First Hour - Elysium (5e Subclass)

From D&D Wiki

Jump to: navigation, search

First Hour - Elysium[edit]

Sorcerous Origin


Long ago, a powerful archdevil called Kankerok devised a way to break down the barriers between planes. Argentahl, god of balance and order, gifted sixteen newborn children on the material plane immense power. Forty years later, Kankerok began his ritual. Unbeknownst to him, the sixteen had been preparing, being recognised as protectors of the worlds by their immense power. They had assembled a massive army of billions, the full forces of the material plane. The army traversed the sixteen Outer Planes, guarding the portals that opened and thwarting those who would attempt to pass through. During this time, the sorcerers conducted an almighty ritual sealing the barrier. After sixteen hours, the ritual and the journey of the army were complete, but during the seventeenth Kankerok enacted a devious plan- he captured the billions of fallen souls that could not move on to outer planes due to the ritual's completion, for it had negated all travel between the planes for an hour after it was complete, and transmuted them into an army of ghasts that marched upon the material plane. For this battle, however, the sixteen could lead the army, and they conquered the ghasts, freeing them in time for their souls to escape to the outer planes. Over the course of these seventeen hours, the fate of the world was changed, causing gargantuan magical ripples across time that cause some to be touched by planar magic.

Shield of Peace[edit]

Starting at 1st level, creatures have disadvantage on attack rolls against you if you have not caused harm to a creature within the last minute.

Elysian Binding[edit]

Starting at 1st level, your spell save DC increases by 3 when applying it to enchantment spells.

Gorgeous Facade[edit]

From 6th level onwards, your spell save DC increases by 3 when applying it to illusion spells as well as when applying it to enchantment spells.

Elysian Charm[edit]

Starting at 14th level, your Charisma and Wisdom scores both increase by 2, to a maximum of 22.

Peaceful Restoration[edit]

From 18th level onwards, you regain 2 sorcery points whenever you finish a short rest. When you gain the Sorcerous Restoration feature, you regain 6 sorcery points when you finish a short rest instead of 2 or 4.

0.00
(0 votes)

Back to Main Page5e HomebrewCharacter OptionsSubclasses

Home of user-generated,
homebrew pages!


Advertisements: