Flameweaver (3.5e Class)

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[[Image:[IMG]http://0kiwi0.deviantart.com/art/Zuko-Firebending-moves-86373688[IMG]|right| thumb | none |300x297| A flameweaver practicing a kick manuever.]]


discovered abandoned and finished by Axel690 To a flameweaver, fire means passion, life, heat and harmony. The common misconception of a flameweaver is a monk who has harnessed the power of an inferno to destroy and only to destroy. But flameweavers are just as humble and grateful as any wiseman can be, maybe even more. Flameweavers have learned something beyond that a common warrior cannot, they have a great understanding of their own lifeforce and how to expend in the form of pure energy; fire. Elder Flameweavers claim that their knowledge was passed on from Salmanders that came in peaceful cotact with other species, where they taught the way of a passionate flame. As time passed on, monks took a considerable insterest in flameweaving and to their suprise they made a beatiful culture born from the ashes of long dead Salamanders. Several flameweavers are born into their destinies, figuring that their parents themselves studied and experienced flameweaving. Younger flameweavers are often confused and even scared to begin using flameweaving since fire is a very dangerous element to control. Most young flameweavers live with their masters until they can properly control their power without harming themselves and nature. Flameweavers are always fascinated by the way fire functions with their martial arts and are extremely creative since flameweaving has become an art for them. For a flameweaver, reality is their canvas and flame is their paint.

Making a Flameweaver[edit]

Flameweavers are for players who enjoy sticking to a single path and costantly growing it into a complex character. You get a fistful use useful powers and several combat advantages, making you a threat at almost any distance but deadly at medium ranges. Flameweavers make perfect well balanced characters who can give somethng to the party in all areas. Though they do not excel in all these areas they certainly can make a good showing in all of them. PC flameweavers should be expected to use all their abilites with great creativity and with fire being a very prominenet tool in the game, a flameweaver has something excellent to offer for PC's and NPC's alike.

A player should take the obvious weakpoint of a fire-based character: water and ice. A flameweaver might seem incredibly useful in battle against plant-based enemies but utterly useful against a character who is immune to fire, like a Red Dragon. Flameweavers have their elemental path that can hinder them and give them huge advantages. This largely depends on the environment that a flameweaver chooses to play in. But outside of the elemental abilities, a flameweaver also possesses mediocre melee abilities that are much like a monk's. A flameweaver should come out of minor encounters without using a single spark. Flameweavers should never be used alone, but always in cooperation with other classes. Any other class (including other flameweavers) can work cooperatively with flameweavers, but paladins, monks, bards and rangers tend to work best with flameweavers. Druids seem to be very fond of flameweavers, since they have an intense feeling for harmony and nature.

Abilities: Strength and Wisdom should be your highest scores, since they determine the magnitude of several powers. Dexterity and Costitution are also important since Flameweavers don't wear armor. Flameweavers need high perception and a body in equilibirum to work at full effectiveness. Intelligence and Charisma come in handy for a flameweaver but should never be higher than your physical attributes.

Races: Flameweavers come in all shapes and sizes, but the most common tend to be fire genasi and humans. Other races are Dromites (who were born in a fire hive), Sun Elves, Gold Dwarves, Azerns and existing Salamanders. But flameweavers come from all races, so no species is uncommon.

Alignment: Any Neutral. Flameweavers believe in harmony of life above all things. Good flameweavers use their powers to help the weak and to enlighten themselves into a new medium while evil flameweavers seek only too engulf the world in fire and burn the remaining ashes.

Starting Gold: 5d4x10 sp.

Starting Age: Simple. Flameweavers usually begin searching for their inner spark at an earlier age, when they can learn quicker while they still have the ambition to do so. Though some flameweavers aren't born into it, in which this case a player can use the Moderate age.

Table: The Flameweaver

Hit Die: d8

Level Base
Attack Bonus
Saving Throws Special
Fort Ref Will
1st +0 +2 +2 +2 Unarmed Strike, Fiery Fists, Bonus feat, Flurry of Blows
2nd +1 +3 +3 +3 Bonus Feat, Evasion, Breath of the Salamander
3rd +2 +3 +3 +3 Strike From Afar, immunity to fire
4th +3 +4 +4 +4 Fiery Ki Strike(Magic), Slow Fall 20ft.
5th +3 +4 +4 +4 Purifying Flames(Disease), Fire Shield +1
6th +4 +5 +5 +5 Bonus Feat, Slow Fall 30ft.
7th +5 +5 +5 +5 Cauterize
8th +6/+1 +6 +6 +6 Slow Fall 40ft.
9th +6/+1 +6 +6 +6 Improved Evasion
10th +7/+2 +7 +7 +7 Fiery Ki Strike(Chaotic), Slow Fall 50ft. Fire Shield +2
11th +8/+3 +7 +7 +7 Purifying Flames(Poison), Greater Flurry
12th +9/+4 +8 +8 +8 Blazing Teleport, Slow Fall 60ft.
13th +9/+4 +8 +8 +8 Spell Burning
14th +10/+5 +9 +9 +9 Slow Fall 70ft.
15th +11/+6/+1 +9 +9 +9 Internal Fire, Fire Shield +3
16th +12/+7/+2 +10 +10 +10 Fiery Ki Strike(Adamantine), Slow Fall 80ft.
17th +12/+7/+2 +10 +10 +10 Free the Flames
18th +13/+8/+3 +11 +11 +11 Slow Fall 90ft.
19th +14/+9/+4 +11 +11 +11 Body of Flames
20th +15/+10/+5 +12 +12 +12 Phoenix's Fury, Fire Shield +4

Class Skills ( 4+ Int modifier per level, ×4 at 1st level)
<-As monk (and key abilities)->.

