit Dice: 2d10+4 (15 hp)
Initiative: +4
Speed: 20 ft. in scale mail (4 squares), base speed 30 ft.
Armor Class: 16 (+4 armor, +2 shield), touch 10, flat-footed 16
Base Attack/Grapple: +2/+5
Attack: Longsword +5 melee (1d8+3/19-20) or light crossbow +2 ranged (1d8/19-20)
Full Attack: Longsword +5 melee (1d8+3/19-20) or light crossbow +2 ranged (1d8/19-20)
Space/Reach: 5 ft./5 ft.
Special Attacks:
Special Qualities:
Saves: Fort +5, Ref +2, Will +2
Abilities: Str 16, Dex 10, Con 15, Int 11, Wis 14, Cha 10
Skills: Combat Reflexes, Improved Initiative, Lightning Reflexes, Vexing Flanker
Feats: Climb +8 (+2 with armor and shield), Handle Animal +5, Intimidate +5, Jump +8 (+2 with armor and shield)
Environment: Any
Organization: Any
Challenge Rating: 2
Treasure: None
Alignment: Lawful Neutral
Advancement:
Level Adjustment:


A grim soldier wearing a polished scale mail, a tall wooden shield and a longsword approaches you. The old, darned tabard he wears identifies him as a soldier of the Gateguard. The tabard bears the crossed sword and quill of the Council of Redford, but you've heard that the salary of the soldiers comes from noble pockets, so you doubt you'll get a fair trial.

The rank-and-foot of the Gateguard consists of soldiers. While hardly masterful warriors, they are better than your average street thug, and at the very least better equipped. The exact gear of a Gateguard soldier depends on who's paying for it: an Old Town soldier endorsed by Harold Von Leaven will have fine, well-maintained equipment, while a Von Gutherberg-patronized Crafter's District soldier is more likely to have poor gear and unconventional weaponry.

Combat[edit]

Gateguard soldiers approach foes in ranks, being careful not to let the enemy overtake any one soldier. They are gifted in fighting in groups, using surrounding tactics to deprive well-armored foes of their defenses. A solitary soldier is very likely to run away, since alone there's little they can do against heavy resistance.

Gateguard Captain[edit]

Size/Type: Medium Humanoid (Human), 5th-level Fighter
Hit Dice: 5d10+10 (37 hp)
Initiative: +5
Speed: 20 ft. in masterwork banded mail (4 squares), base speed 30 ft.
Armor Class: 17 (+1 Dex, +6 armor), touch 11, flat-footed 16
Base Attack/Grapple: +5/+8
Attack: Masterwork halberd +10 melee (1d10+4/×3) or light crossbow +6 ranged (1d8/19-20)
Full Attack: Masterwork halberd +10 melee (1d10+4/×3) or light crossbow +6 ranged (1d8/19-20)
Space/Reach: 5 ft./5 ft.
Special Attacks:
Special Qualities:
Saves: Fort +6, Ref +4, Will +3
Abilities: Str 16, Dex 12, Con 15, Int 11, Wis 14, Cha 15
Skills: Adaptable Flanker, Combat Reflexes, Improved Initiative, Lightning Reflexes, Vexing Flanker, Weapon Focus (halberd)
Feats: Climb +11 (+6 with armor and shield), Handle Animal +10, Intimidate +10, Jump +11 (+6 with armor and shield)
Environment: Any
Organization: Any
Challenge Rating: 5
Treasure: None
Alignment: Lawful Neutral
Advancement:
Level Adjustment:


guard_by_wlop-d9kmnxu.jpg
Many captains are brave and chivalrous,
at least on the surface.

"Line! In line, you bastards!" The captain of the Gateguard swarming around you, tallest by virtue of his plumed helmet, screams orders at the top of his lungs. He gives a nearby soldier a bit of further incentive by bashing him in the back with the haft of his halberd. Then he turns to face you, the most heavily-armored part of a wall of steel.

Captains command the lesser Gateguard soldiers, and take care of the paperwork on the side. They are often lesser nobles raised to the position through their name, although it's possible for a member of the bourgeois to rise the ranks and claim the position - even establish a noble lineage of his own this way. They are the most driven among the Gateguard and their drive is what makes them dangerous. The stats, loadout and class of a given captain may differ from those given here, but they are usually around this level of power.

Combat[edit]

Unlike the common soldiers of the Gateguard, each captain is allowed to more-or-less customize their loadout to their heart's content. Thus, each captain fights in a unique way, according to whatever equipment they prefer. They're usually frontline commanders, rarely leading from behind, and their gift at harassing foes from multiple angles makes them deadly when supported by soldiers.


Back to Main Page3.5e HomebrewCreaturesCR 2
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Back to Main Page3.5e HomebrewCampaign SettingsYears of Gold

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