Fist of the Dragon (3.5e Class)
From D&D Wiki
Fist of The Dragon
A powerful warrior capable of smiting his foes with crushing assaults.
Making a Fist of The Dragon
Abilities: Strength is the most needed ability.
Races: Dragon Subtype
|1st||+1||+2||+2||+2||Unarmed Bonus Damage +1d8, Flurry of Blows, Bonus Feat|
|2nd||+2||+3||+3||+3||Draconic Might, Scales of the Dragon|
|3rd||+3||+4||+4||+4||Unarmed Bonus Damage +2d8, Bonus Feat|
|4th||+4||+5||+5||+5||Roar of The Dragon, Crushing Smite|
|5th||+5||+6||+6||+6||Unarmed Bonus Damage +3d10, Bonus Feat|
|6th||+6/+1||+7||+7||+7||Dragon's Gale, Mighty Breath|
|7th||+7/+2||+8||+8||+8||Unarmed Bonus Damage +4d10, Bonus Feat|
|8th||+8/+3||+9||+9||+9||Fist of The Wyrm, Scales of The Wyrm|
|9th||+9/+4||+10||+10||+10||Unarmed Bonus Damage +5d12, Bonus Feat|
|10th||+10/+5||+11||+11||+11||Fist of The Great Wyrm, Scales of the Great Wyrm, Dragon's Tempest, Dragon's Crushing Smite|
Class Skills (10 + Int modifier per level, ×4 at 1st level)
All of the following are class features of the Fist of The Dragon class.
Monk Abilities: The Fist of the Dragon gains all monk abilities, like adding Wisdom to AC, Feats, and base unarmed damage
Unarmed Bonus Damage: The Fist of the Dragon gains additional damage when not wielding any weapons.
Bonus Feat: The Fist of the Dragon gains a bonus feat at level 1 and every other level after (Level 3, 5, etc.).
Draconic Might: The Fist of the Dragon adds 3x his Strength Mod to his BAB and all damage.
Scales of The Dragon: The Fist of the Dragon gains +5 to his Natural Armor.
Roar of The Dragon: The Fist of the Dragon lets loose a mighty roar that frightens all enemies within ear shot. All enemies within ear shot must make a Fortitude Save of [10+Classlevel+1/2 of the FoTD Total BAB] or take a penalty equal to 1/3 of the FoTD's total BAB to attack rolls.
Crushing Smite: You smite your enemies with crushing draconic might dealing an additional 5d10 added to any damage you can deal with a basic attack, this counts as an instant action with a cool down of 1d10 rounds
Dragon's Gale: The Fist of the Dragon increases all damage he can deal by 50% of his highest total BAB, this damage is calculated before Power Attack, Improved Power Attack, Supreme Power Attack etc.
Mighty Breath: The Fist of the Dragon may add his Draconic Might, or similar abilities, to his breath weapon's damage.
Fist of The Wyrm: The Fist of the Dragon adds 4x his Strength Mod to his BAB and all damage, this feature replaces Draconic Might.
Scales of The Wyrm: The Fist of the Dragon's natural armor bonus is increased to +10.
Fist of The Great Wyrm: The Fist of the Dragon adds 5x his Strength Mod to his BAB and all damage, this feature replaces Fist of The Wyrm.
Scales of the Great Wyrm: The Fist of the Dragon gains a natural armor bonus of +15, furthermore the Fist of the Dragon gains Epic Damage Reduction equal to 1/3 of his highest BAB
Dragon's Tempest: Increases all damage dealt by 75% of your highest BAB, this damage is calculated before Power Attack, Improved Power Attack, Supreme Power Attack etc.
Dragon's Crushing Smite: Increases the additional damage to 10d12
Playing a FoTD
Other Classes: Fist of the Dragons deal well with other unarmed striker classes and can benefit greatly from classes which provide dodge AC.
Combat: In combat, Fist of the Dragons smash things......
Advancement: Fist of the Dragons will only multiclass with similar unarmed striking classes.
FoTDs in the World
Organizations: They generally do not gather except once a year to compete in a Tournament, in which the winner will be renowned for his strength by his peers and people across the land
NPC Reactions: Many taverns dislike having an Fist of the Dragon because of the destruction that their drunken brawls bring, other than that normal reactions.