Ice Mage (3.5e Class)

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Ice Mage
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Status: <-work in progress ->
Editing: Constructive edits welcome

Ice Mage[edit]

Weilding and channeling the powers of Ice, a Tower of mages has learned to specialize in this type of magic controlling the very ice and snow in the mountians they live and destroying their foe's in a single blow.

Making a Ice mage[edit]

Abilities: Wisdom,Charisma, and intellegence are key abilities.

Races: Any race can be a Ice mage.

Hit Die: 1d8

Alignment: Any.

Starting Gold: 6d6×10 gp (210 gp).

Starting Age: "Complex"

Level Base
Attack Bonus
Saving Throws Special
Fort Ref Will
1st + 0 +2 +2 +2 Ice Mastery,Empowered Frost Bolt,Frost Resistance
2nd + 1 + 3 +3 +3 Frost Armour, Frost Prescence
3rd +2 + 3 +3 +3 Ice Lance
4th + 3 +4 + 4 +4 Summon Water elemental, Cold Immunity
5th + 3 + 4 + 4 +4 Frost Nova, Icicle Barrage
6th + 4 +5 + 5 +5 Ice Shackles
7th +5 + 5 + 5 +5 Planar gift
8th +6/+1 +6 +6 +6 Frozen Soul
9th +6/+1 +6 +6 +6 Bonus Feat
10th +7/+2 +7 +7 +7 Ice Block
11th +8/+3 +7 +7 +7 Permafrost,
12th +9/+4 +8 +8 +8 Glacier
13th +9/+4 +8 +8 +8 Snowblind
14th +10/+5 +9 + 9 +9 Ice Walk
15th +10/+5 +9 +9 +9 Bonus feat
16th +11/+6/+6 + 10 + 10 +10 Ambassador of White Dragons
17th +11/+6/+6 + 10 + 10 +10 Frozen Wraith
18th + 12/7/7 +11 +11 +11 Breath of Frost
19th + 12/7/7 + 11 +11 +11 Ring of Frost
20th +13/8/8 +12 +12 +12 Blizzard

Class Skills 4 + Int modifier per level, ×4 at 1st level)
<-class skills Bluff, Knowledge(arcana), Climb, Use Magic Device, Craft,Profession , Diplomacy, Spellcraft, Hide, Spot, Survival,

Class Features[edit]

 All of the following are class features of the ice mage.

Weapon and Armor Proficiency: An ice mage is proficicent with no armour, however are proficent with all simple and martial weapons.


Ice Mastery The ice mage is considered to have every spell with the Cold Descriptor on his spell list for the purpose of activating magic items and can cast any 6 cold spells per day each level.

Frost Resistance An ice mage has Resistance to cold equal to twice his level.

Frost Armour This spell increases the party's AC by 1d4 per 4 levels. This lasts 1d4 hours. The amount of armour added increases the hit die every 4 levels by 1d4 (maximum 5d4)

Ice Lance The ice mage can summon an lance made out of ice and throw it into a target up to 60ft away and causes 1d8 damage and one missle per 3 levels

Summon Water Elemental Once a day a ice mage can summon a water elemental from the plane of water. The Water elemental's size is medium at 4th level.Every level you increase the water elemental gets 1 inch taller and gets 1+ to damage and attack rolls..Can last for exactly 2 hours.

Snowblind At 13th level the ice mage can freeze his enemies eyes shut. In a warm enviroment the victim is rendered blind for 4 rounds. In a cold enviroment the blinding is permenent until thawed out with warmth. Once thawed the victim must make a DC 20 Fortitude save or be permanently blinded.

Cold Immunity A 4th level ice mage is immune to cold damage

Empowered Frost Bolt At 1st level the ice mage can cast an empowered version of the frost bolt spell that hits for 4d4 damage. Extra 1d4 per two levels

Frost Nova The ice mage can cast Frost Nova once an hour. The spell releases a massive frost blast which freezes his enemies in place. Aditionally if there is any nearby water it instantly freezes over, ref save 40 negates.

Shackles of Frost A 6th level ice mage can cast his own version of Shackle using ice to hold the victim in place.

"' Wintery Grasp"' At 7th level an ice mage can instantly freeze someone, 20dc will to resist, and take 8d6 damage if they don't resist, and 4d6 if they do. Add 1d6 to damage per each level of ice mage

Planar Gift The ice mage is gifted by the elemental lords of frost granting a +2 to Wisdom and Charisma.

Frozen soul The ice mage's very soul freezes and halves all incoming energy damage

Ice Block The ice mage can now encase himself in a block of incredibly hard ice. This lasts 4d4 minutes. Within this time the ice mage cannot take action or fight. He is totally protected until the spell dissipates or he is unthawed.

