Forest Minotaur (5e Race)
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Forest Minotaur[edit]
They're more dangerous than other Minotaur folk. They never let anything on, and they have that nasty, devious tactical mind that they use to pin down and slay gangs of adventurers. -Bruenor Battlehamer
Physical Description[edit]
The Forest Minotaur is similar to the Labyrynthine Minotaur in Greek mythology but instead of fur it is covered in plants and fungus with spores and other plant life growing across their body.
History[edit]
Forest Minotaurs were born when the Glamaian army was slain, and some Minotaur fled to the forest. They are amazing at killing their enemies quickly and brutally. They are also known for taking arrows and ignoring them. They often do not acknowledge their abbysal heritage.
Society[edit]
Most Minotaur folk of the forest live in the vast kingdom of Treeline, under the rule of Tamigow.
Forest Minotaur Names[edit]
Male: Tamigow, Lammowron, Traquin, Baronak, Urak, Tarom.
Female: Kamia, Taliah, Damia, Shaliah
Forest Minotaur Traits[edit]
Ability Score Increase. Your strength score increases by 2 and your dexterity and constitution increases by 1
Age. they reach adulthood at 15 and live to about 70
Alignment. most Forest Minotaur stray from evil to pursue a neutral approach the for many are chaotic neutral.
Size. Forest Minotaur are very thick in build, from 7'8 feet to well over 9 feet tall. Your size is large." Special considerations need to be made for races that are not Small or Medium.
Speed. Your base walking speed is 35 feet.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Aggressive. You can take the dash action as a bonus action.
Monstrous. You can make a melee attack as a bonus action.
Siege Monster. You deal double damage to structures.
Horns. You are never unarmed. You are proficient with your horns, which are a melee weapon that deals 1d6 piercing damage.
Gore. When you move 20ft in a straight line then make a melee attack, it deals an extra 2d6 +proficiency bonus and knocks the target prone
Languages. You can speak, read, and write Common and Primordial.
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