Five Factions (3.5e Pantheon)

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Interaction between deities.

The deities of the realm are at war. They are also trying to dominate the realm on a higher level - this just increases the intensity of the wars in the realm. These deities aren't as strong as others but they are the only ones with access to this realm - and the only ones confined to this realm. Unlike other deities these deities often take corporeal form and protect their high clerics, some stay corporeal for days - just to protect their worshipers. Due to the nature of the realm no other can become a deity but these deities get resurrected a month after their death. During this month their followers are disorganized and will usually get stressed or worried, they may also change their religion due to the fact that they won't get the spells from their deity for a month.

A deity is always corporeal and treated as a normal NPC. They have to meditate for 1 hour per day to grant spells, this is independent of the deities study of spells from classes but can be done at any time of the day. Once the deity meditates to grant spells their followers will gain spells for the next 48 hours. A deity follows the rules that he sets to his followers and acts in accordance to its theme. The deities within the same category will almost always help each other out and are always on friendly terms with each other. Though deities of one categories aren't normally allied with ones from other categories there are some that are friendly (including the natures gods). The deity categories on the interaction star are usually on friendly terms with the gods to the right and left but are usually hostile to gods on the opposite side of the star.

When you decide to pray to another deity you will usually not be answered the first day and when you get answered the second day you don't get granted any spells. Also, after the third day you may be asked to do a test of your skills or some task that the deity needs an expendable to do. On this day you will be granted a limited number of spells (half of what you would normally get, rounded down). If the god doesn't require any tasks to be done then he may grant his spells on the second day and will grant all the spells on the third. Otherwise, he will grant the full number of spells on the fourth day.

[edit] Deities

The deities are split into 5 categories: Destruction, Creation, The Arcane, Battle, Knowledge.

Gods of Destruction
Goddess of Nature's Destruction (Elf)
God of Death (Kobold)
God of Slaughter (Orc)
Gods of Creation
God of Nature's Creation (Elf)
Goddess of Conjuration (Halfling)
Goddess of Illusion (Gnome)
Gods of the Arcane
Goddess of Arcane Energies (Drow)
Goddess of Necromancy (Drow)
God of Arcane Enhancement (Gnome)
Gods of Battle
God of Strength (Orc)
Goddess of Endurance (Orc)
Goddess of the Hunt (Elf)
Gods of Knowledge
God of the Forge (Dwarf)
God of Secrets (Halfling)
Goddess of Craft (Dwarf)

[edit] Other Worshipers: The Divine

Others that don't wish to worship these deities worship the 'divine'. This god has a wide range of temples, one in almost every town and is the only deity that doesn't care for the realm. He has control over all and doesn't interfere with the work of mortals or even immortals. He always grants spells but doesn't grant anything else to worshipers - so a cleric worshiping the divine cannot call on his god for aid. The Seekers of Origin believe that the Divine is the reason for their imprisonment in the Five Factions Realm.

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I really have to wonder, why don't I just gore you now?
—Ugg, Steelrock clan Orcish Barbarian



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