Focused Tactician (3.5e Class)
From D&D Wiki
| Rating: | Not rated |
|---|---|
| (Rate this class) | |
| Status: | A work in progress |
| Editing: | Constructive edits welcome |
Contents |
[edit] Focused Tactician
| “ | "Why does one death matter against so many? Because there is good and there is evil, and evil must be punished. Even in the face of Armageddon I shall not compromise in this. But there are so many deserving of retribution...and there is so little time." Rorschach" | ” |
| —Rorschach, a Focused Tactician displaying his set morals. | ||
A Focused Tactician is a support fighter who can use his incredible insight and tactical mastery of fighting to sway the tide of battle and keep his own in the front line defenses if necessary.
[edit] Making a Focused Tactician
The focused tactician can seemingly support himself in battle; the main reason he does so well is his keen eye for details of what is occurring around him. Unlike a normal tactician, working behind the scenes, he makes his presence known. Normal tacticians don't like to work with focused tacticians, because they believe that focused tacticians have taken a mental art and made it a laughable self absorbed physical sport.
Abilities: Focused Tacticians depend upon incredibly high wisdom to help themselves and their allies win the day. Along with intuitively reacting in combat, a high dexterity and a high strength is of good use for a focused tactician.
Races:All of the races have need for focused tacticians, but only the more intelligent races can become accomplished ones. Therefore, the most likely races to be tacticians are elves and humans. Dwarves see no need for tacticians, preferring rush-in tactics, and Half-Orcs lack the intelligence for such thoughts.
Alignment: Any. most focused tacticians are lawful.
Starting Gold: 1d4x10 (20 gp).
Starting Age: simple.
| Level | Base Attack Bonus |
Saving Throws | Unarmed Damage | Special | |||||||||||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Fort | Ref | Will | |||||||||||||||||||||||||||||||||||||||
| 1st | +0 | +0 | +0 | +2 | 1d6 | Study 1/day, Mind Over Matter, Unarmed Strike | |||||||||||||||||||||||||||||||||||
| 2nd | +1 | +0 | +0 | +3 | 1d6 | Study 2/day, True Expertise | |||||||||||||||||||||||||||||||||||
| 3rd | +2 | +1 | +1 | +3 | 1d6 | Masterful Maneuvers | |||||||||||||||||||||||||||||||||||
| 4th | +3 | +1 | +1 | +4 | 1d6 | Study 3/day, Incredible Focus 1/day | |||||||||||||||||||||||||||||||||||
| 5th | +3 | +1 | +1 | +4 | 1d8 | Tactical Style, World of Opportunity | |||||||||||||||||||||||||||||||||||
| 6th | +4 | +2 | +2 | +5 | 1d8 | Study 4/day | |||||||||||||||||||||||||||||||||||
| 7th | +5 | +2 | +2 | +5 | 1d8 | Not Now, Not Ever | |||||||||||||||||||||||||||||||||||
| 8th | +6/+1 | +2 | +2 | +6 | 1d8 | Study 5/day, Incredible Focus 2/day | |||||||||||||||||||||||||||||||||||
| 9th | +6/+1 | +3 | +3 | +6 | 1d10 | Tactics 4/day | |||||||||||||||||||||||||||||||||||
| 10th | +7/+2 | +3 | +3 | +7 | 1d10 | Tactical Style Upgrade, Study 6/day | |||||||||||||||||||||||||||||||||||
| 11th | +8/+3 | +3 | +3 | +7 | 1d10 | ||||||||||||||||||||||||||||||||||||
| 12th | +9/+4 | +4 | +4 | +8 | 1d10 | Study 7/day, Incredible Focus 3/day | |||||||||||||||||||||||||||||||||||
| 13th | +9/+4 | +4 | +4 | +8 | 2d6 | Improvise | |||||||||||||||||||||||||||||||||||
| 14th | +10/+5/+1 | +4 | +4 | +9 | 2d6 | Study 8/day, Fool Me Never | |||||||||||||||||||||||||||||||||||
| 15th | +11/+6/+2 | +5 | +5 | +9 | 2d6 | Incredible Focus 4/day | |||||||||||||||||||||||||||||||||||
| 16th | +12/+7/+2 | +5 | +5 | +10 | 2d6 | Study 9/day | |||||||||||||||||||||||||||||||||||
| 17th | +12/+7/+2 | +5 | +5 | +10 | 2d8 | ||||||||||||||||||||||||||||||||||||
| 18th | +13/+8/+3 | +6 | +6 | +11 | 2d8 | Study 10/day | |||||||||||||||||||||||||||||||||||
| 19th | +14/+9/+4 | +6 | +6 | +11 | 2d8 | Heroism | |||||||||||||||||||||||||||||||||||
| 20th | +15/+10/+5 | +6 | +6 | +12 | 2d8 | Greater Study, Ultimate Tactical Style, Incredible Focus 5/day | |||||||||||||||||||||||||||||||||||
|
Class Skills 4+ Int modifier per level, ×4 at 1st level) | |||||||||||||||||||||||||||||||||||||||||
[edit] Class Features
All of the following are class features of the focused tactician.
