Free Runner (D20 Modern Advanced Class)
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<dplc> (D20 Modern Advanced Class)||- | [[ (D20 Modern Advanced Class)|]] || NR || || || || </dplc>
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- Free Runner
The Free runner focuses on pure speed and reaching places other characters would have difficulty getting to. Dexterity is the core stat for this class.
- Requirements
BaB 2, jump 6 ranks, tumble 6 ranks, climb 6 ranks
- Allegiance
Any
| Level | BAB | Fort | Ref | Will | Special | Def | Rep |
|---|---|---|---|---|---|---|---|
| 1 | +0 | +0 | +2 | +0 | FreeRun +5 | +1 | +0 |
| 2 | +1 | +0 | +3 | +0 | Fast Movement +5 | +2 | +0 |
| 3 | +2 | +1 | +3 | +1 | Bonus Feat | +2 | +0 |
| 4 | +3 | +1 | +4 | +1 | Evasion x | +3 | +0 |
| 5 | +3 | +1 | +4 | +1 | FreeRun +10 | +3 | +1 |
| 6 | +4 | +2 | +5 | +2 | Bonus Feat | +4 | +1 |
| 7 | +5 | +2 | +5 | +2 | Fast Movement +10 | +4 | +1 |
| 8 | +6 | +2 | +6 | +2 | Uncanny Dodge X | +5 | +1 |
| 9 | +6 | +3 | +6 | +3 | Bonus Feat | +5 | +2 |
| 10 | +7 | +3 | +7 | +3 | FreeRun +15 | +6 | +2 |
Class Skills (5 + Int modifier per level)
spot, balance, climb, drive, escape artist, hide, jump, move silently, sleight of hand, swim, tumble, pilot, profession, ride.
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[edit] Class Features
All of the following are class features of the FreeRunner:
- FreeRun
The free runner gains a misc bonus to Jump, Balance, Tumble and Climb. +5 at 1st level, +10 at 5th level and +15 at 10th level.
- 5ft and 10ft speed increase
The free runner gets a bonus to movement speed which stacks with the fast hero's movement speed increase talent.
- Evasion X
At 7th level, the Free runner can avoid traps with ease. If the Free runner is subject to an attack that allows him a Reflex save to take only half damage, there is no damage from the attack. If the evasion ability is already possessed, he takes half damage on a failed save, and no damage if the Reflex save succeeds.
- Uncanny Dodge X
The FreeRunner gains the ability of Uncanny Dodge, or increases the potency of this ability if he already has it.
If the FreeRunner does not have Uncanny Dodge 1 (usually gained as a Fast hero), he gains Uncanny Dodge 1: He retains his Dexterity bonus to Defense (if any) regardless of being caught flat-footed or struck by a hidden attacker. (He still loses his Dexterity bonus to Defense if he’s immobilized.)
If the FreeRunner already has Uncanny Dodge 1, he gains Uncanny Dodge 2: He can no longer be flanked; he can react to opponents on opposite sides of himself as easily as he can react to a single attacker.
If the FreeRunner already has Uncanny Dodge 2, then he gains no further benefit from this ability.
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