Permafrost The ice mage's ice constructs are now more durable and for the Glacier and Ice Block powers it adds 100 hit points to them

Glacier At 12th level a ice mage can summon a wall of ice that lasts 10 rounds, is 40 ft high and has 600 health. This wall of frost lasts longer in a cold element and can even be permanant in some cases. When in extreme heat the time it lasts and its strength is halved. It can easily be melted in extreme heat

Frost Prescence At 2nd level the ice mage radiates an aura of cold, chilling the people around him. All hostiles in a 10 foot radius suffer a -2 penalty on attack and damage rolls and all saving throws.

Ice Walk At level 14 a ice mage can grant his allies and himself water walk, this effect also freezes the water they walk on and thus any non party members must make a reflex save of 20 to stay upright

Ambassador of White Dragons At 16th level the ice mage recives an +2 to Diplomacy regarding white dragons

Frozen Wraith At 17th level the ice mage can shatter any frozen targets with a powerful blast of 8d4 damage and the victims must make a DC 30 Fortitude save to advoid being smashed to pieces.

Frozen Breath The ice mage can now once a day blast a target with an icy breath weapon equal to that of a large white dragon.

Ring of Frost At 19th level the ice mage can place a ring of frost over 15 squares. This is hidden to all except the mage, anyone inside the ring in is instantly frozen and must make a Fortitude save of 10 to save itself from suffering hypothermia. This only lasts 4 rounds

Blizzard At 20th level a ice mage can call down a freezing storm over a 10 mile radius that causes 4d4 damage over 1d8 minutes of exposure. The storm lasts 1d6 hours. This effect causes the caster to focus on the casting, limiting his movement to keep it up. To cast another spell he must make a Concentration check DC 15. If the check fails he casts the spell but the storm lasts a further hour before dissipating.

Epic Ice Mage[edit]

Table: The Epic Ice Mage

Hit Die: d8

Level Special
21st Winters chill
22nd Bonus Feat
23rd Frozen Mind
24th bonus feat
25th bonus feat
26th Frost titans blessing
27th Frost grasp
28th bonus feat
29th frost sphere
30th Empowered Blizzard

6 + Int modifier skill points per level.

Winters chill the ice mage now can place a curse on an enemy. This spell causes 6d6 cold damage over 30 seconds and when the timer ticks down and is gone the target must make a fortitude save of 40 plus half level and cha mod

frozen mind once a day the ice mage can interrupt an incoming spell being cast and redirect it back at its user causing the appropriate damage plus half the ice mage's level

Frost titan's blessing the ice mage now receives another blessing this time increasing the dexterity of the mage.

frost grasp twice a day the ice mage can pull a target either toward him or push him away regardless of size

Frost sphere the ice mage can summon a magical sphere that will attack a target causing 4d8 damage over 10mins. This effect is increased with the Winters chill ability causing even more damage

Empowered blizzard Finally the ice mage's blizzard spell now grants the winters chill effect and causes the target to be slowed.

Elven Ice Mage Starting Package[edit]

Weapons: Long sword,Lance,.

Skill Selection: Pick a number of skills equal to 4 + Int modifier.

Skill Ranks Ability Armor
Check
Penalty
<-Skill name-> <-4 for class skills and 2 for cross-class skills-> <-Abbrieviated key ability-> <-armor check penalty based on starting armor. If innapplicable put "—"->
<-Skill name-> <-4 for class skills and 2 for cross-class skills-> <-Abbrieviated key ability-> <-armor check penalty based on starting armor. If innapplicable put "—"->

<-copy and paste the rows as necessary.->

Feat: <-1st-level feat selection->.

Bonus Feats: <-1st-level feat bonus feats due to class or sample race. remove this section if this sample doesn't get any bonus feats at 1st level. ->.

Gear: Adventures kit

Gold: 8d6x2+50

Campaign Information[edit]

Playing an Ice Mage[edit]

Religion: Any.

Other Classes:Ice mages get along with other mages, gnomes and Elves in their shared common love for magic.

Combat: Damage dealer

Ice Mages in the World[edit]

<-I never trust a man that can freeze me in my place and slowly destroy me ->
—<-Elrona silverwind->, <-elf-> <-Wizard->

Daily Life: Ice mage tend to keep to themselves.

Notables: Varion Ice strider .

Organizations: Frost consule, Tower of the great frost->.

NPC Reactions: The people of the north revere them as great heroes; few really venture out of their lands. In the south they're just another adventurer trying to prove something.

Ice Mage Lore[edit]

Characters with ranks in Knowledge Arcana can research Ice Mage to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.

<-the appropriate skills->
DC Result
5 <-Mages that like ice->.
10 <-These mages work with white dragons in the cold northern areas->.
15 <-Know how they use their powers->.
20 <-Know story of how they came to be and the name of their leaders->.

Ice Mage in the Game[edit]

Damage dealer .

Sample Encounter: Tower of Frost 4 ice mages .

EL : <-Encounter scenario and character info on sample NPC including stat block. The CR of the NPC is typically the same as the EL for the encounter.->.



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