GM1-Buster (3.5e Feat)
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GM1-Buster (Greater Mega 1-Buster) [Racial]
Benifit: You gain the previous benifits of teh BM1 & IM1-Buster, but now your capacity for projectiles is now maxed out to 25 rounds and you can charge a devestaing ranged attack. The charge blast now take 10 each time, but you can drop down to 5 and use the IM1-Buster damage instead. The damage for it now is 2d8 and the critical is now a x3. You can also use it as a Heavy Mace, still can not interchange between melee and range during attacks. Your are required to use a concentraction check to charge the weapon. DC 15 + condistions and/or Modifiers, if you have an ability or feat that allows you to shoot and move you do not suffer a negative while moving and charging.
Special: Just like the BM1 & IM1-Buster except that the DC base to pervent over heating is now a 15 and any one with in a 5 ft area around you takes full damage from the heat generated, DC 10 + damage reflex save halves for overheating and those with in 10 ft take half and can negate with a succesful reflex save. To fix a basic GM1-Buster is 600 gp, Master work 1,000 and Enchanted is 1,000 gp + 1/2 Enchantment cost.
This gnarly looking weapon of destruction is an up graded version of the IM1-Buster. It is etched with powerful runes, sharp powerful angles that crakle when it charges. The vent system is intergrated so well you can't tell it apart form the cannon until after fired. Though it may not be as powerful as the orginal, you pretty sure you can see your self getting closer.
|This material is published under the OGL|
|Small||600 gp||3d6/3d4||5 lb.||8|
|Medium||600 gp||3d8/3d6||8 lb.||10|
|Large||1,000 gp||3d10/3d8||12 lb.||20|