Gadriel (3.5e Deity)
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|Symbol:||A sword and shield decorated with the face of a roaring bear.|
|Home Plane:||Land of Justice, Fortress Celestia|
|Portfolio:||Fortress Celestia, guards, defenders, archons, paladins.|
|Clergy Alignments:||Lawful Good, Lawful Neutral, or Neutral Good|
|Domains:||Glory, Good, Knowledge, Law, Protection, Strength, War|
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 Gadriel the Gatekeeper
"Redemption isn't for everyone" - Order Of The Stick
Gadriel denies all but the most holy passage to the most sacred lands, but exhorts his worshippers to champion the cause of good in all places, even in the hearts of evil beings. However, they are also encouraged to slay evil wherever they find it. Flawed heroes who have not attoned for their misdeeds are welcome to fight evil and should recieve aid, but only pure heroes are worthy of reward for their actions. Creatures of evil should be slain to liberate their souls from their vile bodies.
 Clergy and Temples
Temples to Gadriel are found on all layers of Fortress Celestia, often near government buildings. They tend to be austere but imposing. Gariel's clergy dress in white robes or metal armor.
Gadriel was created for the Fortress Celestia setting, as the "knight in shining armor" of the pantheon, but DM's are welcome to "borrow" this deity or any elements of this description for their own purposes.
 Roleplaying Notes
Gadriel appears in many forms, often a powerful warrior or giant animal. Gadriel is a stern god, fiercely loyal to the cause of good, and the champion of the most pure of heart. Evil creatures are an affront to his existance. He resents the fact that Chaotic good and other "impure" refugees have been forced to retreat into Fortress Celestia. However, he isn't as racist as that sounds. He cares about the "flawed races", but sees his primary duty as protecting the "pure" good, so lesser heroes will have something to look to. He is something of a pessimist, planning contingencies should the main defenses fail.