Garrote
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[edit] Garrote
As opposed to a normal grappler, a garrote focuses on constricting the opponent until the opponent becomes helpless or can be coup de graced.
[edit] Making a Garrote
Abilities: Strength, Dexterity, and Intelligence
Races: Humans, Sentient Constructs, and Orcs are most likely to become a Garrote
Alignment: Any but Lawful Good
Starting Gold: 2d6 x 10
Starting Age: Complex
| Level | Base Attack Bonus |
Saving Throws | Special | Expert Grappler | Strangulation Damage1 | AC bonus1 | Size Modifier1 | ||||||||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Fort | Ref | Will | |||||||||||||||||||||||||||||||||||||||
| 1st | +0 | +2 | +0 | +2 | Bonus Feat, Expert Grappler, Strangulation Damage | +1 | +1d6 | +0 | Medium | ||||||||||||||||||||||||||||||||
| 2nd | +1 | +3 | +0 | +3 | Bonus Feat, Evasion | +1 | +1d6 | +0 | Medium | ||||||||||||||||||||||||||||||||
| 3rd | +2 | +3 | +1 | +3 | Logical Grappler | +2 | +1d6 | +0 | Medium | ||||||||||||||||||||||||||||||||
| 4th | + | + | + | + | <-any class features gained at this level-> | +2 | +1d8 | +0 | Medium | ||||||||||||||||||||||||||||||||
| 5th | + | + | + | + | <-any class features gained at this level-> | +3 | +1d8 | +1 | Medium | ||||||||||||||||||||||||||||||||
| 6th | + | + | + | + | <-any class features gained at this level-> | +3 | +1d8 | +1 | Medium | ||||||||||||||||||||||||||||||||
| 7th | + | + | + | + | <-any class features gained at this level-> | +4 | +1d8 | +1 | Large | ||||||||||||||||||||||||||||||||
| 8th | + | + | + | + | <-any class features gained at this level-> | +4 | +1d10 | +1 | Large | ||||||||||||||||||||||||||||||||
| 9th | + | + | + | + | <-any class features gained at this level-> | +5 | +1d10 | +1 | Large | ||||||||||||||||||||||||||||||||
| 10th | + | + | + | + | <-any class features gained at this level-> | +5 | +1d10 + int modifier | +2 | Large | ||||||||||||||||||||||||||||||||
| 11th | + | + | + | + | <-any class features gained at this level-> | +6/+1 | +1d10 + int modifier | +2 | Large | ||||||||||||||||||||||||||||||||
| 12th | + | + | + | + | <-any class features gained at this level-> | +6/+1 | +2d6 + int modifier | +2 | Large | ||||||||||||||||||||||||||||||||
| 13th | + | + | + | + | <-any class features gained at this level-> | +7/+2 | +2d6 + int modifier | +2 | Large | ||||||||||||||||||||||||||||||||
| 14th | + | + | + | + | <-any class features gained at this level-> | +7/+2 | +2d6 + int modifier | +2 | Huge | ||||||||||||||||||||||||||||||||
| 15th | + | + | + | + | <-any class features gained at this level-> | +8/+3 | +2d8 + int modifier | +3 | Huge | ||||||||||||||||||||||||||||||||
| 16th | + | + | + | + | <-any class features gained at this level-> | +8/+3 | +2d8 + int modifier | +3 | Huge | ||||||||||||||||||||||||||||||||
| 17th | + | + | + | + | <-any class features gained at this level-> | +9/+4 | +2d8 + int modifier | +3 | Huge | ||||||||||||||||||||||||||||||||
| 18th | + | + | + | + | <-any class features gained at this level-> | +9/+4 | +2d8 + int modifier | +3 | Huge | ||||||||||||||||||||||||||||||||
| 19th | + | + | + | + | <-any class features gained at this level-> | +10/+5 | +2d8 + int modifier | +3 | Huge | ||||||||||||||||||||||||||||||||
| 20th | + | + | + | + | <-any class features gained at this level-> | +10/+5 | +2d10 + int modifier | +4 | Gargantuan | ||||||||||||||||||||||||||||||||
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Class Skills (4 + Int modifier per level, ×4 at 1st level) | |||||||||||||||||||||||||||||||||||||||||
[edit] Class Features
<-fluff about class features->. All of the following are class features of the Garrote.
Weapon and Armor Proficiency: Garrotes are proficient with no weapons other than Unarmed Strike and Gauntlets.
When equiped with a physical weapon, using a shield, or carrying a medium or heavy load, a Garrote loses her AC bonus, as well as her Grapple, Strangulation and Size Modifier bonus'.
Garrotes are proficient with Light and Medium Armor.
Expert Grappler (Ex): When weaponless, a Garrote can start a grapple with the following bonuses. At the 11th level she gains the ability to grapple two targets at once. Two grapples can be used in a single full round action if no previous grapple has been started. She can also use a move action (instead of a standard action) to grapple a second target if a previous grapple has been started.
AC Bonus (Ex): When weaponless and unencumbered a garrote adds her Ingelligence bonus (if any) to her AC. In addition, she gains a +1 bonus to AC while grappling at 5th level. This bonus increases by 1 for every five garrote levels thereafter (+2 at 10th, +3 at 15th, and +4 at 20th level).
These bonuses to AC apply even against touch attacks or when the garrote is flat-footed. She loses these bonuses when she is immobilized or helpless, when she equips any weapon, when she carries a shield, or when she carries a medium or heavy load.
Bonus Feat: At 1st level, a garrote may select either Improved Grapple or Stunning Fist as a bonus feat. At 2nd level, she may select either Combat Reflexes or Deflect Arrows as a bonus feat. At 6th level, she may select either Improved Disarm or Improved Trip as a bonus feat. A garrote need not have any of the prerequisites normally required for these feats to select them.
