Fist of the Dragon (3.5e Class)

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Fist of the Dragon
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Status: Complete
Editing: Constructive edits welcome

Fist of The Dragon[edit]

A powerful warrior capable of smiting his foes with crushing assaults.

Making a Fist of The Dragon[edit]

Abilities: Strength is the most needed ability.

Races: Dragon Subtype

Alignment: Any nonlawful and any nonevil


Table: Fist of The Dragon

Hit Die: d10

Level Base
Attack Bonus
Saving Throws Special
Fort Ref Will
1st +1 +2 +2 +2 Unarmed Bonus Damage +1d8, Bonus Feat
2nd +2 +3 +3 +3 Draconic Might, Scales of the Dragon
3rd +3 +4 +4 +4 Unarmed Bonus Damage +2d8, Bonus Feat
4th +4 +5 +5 +5 Roar of The Dragon, Crushing Smite
5th +5 +6 +6 +6 Unarmed Bonus Damage +3d10, Bonus Feat
6th +6/+1 +7 +7 +7 Dragon's Gale, Mighty Breath
7th +7/+2 +8 +8 +8 Unarmed Bonus Damage +4d10, Bonus Feat
8th +8/+3 +9 +9 +9 Fist of The Wyrm, Scales of The Wyrm
9th +9/+4 +10 +10 +10 Unarmed Bonus Damage +5d12, Bonus Feat
10th +10/+5 +11 +11 +11 Fist of The Great Wyrm, Scales of the Great Wyrm, Dragon's Tempest, Dragon's Crushing Smite

Class Skills (6 + Int modifier per level, ×4 at 1st level)
Climb (str)

Class Features[edit]

All of the following are class features of the Fist of The Dragon class.

Unarmed Bonus Damage: The Fist of the Dragon gains additional damage when not wielding any weapons.

Bonus Feat: The Fist of the Dragon gains a bonus feat at level 1 and every other level after (Level 3, 5, etc.).

Draconic Might: The Fist of the Dragon adds 3x his Strength Mod to his BAB and all damage.

Scales of The Dragon: The Fist of the Dragon gains +5 to his Natural Armor.

Roar of The Dragon: The Fist of the Dragon lets loose a mighty roar that frightens all enemies within ear shot. All enemies within ear shot must make a Fortitude Save of [10+Classlevel+1/2 of the FoTD Total BAB] or take a penalty equal to 1/3 of the FoTD's total BAB to attack rolls.

Crushing Smite: You smite your enemies with crushing draconic might dealing an additional 5d10 added to any damage you can deal with a basic attack, this counts as an instant action with a cool down of 1d10 rounds

Dragon's Gale: The Fist of the Dragon increases all damage he can deal by 50% of his highest total BAB, this damage is calculated before Power Attack, Improved Power Attack, Supreme Power Attack etc.

Mighty Breath: The Fist of the Dragon may add his Draconic Might, or similar abilities, to his breath weapon's damage.

Fist of The Wyrm: The Fist of the Dragon adds 4x his Strength Mod to his BAB and all damage, this feature replaces Draconic Might.

Scales of The Wyrm: The Fist of the Dragon's natural armor bonus is increased to +10.

Fist of The Great Wyrm: The Fist of the Dragon adds 5x his Strength Mod to his BAB and all damage, this feature replaces Fist of The Wyrm.

Scales of the Great Wyrm: The Fist of the Dragon gains a natural armor bonus of +15, furthermore the Fist of the Dragon gains Epic Damage Reduction equal to 1/3 of his highest BAB

Dragon's Tempest: Increases all damage dealt by 75% of your highest BAB, this damage is calculated before Power Attack, Improved Power Attack, Supreme Power Attack etc.

Dragon's Crushing Smite: Increases the additional damage to 10d12

Campaign Information[edit]

Playing a FoTD[edit]

Other Classes: Fist of the Dragons deal well with other unarmed striker classes and can benefit greatly from classes which provide dodge AC.

Combat: In combat, Fist of the Dragons smash things......

Advancement: Fist of the Dragons will only multiclass with similar unarmed striking classes.


FoTDs in the World[edit]

Organizations: They generally do not gather except once a year to compete in a Tournament, in which the winner will be renowned for his strength by his peers and people across the land

NPC Reactions: Many taverns dislike having an Fist of the Dragon because of the destruction that their drunken brawls bring, other than that normal reactions.



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