Weapon and Armor Proficiency: Tacticians are proficient with all simple and light weapons. Focused tacticians are not proficient with armor or shields.
Study: At first level, a focused tactician can study a single enemy. He locates its key weakness or weak spot as a full-round action, and gains a double critical-threat bonus. He can pass the knowledge among his teammates as another full-round action.
Mind over Matter: At first level, a focused tactician may add his wisdom to his Fortitude saving throw and Concentration.
Unarmed Strike(EX): At first level, a focused tactician gains Improved Unarmed Strike as a bonus feat. A focused tactician’s attacks may be with either fist interchangeably or even from elbows, knees, and feet. This means that a focused tactician may even make unarmed strikes with her hands full. There is no such thing as an off-hand attack for a focused tactician striking unarmed. A focused tactician may thus apply her full Strength bonus on damage rolls for all her unarmed strikes.
True Expertise: At second level, a focused tactician adds his Wisdom modifier in addition to his AC and to his grapple attempts and Strength based skills when he's unarmored.
Masterful Maneuvers: At third level, whenever a foe attempts to disarm or trip you, and you win the opposed roll you may immediately initiate another opposed roll to disarm or trip them, as appropriate, even if that foe possesses the improved disarm or improved trip feats. Likewise, whenever a foe attempts to grapple you or sunder an item on your person, if he or she fails to do so you may make an immediate attack of opportunity even if that foe possesses the improved grapple or improved sunder feats.
Incredible Focus: At fourth level, a focused tactician can enter a near unworldly focus on the things going on around him. While in great focus, a focused tactician temporarily gains a +4 bonus to Wisdom, a +2 bonus to Attack rolls, and a +2 morale bonus on Will saves, but he loses half his damage bonus received from Strength and a critical deals 3/4 damage of the normal damage. The increase in Wisdom increases the focused tacticians AC by 2. A focused tactician’s focus lasts for a number of rounds equal to 3 + the character’s (newly improved) Wisdom modifier. A focused tactician may prematurely end his focus. At the end of the focus, the focused tactician loses the focus modifiers and restrictions and becomes completely unfocused (-2 penalty to Wisdom and a -2 penalty to Attack bonus) for the duration of the current encounter.
Tactical Style: At fifth level, a tactician selects a style. Every fighter within 10 feet of him gains the bonus as shown in the style.
Offensive: +1 Reflex save, Initiative roll
Defensive: +1 AC, Fortitude saves
Specialist: +1 to ranged attacks and spell saves
World of Opportunity: A focused tactician can make an amount of extra attacks of opportunity each round equal to half of his focused tactician level. These extra attacks stack with those granted by the Combat Reflexes feat.
Tactical Style Upgrade: At tenth level, a focused tactician adds a bonus to his already existing style as stated below.
Offensive: +1 to melee attacks, +10 speed to all charge attempts
Defensive: +2 to AC (stacks with preexisting bonuses, including Tactical Style level one)
Specialist: +2 extra spells/day or +4 power points (temporary gain, lost when leaving Tactician's 10-foot range)
Improvise: At thirteenth level, a focused tactician becomes more adept at unorthodox tactics, and can use more strange ideas to his advantage. He can use his environment, anything around him, as a weapon, building materials, or any other conceivable battle or survival aid. He gains no penalties that would normally be attached with using random items as weapons.