Class Features[edit]

All of the following are class features of the Flame Weaver.

UNARMED STRIKE: The Flameweaver has the same unarmed strike damage as a monk of the same level.They are also treated as having the Improved Unarmed Strike feat.

FIERY FISTS: The damage a Flameweaver deals with his unarmed attacks is considered fire damage.

BONUS FEAT: As a Monk of the same level.

FLURRY OF BLOWS: As a monk of the same level.

EVASION: As a monk of the same level.

BREATH OF THE SALAMANDER: 1d6 fire damage in a 15ft cone 1/day.

STRIKE FROM AFAR: As a melee attack but with a 20ft range.

IMMUNITY TO FIRE: Is now immune to all fire damage

FIERY KI STRIKE: As a Monk of the same level.

SLOW FALL: As a Monk of the same level

PURIFYING FLAMES: 1/week a Flameweaver may burn away diseases and later poisons from her own body.

FIRE SHIELD: This grants the Flameweaver the ability to wrap herself in flames, granting a bonus to AC and dealing 1d4 fire damage to any creature that strikes her in melee.

CAUTERIZE: 1/day the Flameweaver can sear her wounds shut, healing up to twice her level in HP. This can be all at once or as little as 1 point at a time.

BLAZING TELEPORT: 1/day a Flameweaver can disapear in a burst of fire and reappear the same way. This deals the Flameweavers unarmed damage to all adjacent enemies in both locations.

SPELL BURNING: A Flameweaver can burn away incoming spells granting her spell resistance equal to her level plus 10.

INTERNAL FIRE: A Flameweaver can take a full round action to make a single unarmed attack against an opponent. if the attack hits and the target takes damage it must roll a Fortitude save(DC10+half Flameweaver's level+Flameweaver's WIS modifier). If the roll fails, the target bursts into flames from the inside out and dies.

FREE THE FLAMES: 1/day the Flameweaver may replicate a fireball spell centered on herself as wizard/sorcerer of the same level.

BODY OF FLAMES: 1/day for a number of rounds equal to her level, a Flameweaver may turn into a ball of fire. while in this state she deals damage to enemies by contact, cannot be harmed, and can slip through small cracks and such.

PHOENIX'S FURY: 1/week a Flameweaver may attempt to apply her internal fire special ability to all opponents in sight.

Weapon and Armor Proficiency: As a Monk.

Epic Flameweaver[edit]

Table: The Epic Flameweaver

Hit Die: d10

Level Special
23rd Bonus Feat
25th Fire Shield +5
26th Bonus Feat
29th Bonus Feat
30th Fire Shield +6

4 + Int modifier skill points per level.

Bonus Feats: The epic flameweaver gains a bonus feat (selected from the list of epic monk bonus feats) every 3 levels after 20th.

<-Sample race of your choice-> <-class name-> Starting Package[edit]

This section is not complete, and needs to be finished. Edit this Page

Weapons: <-Weapon selection for starting at 1st level with this class.->.

Skill Selection: Pick a number of skills equal to 4 + Int modifier.

Skill Ranks Ability Armor
<-Skill name-> <-4 for class skills and 2 for cross-class skills-> <-Abbrieviated key ability-> <-armor check penalty based on starting armor. If innapplicable put "—"->
<-Skill name-> <-4 for class skills and 2 for cross-class skills-> <-Abbrieviated key ability-> <-armor check penalty based on starting armor. If innapplicable put "—"->

<-copy and paste the rows as necessary.->

Feat: <-1st-level feat selection->.

Bonus Feats: <-1st-level feat bonus feats due to class or sample race. remove this section if this sample doesn't get any bonus feats at 1st level. ->.

Gear: <-Starting armor and other equipment outside of weapons.->.

Gold: <-Starting gold using this package.->.

Campaign Information[edit]

Playing a <-class name->[edit]

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Religion: <-description of how this class typically (but no exclusively) approaches religion including likely portfolios it would worship->.

Other Classes: <-How this class typically interacts with other classes and how characters of this class interact with characters of other classes->.

Combat: <-Typical role in combat->.

Advancement: <-Typical advancement options for characters with this class. Include desirable multiclass options->.

<-pluralized class name-> in the World[edit]

This section is not complete, and needs to be finished. Edit this Page
<-Some quote from a character of this class->
—<-NPC name->, <-race-> <-class->

<-Where characters of this class fit in a d20 world.->

Daily Life: <-day in the life of a character of this class->.

Notables: <-notable NPCs of this class->.

Organizations: <-info on what, where, when, and how characters of this class congregate and assemble->.

NPC Reactions: <-How NPCs react to PCs of this class->.

<-class name-> Lore[edit]

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Characters with ranks in <-the appropriate skills-> can research <-pluralized class name-> to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.

<-the appropriate skills->
DC Result
5 <-common knowledge->.
10 <-not so common knowledge->.
15 <-rare information->.
20 <-very rare information->.

<-pluralized class name-> in the Game[edit]

This section is not complete, and needs to be finished. Edit this Page

<-How characters of this class fit in the game (PC and NPC) and what roles they play.->

Adaptation: <-Possible variant conceptions of this class.->.

Sample Encounter: <-DM placement for NPCs of this class.->.

EL : <-Encounter scenario and character info on sample NPC including stat block. The CR of the NPC is typically the same as the EL for the encounter.->.

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