Forgotin (4e Race)
From D&D Wiki
Contents |
[edit] Forgotin
The Forgotin are the, as their name implies, the forgotten other third of angels from the war in heaven. Cast down because of their neutrality, their refusal to fight their brothers and sisters cost them their place in the heavens.
| Racial Traits |
| Average Height: 6' 6" |
| Average Weight: 150 lbs |
| Ability Scores: +2 dexterity, +2 charisma |
| Size: Medium |
| Speed: 8 squares |
| Vision: Normal, Darkvision, Lowlight Vision |
| Languages: Common, Celestial, your choice of two others |
| Skill Bonuses: +2 Religion, +2 history, +2 athletics |
| Immortal Being: You are unaffected by aging. |
| Wing Blade: Forgotin may use the Wing Blade Racial Power |
| Wing Shield: Forgotin may use the Wing Shield Racial Power |
| Wing Storm: Forgotin may use the Wing Storm Racial Power |
<!-fluff->
Play a Forgotin if you want...
- To play a cast down, revenge driven Dark Angel
- To strive to carve out an existence for yourself despite the godly odds against you
- To be a member of a race that favors the Fighter, Monk, and Warlock classes.
[edit] Physical Qualities
Forgotin can be recognised very easily by their large, black wings sprouting out of their backs. But, unless the person identifying them is old beyond compare, or a religious zealot, they will not know them as a specific race. Their eyes are smoky(literally), and at times, wisps of this smoke has been said to be seen escaping their eyes when agitated or angered.
Standing around six and a half feet tall, Forgotin would be an imposing presense, if not for their unatural beauty and grace. As cast down versions of the pinnacle of life, they have no imperfections, except for those that they have gained through battle. Scars are very common among them, as they seek to better themselves in the eyes of their creator. They generally wear modest clothing, but there are always some exceptions. They tend to strive to be redeemed so much to the point of seeking out and fighting other angelic beings, but this is an exception, not the rule, to them as a whole.
[edit] Playing a Forgotin
Forgotin are always neutral or unalligned. They tend to always go to the defense if there is a fight around them, always trying to get the two opposing forces to come to a mutually beneficial agreement of cease fire, or at least tenuous peace. If they are unable to have this happen, they will generally fight to subdue first the weakest, then the stronger of the opposing forces, to get them to 'think clearly' on what they were fighting about.
They favor longswords, and unarmed combat, using their wings only when necessary. They are wanderers, nomads without purpose. But those that find purpose, something to fight for, instead of having to be the peace keepers, they put themselves into that cause with every fiber of their being.
Forgotin Characteristics: Adamant, loyal to a fault, level headed
Male Names: Sanji, Tylon, Solamance, Kairo, Ciento
Female Names: Sanga, Senga, Suki, Ashlei, Jezzyka
[edit] Forgotin Adventurers
Three sample Forgotin adventurers are described below.
Tylon is an assassin in the non traditional sense. He only takes jobs that cause strife to be ended, and peace to be wrought in his wake. Using his Wing Blades with more than normal precision, he can enter a secure area, neutralize his target, and escape without a trace.
Sanga is a mage that focuses on burning her foes in a 'righteous' fire, 'purifying' them, and 'saving' them from themselves, stopping them from causing more trouble.
Back to Main Page → 4e Homebrew → Races
