Furious Berserker (3.5e Class)
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- 1 Furious Berserker
The Furious Berserker is similar to the Barbarian in many respects, and is often confused with one. While the Furious Berserker can rage and has a tolerance for pain, the Barbarian is better at it.
Making a Furious Berserker
The Furious Berserker can do one thing: kill kill kill. Not so good at hitting or with skills, the Furious Berserker can take a lot of damage, and deal even more.
Abilities: Strength is most important for the Furious Berserker, as it increases damage and chances to hit. Constitution if you get bad HD rolls. Dexterity is nice, but not necessary.
Races: Orcs are most likely to take on this class, as a sadistic nature is often a requirement. Humans may also find this class pleasing.
Alignment: Any non-lawful.
Starting Gold: 4d4×10 gp (100 gp).
Starting Age: Simple
|9th||+9/+4||+6||+3||+3||Damage Reduction 1/-|
|12th||+12/+7/+2||+8||+4||+4||Damage Reduction 2/-|
|15th||+15/+10/+5||+9||+5||+5||Rage 4/day, Damage Reduction 3/-, Frightful Battlecry|
|18th||+18/+13/+8/+3||+11||+6||+6||Damage Reduction 4/-|
|20th||+20/+15/+10/+5||+12||+6||+6||Tireless Rage, Horrible Battlecry|
All of the following are class features of the Furious Berserker.
Weapon and Armor Proficiency: The Furious Berserker is proficient with light and medium armors and all simple and martial weapons.
Fury (Ex): The Furious Berserker is adapt at turning his anger into something useful. When ever he deals damage (and the blow does not down the target) or takes damage, he gains 1/10th the damage as Fury. If he misses his attack, roll to see how much damage he would have done had he hit, and add 1/10th of that to his Fury. When ever a Furious Berserker lands a hit, add his Fury score to damage (is not multiplied by a critical). If the Furious Berserker does not take or receive damage, or is unable to attack a target, his Fury score drops 1 point plus 1/10th the Fury score. Only update the Fury Score before you act. The Fury score does not lower when you deal damage. Because of the Furious Berserker's... fury... he has a higher damage output at the cost of lower attack bonus. His attack modifier is lowered equal to 1/10th his Fury Score.
Brawler (Ex): When a Furious Berserker can't get a weapon, he uses his fists. He gains +1 to attack with his fists, and he is treated as if he has Improved Unarmed Strike.
Rage (Ex): This functions exactly like the Barbarians rage. While raging, the Furious Berserker does not lose Fury points.
Fearless (Ex): The Furious Berserker is so adapt at scaring others, he himself can not be scared. The Furious Berserk is immune to all fear effects, magical or otherwise.
Furious Battlecry (Ex): The Furious Berserker is now adapt at releasing a battlecry that stimulates him for battle. Furious Battlecry is a swift action that gives the Furious Berserker 10 Fury Points. He may only use this ability once per encounter.
Taunt (Ex): The Furious Berserker is nothing without something to kill, and sometimes the something needs to come to him. When the enemies are proving to be stubborn, or intelligent, the Furious Berserker can taunt them into attacking him. As a standard action the Furious Berserker may make an Intimidate check verses the targets will save, or the target must focus on the Furious Berserker for 1d4+1 rounds. If the target succeeds his save, the Furious Berserker gains 10 Fury points.
Epic Muscles (Ex): The Furious Berserker's muscles are huge and amazing, and only add to his fear factor. The Furious Berserker add's his Strength bonus to Intimidate, as well as Charisma.
Damage Reduction (Ex): This is the same as the Barbarians Damage Reduction ability.
Fearful Battlecry (Ex): The Furious Berserker is a sight to behold, simply shouting his battlecry has made his enemies shaken with fear. As a standard action, the Furious Berserker may make an Intimidate check versus the will save of all (yes, even his allies) who can hear his cry or become shaken 1d4+1 rounds. This may only be used once per encounter
Taunt, Mass (Ex): This is the same as the Furious Berserker's Taunt ability, accept it works on all enemies who is aware of him. The Furious Berserker only gets +10 Fury points if everyone succeeds their save.
Greater Rage (Ex): this functions like the Barbarians Greater Rage ability.
Frightful Battlecry (Ex): The Furious Berserker enjoys tormenting his prey, and loves a good chase. When the Furious Berserker uses his Fearful Battlecry, those that fail are instead frightened.
Swift Taunt (Ex): The faster you can get things done, the faster people die. The Furious Berserker can now use his Taunt abilities as swift actions.
Tireless rage (Ex): This functions like the Barbarians Tireless Rage ability.
Horrible Battlecry (Ex): The raw, awesome power that is the Furious Berserker. When he uses his Fearful Battlecry, those that fail are instead panicked.
A Furious Berserker who becomes lawful loses his ability to Rage and no longer gains Fury points. He retains all other abilities.
Epic Furious Berserker
|21st||Damage Reduction 5/-|
|23rd||Mighty Rage, Rage 6/day|
|24th||Damage Reduction 6/-, Bonus Feat|
|28th||Damage Reduction 7/-, Bonus Feat|
2 + Int modifier skill points per level.
Mighty rage (Ex): This functions like the Barbarians Mighty Rage ability.
Bonus Feats: The epic Furious Berserker gains a bonus feat (selected from the list of epic Barbarian bonus feats) every 4 levels after 20th.
Human Furious Berserker Starting Package
Skill Selection: Pick a number of skills equal to 3 + Int modifier.
Feat: Weapon Focus: Unarmed Strike
Human Bonus Feat: Toughness
Gear: Chain Shirt, Backpack, Bedroll, Flint and Steel, Rations 2 days worth, 50ft Hemp Rope, Torch, Waterskin
Gold: 4d4 gp.
Playing a Furious Berserker
Religion: Furious Berserker's have more important (kill) things to do then to sit around a bunch of smelly people and worship someone other then themselves. But if one were to worship a god, it would most likely be Kord.
Other Classes: Furious Berserker's get along really well with Barbarians (can barely tell them apart) and fighters, who both share the berserker's love of slaughter. Paladins and Monks will find their company annoying, or might even consider them evil with all the wanton killing the berserker's do. Anyone who needs a meat shield will have the need filled with a Furious Berserker around.
Combat: Kill things.
Advancement: Many Furious Berserker's take levels in Barbarian, as you can barely tell them apart. Others will go the route of the fighter for the bonus feats.
Furious Berserker's in the World
|“||I can't think straight till I've had my first morning kill. You know that!||”|
|—Grogrumish, Half-orc Furious Berserker|
Furious Berserker's often take up the roll of mercenaries or loan sharks. Those that want to see the world might become bounty hunters or the guard of a rich traveling merchant. It doesn't really matter what the job is, as long as the berserker gets to kill something.
Daily Life: <-day in the life of a character of this class->.
Notables: <-notable NPCs of this class->.
Organizations: <-info on what, where, when, and how characters of this class congregate and assemble->.
NPC Reactions: With awe, fear, and if they're smart: respect.
Furious Berserker Lore
Characters with ranks in Geography can research Furious Berserker's to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.
|5||Furious Berserker's are commonly confused with Barbarians. It's not hard to see why.|
|10||Furious Berserker's are skilled at turning their anger into power.|
|20||<-very rare information->.|