Flamekin (4e Race)

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Intense and courageous warriors who literally burn with passion.

Racial Traits
Average Height: 5' 6"-6' 6"
Average Weight: 250-350 lb.
Ability Scores: +2 Constitution, +2 Charisma or Intelligence
Size: Medium
Speed: 6 squares
Vision: Low-light
Languages: Common, Primordial
Skill Bonuses: +2 Arcana, +2 Endurance
Elemental Origin: You are a creature native to the Elemental Chaos, so you are considered an elemental creature for the purpose of effects that relate to creature origin.
Firezeal Spirit: When you're bloodied, powers you use that have the fire keyword gain a +2 racial bonus to attack and damage rolls.
Fire Resistance: You have resist fire 5 + 1/2 your level.
Inner-Flame Nova: You can use inner-flame nova as an encounter power.

Inner-Flame Nova Flamekin Racial Power
You tap into your elemental nature to release a vicious wreath of fire.
Encounter Star.gif Fire
Minor Action Close Burst 1
Target: All creatures in burst
Attack: Charisma + 2 Vs. Reflex
Hit: 1d6 + Charisma modifier fire damage.
11th level: Charisma +4; 2d6 + Charisma modifier damage.
21st level: Charisma +6; 3d6 + Charisma modifier damage.

Flamekin are beings of fire and mutable stone whose strong, intense passions drive them to wander the world. The flame of their bodies burns magically cool, but they can choose to burn hot at will. Other races are wary of flamekin and their fickle, fiery nature, a reputation that some flamekin are trying to change. Flamekin have an almost spiritual connection to the mysterious, greater elementals of the planes. Flamekin regard them as totems that inspire their creative impulses - or frustrate their understanding.

Play a flamekin if you want...

  • To be a passionate hero that's very hard to ignore.
  • To burn your enemies with your passion.
  • To be a member of a race that favours the swordmage, warlock, and warlord classes.

Physical Qualities[edit]

Flamekin average 5.5 to 6.5 feet, generally only slightly taller than an average human, although sometimes shorter. Their bodies consist of elemental stone with elemental fire burning from within them. Despite the thick appearance of their rocky bodies, though, the stone tends to be much sparser than the light flames that mainly composes a flamekin,and so they can weigh between 250 to 350 pounds. The rocky aspects of a flamekin’s form tend to be shaped in places a human may wear armor, but this pattern varies in order to make each flamekin unique. In addition, a unique faceplate of mutable stone composes the flamekin’s face. Behind the flamekin’s face and stony ‘armor’ is his ever-blazing fire that flickers up, throughout, and around him. The color of these flames can vary from flamekin to flamekin, usually appearing a red-orange hue, but with the potential to be closer to yellow or even pink. For a flamekin that learns to burn hotter and brighter, the color may change during times of intense emotion to blue, purple and white.

Playing a Flamekin[edit]

The fire of a flamekin is paralleled by her passion and zeal. Flamekin tend to always seek change, movement and adventure. They will proclaim their beliefs loudly and fight vigorously for any charge they may take. A flamekin is also very curious about the world, especially its primal elements. Seeking to understand the nature of the planes and themselves, flamekin employ their passions in pursuit of this quest.

At least two-thirds of the flamekin race have, at some point in their lives, been adventurers. Some adventure for little more than a few months, simply seeing sights and experiencing new things, where many others may trek the world, never knowing exactly what it is they hope to find. Very few flamekin adventurers seek wealth or power; their goals are generally either to unlock wisdom of their own nature, or to enforce and propogate their beliefs.

Flamekin Characteristics: Aggressive, brave, curious, intense, naive, passionate.

Male Names: Burner, Kindle, Korian, Vessifrus

Female Names: Ashling, Flickeryn, Illulia, Slahra

When a flamekin names another, newly-forged flamekin, he will take one of two general directions. The first option is to grant a name in the Primordial tongue. Such names may or may not have meaning in the language, but most are compilations of sounds with no meaning. A flamekin will rarely grant a name to another flamekin if she is aware of any other being with the same name. The second option occurs when the flamekin that is granting the name is more aware of the surrounding Common-speaking communities. In these cases, some flamekin find it exciting to grant names they know to have fire-related meanings in the Common tongue; to the flamekin, such names have an exotic, yet familiar feel.

Flamekin Adventurers[edit]

Three sample flamekin adventurers are described below.

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