Frozen Shade (3.5e Creature)
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|Size/Type:||Medium Undead (Incorporeal)|
|Hit Dice:||9d12 (58 hp)|
|Speed:||45 ft. Fly speed (average)|
|Armor Class:||19 (+3 dex, +4 deflection, +2 armor), touch 17, flat-footed 16|
|Attack:||Touch +7 (Energy Drain, 1d3 levels) or Ranged Blast +7 (2d6 cold)|
|Full Attack:||Same as above|
|Space/Reach:||5 ft./5 ft.|
|Special Qualities:||Undead Traits, incorporeal traits, Immunity to cold, Vulnerability to fire (double damage), 37.5% miss chance, Darkvision 60 ft.|
|Saves:||Fort +6, Ref +6, Will +2|
|Abilities:||Str 13, Dex 17, Con —, Int 7, Wis 5, Cha 14|
|Skills:||Intimidate +10, Listen +1, Spot +1|
|Feats:||Alertness, Weapon Finesse, Ability Focus (Flashfreeze), Iron Will|
|Environment:||Underground, Cold Swamp or Mountain|
|Organization:||Single or Storm (2-6)|
|Alignment:||Always Neutral Evil|
|Advancement:||10-16 HD (Medium), 16-25 HD (Large)|
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A wraith-like apparition floats towards you, beckoning with one hand and holding a concentrated, deathly chill in the other. As it approaches, you notice a sheen of ice enclosing it.
A Frozen Shade is created as the result of a slow, painful death by freezing or some other type of cold damage. They are a threat alone, but a deathtrap in numbers. While they tend to wander about a limited area, they may be directed by smarter, more powerful undead. Storms of shades are usually souls who shared their frozen fate, though Shades tend to ally with those which they happen upon if not aleady part of a Storm. They appear slightly taller than the average elf.
Frozen Shades try to drain a strong melee foe while firing blasts at healing and other spellcasting targets.
- Flashfreeze (Su)
A Frozen Shade may share its final, chilling experience with victims for just one deathly moment. This is especially damaging with multiple Shades, since a single Shade can only have one target. Each Shade may deal 2d6 cold damage, and may spread the damage across a number of targets at most equal to the number of Shades activating Flashfreeze in the same round. If multiple Shades do this, the effect is delayed until the last one's turn in the round. This may only be used once every 3d4 rounds. This is a burst effect of 40 ft., but if the first target succeeds on a Fort save DC 18 (Cha-based), no other targets are affected. All targets get a Reflex save for½ damage (DC 19, Dex-based).