Evasion (Ex): At 2nd level or higher if a garrote makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, she instead takes no damage. Evasion can be used only if she is wearing light armor or no armor. A helpless garrote does not gain the benefit of evasion.
Logic Grappler: (Ex): At 3rd level or higher if a garrote is in a grapple, she gains a +2 on all Will saving throws against her grappling targets. At 11th level or higher she gains this +2 on all Will saving throws against anyone in earshot.
<-psi-like class feature-> (Ps): <-class feature game rule information->
<-spell-like class feature-> (Sp): <-class feature game rule information->
<-supernatural class feature-> (Su): <-class feature game rule information->
<-class feature->: <-class feature game rule information->
<-subclass feature -> <-"(Ex)", "(Su)", "(Sp)", or "(Ps)" if applicable.->: <-subclass feature game rule information->
<-Lather, rinse...->
<-... repeat as necessary.->
[edit] Ex-<-pluralized class name->
<-Describe what happens when a character violates the alignment restrictions of any other class restrictions. If there are no behavior or alignment restrictions delete this section->.
[edit] Epic <-class name->
| Level | Special | ||||||||||||||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 21st | <-any improvements to class features gained at this level, including any bonus feats-> | ||||||||||||||||||||||||||||||||||||||||
| 22nd | <-any improvements to class features gained at this level, including any bonus feats-> | ||||||||||||||||||||||||||||||||||||||||
| 23rd | <-any improvements to class features gained at this level, including any bonus feats-> | ||||||||||||||||||||||||||||||||||||||||
| 24th | <-any improvements to class features gained at this level, including any bonus feats-> | ||||||||||||||||||||||||||||||||||||||||
| 25th | <-any improvements to class features gained at this level, including any bonus feats-> | ||||||||||||||||||||||||||||||||||||||||
| 26th | <-any improvements to class features gained at this level, including any bonus feats-> | ||||||||||||||||||||||||||||||||||||||||
| 27th | <-any improvements to class features gained at this level, including any bonus feats-> | ||||||||||||||||||||||||||||||||||||||||
| 28th | <-any improvements to class features gained at this level, including any bonus feats-> | ||||||||||||||||||||||||||||||||||||||||
| 29th | <-any improvements to class features gained at this level, including any bonus feats-> | ||||||||||||||||||||||||||||||||||||||||
| 30th | <-any improvements to class features gained at this level, including any bonus feats-> | ||||||||||||||||||||||||||||||||||||||||
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<-number of skill points-> + Int modifier skill points per level. | |||||||||||||||||||||||||||||||||||||||||
<-existing class feature->: <-how this class feature increases or accumulates at epic levels->
<-another existing class feature->: <-how this class feature increases or accumulates at epic levels->
<-Lather, rinse...->
<-... repeat.->
Bonus Feats: The epic <-class name-> gains a bonus feat (selected from the list of epic <-class name-> bonus feats) every <-number of feats per level-> levels after 20th.
Epic <-class name-> Bonus Feat List: <-list of bonus epic feats->.
[edit] <-Sample race of your choice-> <-class name-> Starting Package
Weapons: <-Weapon selection for starting at 1st level with this class.->.
Skill Selection: Pick a number of skills equal to 4 + Int modifier.
| Skill | Ranks | Ability | Armor Check Penalty |
|---|---|---|---|
| <-Skill name-> | <-4 for class skills and 2 for cross-class skills-> | <-Abbrieviated key ability-> | <-armor check penalty based on starting armor. If innapplicable put "—"-> |
| <-Skill name-> | <-4 for class skills and 2 for cross-class skills-> | <-Abbrieviated key ability-> | <-armor check penalty based on starting armor. If innapplicable put "—"->
<-copy and paste the rows as necessary.-> |
Feat: <-1st-level feat selection->.
Bonus Feats: <-1st-level feat bonus feats due to class or sample race. remove this section if this sample doesn't get any bonus feats at 1st level. ->.
Gear: <-Starting armor and other equipment outside of weapons.->.
Gold: <-Starting gold using this package.->.
[edit] Campaign Information
[edit] Playing a <-class name->
Religion: <-description of how this class typically (but no exclusively) approaches religion including likely portfolios it would worship->.
Other Classes: <-How this class typically interacts with other classes and how characters of this class interact with characters of other classes->.
Combat: <-Typical role in combat->.
Advancement: <-Typical advancement options for characters with this class. Include desirable multiclass options->.
[edit] <-pluralized class name-> in the World
| “ | <-Some quote from a character of this class-> | ” |
| —<-NPC name->, <-race-> <-class-> | ||
<-Where characters of this class fit in a d20 world.->
Daily Life: <-day in the life of a character of this class->.
Notables: <-notable NPCs of this class->.
Organizations: <-info on what, where, when, and how characters of this class congregate and assemble->.
NPC Reactions: <-How NPCs react to PCs of this class->.
[edit] <-class name-> Lore
Characters with ranks in <-the appropriate skills-> can research <-pluralized class name-> to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.
| DC | Result |
|---|---|
| 5 | <-common knowledge->. |
| 10 | <-not so common knowledge->. |
| 15 | <-rare information->. |
| 20 | <-very rare information->. |
[edit] <-pluralized class name-> in the Game
<-How characters of this class fit in the game (PC and NPC) and what roles they play.->
Adaptation: <-Possible variant conceptions of this class.->.
Sample Encounter: <-DM placement for NPCs of this class.->.
EL : <-Encounter scenario and character info on sample NPC including stat block. The CR of the NPC is typically the same as the EL for the encounter.->.
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