Fox, Hengeyokai (4e Race)

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Hengeyokai Fox[edit]

Racial Traits
Average Height: 5' - 6'
Average Weight: 120 - 180 lbs
Ability Scores: +2 Dexterity, +2 Charisma
Size: Medium
Speed: 7 squares
Vision: Low-light
Languages: Common, choice of one other. Hengeyokai also gain the Language of Beasts specific to their chosen animal (See below).
Skill Bonuses: +2 Bluff, Nature or Streetwise (Decide which one at character creation). +2 to a skill determined by your animal form: badger(Endurance), carp (Endurance), cat (Acrobatics), crab (Intimidate), crane (Nature), dog (Insight), fox (Stealth), hare (Athletics), monkey (Athletics), raccoon dog (Stealth), rat (Thievery), or sparrow (Perception).
Shapeshifter: You are considered a shapechanger for the purpose of effects that relate to that keyword.
True Form: When an attack renders you unconscious or reduces you to 0hp, you must make a saving throw. Failure causes you to immediately transform into a fox as though you had used your Nature's Mask racial power.
Fox Magic: You gain the False Form powers.


Nature's Mask Hengeyokai Racial Power
By concentrating and tapping into your nature, you can change shape to varying degree.
At-Will Star.gif Shapeshift
Minor Action Personal
Effect: Effect You change into your human, Tiny animal, or hybrid form. The new form lasts until you change forms again. While you are in human or animal form, other creatures can attempt to discern your true nature by making an Insight check opposed by your Bluff check; you gain a +5 bonus to your check.

None of your game statistics change in human or hybrid form. While in animal form, you cannot use any attack powers, although you can sustain such powers. Your equipment becomes part of the form, and you continue to gain the benefits of the equipment you wear, except for shields and item powers. While equipment is part of the form, it cannot be removed, and anything in a container that is part of the form is inaccessible. You otherwise retain your game statistics. You gain a movement benefit based on your form.

  • Badger: You gain a burrow speed equal to half your speed, but you cannot burrow through solid stone.
  • Carp, Crab: You gain a swim speed equal to your speed, and then your land speed becomes 1. You can breathe underwater.
  • Cat, Monkey, Raccoon Dog, Rat: You gain a climb speed equal to your speed.
  • Crane, Sparrow: Your land speed becomes 1, and you gain a fly speed of 1 + half your speed.
  • Dog, Fox, Hare: Your speed increases by 2.


False Form Hengeyokai Racial Power
You can deceive not only others but your very own nature to take on the appearance of another.
Daily Star.gif Shapeshift, Disguise
Standard Action Personal
Effect: Once a day, the kitsune can expend a usage of Nature's Mask to transform into any small to medium sized creature. This ability can be used twice per day at level 11 and three times per day at level 21.
Special: Requires a focus, typically a hoshi-no-tama (a pear shaped ball or small jewel, often the fox's favorite toy or trinket). However, a fresh leaf or clean skull placed on the fox's head can suffice (but the leaf or skull disappears when the fox transforms back to his hybrid, animal, or normal human form). Without these focuses, the fox can't assume a false form but can still shift between his three main forms as usual.


Crafty and charismatic, the fox hengeyokai are a rare sight. They typically operate from the shadows, manipulating others to do their will rather than doing it themselves. A fox (or kitsune) that is confronted will typically try to bluff his way out of danger, falling back on dirty fighting or illusionary magic to cripple or escape. Although this henge breed is often considered evil, they're much more likely to be tricksters and pranksters than murders (good kitsune typically playing pranks on deserving people to teach them lessons, while more evil foxes will prank anyone they want for entertainment or personal gain). Adventuring foxes are typically young kitsune who's curiosity causes them to venture out into the world, and who's naivety allows them to trust the more mundane races easier.

Play a Hengeyokai if you want...

  • Play a shapeshifter that can transform from an animal, into a human, or somewhere in between.
  • Play as a divine spirit of nature for good or mischief.
  • Play as a race/class that delights in bluffing or confusing people (Control wizards and Charisma-based rogues).

Physical Qualities[edit]

Hengeyokai in their true animal form look almost exactly like the animal form they're based on, although they're usually a bit larger in size. In their human or false form they look almost identical to the race they're disguised as, although they might possess a few traits typical of their animal form (for example, narrow eyes, slightly pointed nose and whisker like markings on the face for a fox hengeyokai). Their hybrid form tends to be an anthropomorphic animal with traits resembling that of their human form (fur color resembles human hair color, same general build, etc).

Some fox hengeyokai's appearance change as they grow in power. At levels 5, 9, 13, 17, 20, 23, 27, and 30 the fox hengeyokai can choose to grow an extra tail (so a level 5 fox hengeyokai could chose to have two tails instead of one, while a level 17 fox may choose to have anywhere between one and five tails). The tails have no function in game mechanics, but can be used for storytelling purposes (such as earning a tail after doing some great deed, or losing one after dying and being resurrected). Their fur can also change color, moving towards the more magestic colors of silver, gold, black, crimson, etc with the more tails they acquire.

Language of Beasts[edit]

While they are in animal or hybrid form, Hengeyokai can communicate with any natural or fey beasts that share their animal form or a form that is closely related (for example, a dog hengeyokai can communicate with a wolf). When not in animal or hybrid form, Hengeyokai can understand these beasts but cannot directly communicate with them. You can communicate simple concepts and commands to such creatures, but they are under no compulsion to obey you, and their knowledge is restricted by their experience and mobility. Beasts you talk to are not necessarily friendly; your DM may require skill checks to influence their attitude.

Alignment[edit]

Most hengeyokai are chaotic, with a strong independent streak. They are wild and value freedom—theirs and others’. Some types of hengeyokai strongly favor good or evil: carp, crane, dog, hare, and sparrow hengeyokai are usually good, while badger, fox, raccoon dog, rat, and weasel hengeyokai are usually evil.

Playing a Hengeyokai[edit]

Fox names vary wildly, with their true names usually in Henge-speak or a mixture of whatever language of the area the fox's inhabit. However, most foxes carry two or more aliases that they use in their human forms (usually one male and one female). Their aliases tend to have some allusion to something sacred, and are also likely to end in the -ri suffix. Examples are Inari, Ikari,Inori, etc.

Male Names: Ikari, Inori, Honari, etc.

Female Names: Arriyari, Liari, Taliri, etc.

Religion[edit]

Hengeyokai do not worship the spirits that humans venerate—they consider themselves the spirits’ equals. Hengeyokai may practice the disciplines of a philosophical school, sharing a spiritual orientation with certain monks. Hengeyokai shamans command the power of the spirits not through veneration, like human shamans, but through partnership.

Adventurers[edit]

Hengeyokai are commonly adventurers, since the sedentary life of a commoner or expert holds little appeal for them. They are usually motivated by little more than wanderlust, or perhaps curiosity about the world.

Hengeyokai Utility Powers[edit]

When your hengeyokai character gains a class utility power after 1st level, you can forgo taking a power granted to you by your class. Instead you gain a hengeyokai utility power of the same level or lower.

Fox Fire Hengeyokai Utility 2
Your connection to fire allows you to naturally create and manipulate small amounts of ghostly fire to confuse your foes.
Encounter
Minor Action Area burst 1
Effect: The burst creates a zone of ghostly fire that lasts until the end of the encounter. Enemies in the zone cannot makes opportunity attacks.



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