Fool Me Never: At fourteenth level, a focused tactician reduces any bonuses of foes who attack him, or who he attacks, derived from combat expertise, dodge, mobility, or power attack, or other circumstance bonuses to AC, attack rolls or damage rolls, by a number equal to half of the focused tactician's Wisdom modifier.
Heroism: The Tactician can push himself once per week to perform a near impossible feat. This is primarily used to turn the tide of a battle. This allows him to take an automatic success on any action that would normally require a roll.
Ultimate Tactical Style: The Tactician can gain another bonus to his previously existing tactical style, as shown below.
Offensive: +2 to damage rolls
Defensive: +4 to AC
Specialist: All level 3 or lower spells and psionic powers used within Tactician's range of influence (10 feet) are free of cost
Greater Study: The Tactician gains all information about the selected enemy, and the next 2 attacks against that enemy are guaranteed to hit.
[edit] Epic Focused Tactician
| Level | Special | ||||||||||||||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 21st | Study 11/day | ||||||||||||||||||||||||||||||||||||||||
| 22nd | Tactics 5/day | ||||||||||||||||||||||||||||||||||||||||
| 23rd | Study 12/day | ||||||||||||||||||||||||||||||||||||||||
| 24th | |||||||||||||||||||||||||||||||||||||||||
| 25th | Study 13/day, Incredible Focus 6/day | ||||||||||||||||||||||||||||||||||||||||
| 26th | Tactics 6/day | ||||||||||||||||||||||||||||||||||||||||
| 27th | Study 14/day | ||||||||||||||||||||||||||||||||||||||||
| 28th | |||||||||||||||||||||||||||||||||||||||||
| 29th | Study 15/day | ||||||||||||||||||||||||||||||||||||||||
| 30th | Incredible Focus 7/day | ||||||||||||||||||||||||||||||||||||||||
|
6 + Int modifier skill points per level. | |||||||||||||||||||||||||||||||||||||||||
[edit] Human Focused Tactician Starting Package
Weapons: none.
Skill Selection: Pick a number of skills equal to 5 + Int modifier.
| Skill | Ranks | Ability | Armor Check Penalty |
|---|---|---|---|
| Hide | 4 | Dex | |
| Escape Artist | 4 | Dex | |
| Jump | 4 | Str | |
| Move Silently | 4 | Dex | |
| Climb | 4 | Str |
Feat: Blind-Fight.
Bonus Feat: Run.
Gear: none.
Gold: 20 gp.
[edit] Campaign Information
[edit] Playing a <-class name->
| This section needs a more complete description. For more information please look here |
Religion: <-description of how this class typically (but no exclusively) approaches religion including likely portfolios it would worship->.
Other Classes: <-How this class typically interacts with other classes and how characters of this class interact with characters of other classes->.
Combat: <-Typical role in combat->.
Advancement: <-Typical advancement options for characters with this class. Include desirable multiclass options->.
[edit] <-pluralized class name-> in the World
| This section needs a more complete description. For more information please look here |
| “ | <-Some quote from a character of this class-> | ” |
| —<-NPC name->, <-race-> <-class-> | ||
<-Where characters of this class fit in a d20 world.->
Daily Life: <-day in the life of a character of this class->.
Notables: <-notable NPCs of this class->.
Organizations: <-info on what, where, when, and how characters of this class congregate and assemble->.
NPC Reactions: <-How NPCs react to PCs of this class->.
[edit] <-class name-> Lore
| This section needs a more complete description. For more information please look here |
Characters with ranks in <-the appropriate skills-> can research <-pluralized class name-> to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.
| DC | Result |
|---|---|
| 5 | <-common knowledge->. |
| 10 | <-not so common knowledge->. |
| 15 | <-rare information->. |
| 20 | <-very rare information->. |
[edit] <-pluralized class name-> in the Game
| This section needs a more complete description. For more information please look here |
<-How characters of this class fit in the game (PC and NPC) and what roles they play.->
Adaptation: <-Possible variant conceptions of this class.->.
Sample Encounter: <-DM placement for NPCs of this class.->.
EL : <-Encounter scenario and character info on sample NPC including stat block. The CR of the NPC is typically the same as the EL for the encounter.->.
Back to Main Page → 3.5e Homebrew → Classes → Base Classes

