Flying Kick (Martial Arts Maneuver)
From D&D Wiki
Ah, the oldfashioned flying kick. There isn't much more to say, is there?
Level: Hard 1
Type: Action (Attack)
Prerequisite: Jump 5 ranks.
Description: You start this maneuver off by performing a Jump check. You attack a target no further away from you than two times your reach. If your attack hits, you add one quarter the result of your Jump check to the damage of the attack.