Fire Monk

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Fire Monk
Rating: Not rated
(Rate this class)
Status: 25%, Still working on it. But I have a life need to spend time with it.
Editing: Constructive edits welcome

Contents

[edit] Fire Monk

The powers of a fire monk are randomly born within a monk who is not at total peace with the lot of a monk in the world. Where monks seek to become one with nature Fire Monks really just want to go out and have fun. Because of the Monks ability to connect with unnatural powers this resulted in the Fire Monk. There may be other types out there. We shall have to wait and see.

[edit] Making a Fire Monk

Fire Monks are good allies to have, but first you must convince them to be an ally. They work well with any race and most classes. However in combat stay away from a fire monk. They are explosive.

Races: A Fire Monk will appear in most any race. It is more of a personality. If you are training to be a monk but do not desire the constrictions of the Monk way then you just may be a Fire Monk.

Alignment: Any Chaotic. Fire is chaotic Fire Monks are chaotic.

Starting Age: Any.

Table: The <-class name->

Hit Die: d<-Die size for Hit Die->

Level Base
Attack Bonus
Saving Throws Special Flurry of Blows Decisive Strike Body of Flames Unarmed Damage Body of Flames AC bonus Body of Flames Speed Bonus
Fort Ref Will
1st +0 +2 +2 +2 Body of Flames(1), Bonus Feat -2/-2 -2 1d6 +0 +0ft
2nd +1 +3 +3 +3 Evasion, Fire Burst, Bonus Feat -1/-1 -1 1d6 +0 +0ft
3rd +2 +3 +3 +3 Slow Fall(20ft), Piecing Flames 0/0 0 1d6 +0 +10ft
4th +3 +3 +3 +3 Body of Flames(2) +1/+1 +1 1d8 +0 +10ft
5th +3 +4 +4 +4 Healing Flames, Fire Immunity, Fire Balls +2/+2 +2 1d8 +0 +10ft
6th +4 +5 +5 +5 Bonus Feat, Slow Fall(30ft) +3/+3 +3 1d8 +1 +20ft
7th +5 +5 +5 +5 Flame Talk, Body of Flames(3) +4/+4/-1 +4/-1 1d8 +1 +20ft
8th +6/+1 +6 +6 +6 Slow Fall(40ft), Flaming Insides +5/+5/+0 +5/+0 1d10 +1 +20ft
9th +6+/1 +6 +6 +6 Improved Evasion, Fire Breath +6/+6/+1 +6/+1 1d10 +1 +30ft
10th +7/+2 +7 +7 +7 Body of Flames(4), Slow Fall(50), Solid Flames(1) +7/+7+/2 +7/+2 1d10 +2 +30ft
11th +8/+3 +7 +7 +7 Beacon, Flaming Organs +8/+8/+8/+3 +8/+8+/3 1d10 +2 +30ft
12th +9/+4 +8 +8 +8 Slow Fall(60ft), Solid Flames(2) +9/+9/+9/+4 +9/+9/+4 2d6 +2 +40ft
13th +9/+4 +8 +8 +8 Body of Flames(5) +10/+10/+10/+5 +10/+10/+5 2d6 2 +40ft
14th +10/+5 +9 +9 +9 Slow Fall(70ft), Flaming Blade +11/+11/+11/+6/+1 +11/+11/+6 2d6 +3 +40ft
15th +11/+6/+1 +9 +9 +9 Rain of Fire, Quivering Palm +12/+12/+12/+7/+2 +12/+12/+7/+1 2d6 +3 +50ft
16th +12/+7/+2 +10 +10 +10 Ki Strike(Adamantine), Slow Fall(80ft), Body of Flames(6) +12/+12/+12/+7/+2 +12/+12/+7/+2 2d8 +3 +50ft
17th +13/+8/+3 +10 +10 +10 Fire Transport +13/+13/+13/+8/+3 +13/+13/+8/+3 2d8 +3 +50ft
18th +14/+9/+4 +11 +11 +11 Slow Fall(90ft) +14/+14/+14/+9/+4 +14/+14/+9/+4 2d8 +3 +60ft
19th +15/+10/+5 +11 +11 +11 Flame Self, Complete Solid Flames +15/+15/+15/+10/+5 +15/+15/+10/+5 2d8 +4 +60ft
20th +16/+10/+5 +12 +12 +12 Perfect Body of Flames, Slow Fall(any) +16/+16/+15/+10/+5 +16/+15/+10/+5 2d10 +5 +70ft

Class Skills (<-number of skill points-> + Int modifier per level, ×4 at 1st level)
<-class skills (and key abilities)->.

[edit] Class Features

<-fluff about class features->. All of the following are class features of the <-class name->.

Weapon and Armor Proficiency: <-description of class weapon & armor proficiencies->.

<-extraordinary class feature-> (Ex): <-class feature game rule information->

<-psi-like class feature-> (Ps): <-class feature game rule information->

<-spell-like class feature-> (Sp): <-class feature game rule information->

<-supernatural class feature-> (Su): <-class feature game rule information->

<-class feature->: <-class feature game rule information->

<-subclass feature -> <-"(Ex)", "(Su)", "(Sp)", or "(Ps)" if applicable.->: <-subclass feature game rule information->

<-Lather, rinse...->

<-... repeat as necessary.->

[edit] Ex-<-pluralized class name->

<-Describe what happens when a character violates the alignment restrictions of any other class restrictions. If there are no behavior or alignment restrictions delete this section->.

[edit] Epic <-class name->

Table: The Epic <-class name->

Hit Die: d<-Die size for Hit Die->

Level Special
21st <-any improvements to class features gained at this level, including any bonus feats->
22nd <-any improvements to class features gained at this level, including any bonus feats->
23rd <-any improvements to class features gained at this level, including any bonus feats->
24th <-any improvements to class features gained at this level, including any bonus feats->
25th <-any improvements to class features gained at this level, including any bonus feats->
26th <-any improvements to class features gained at this level, including any bonus feats->
27th <-any improvements to class features gained at this level, including any bonus feats->
28th <-any improvements to class features gained at this level, including any bonus feats->
29th <-any improvements to class features gained at this level, including any bonus feats->
30th <-any improvements to class features gained at this level, including any bonus feats->

<-number of skill points-> + Int modifier skill points per level.

<-existing class feature->: <-how this class feature increases or accumulates at epic levels->

<-another existing class feature->: <-how this class feature increases or accumulates at epic levels->

<-Lather, rinse...->

<-... repeat.->

Bonus Feats: The epic <-class name-> gains a bonus feat (selected from the list of epic <-class name-> bonus feats) every <-number of feats per level-> levels after 20th.

Epic <-class name-> Bonus Feat List: <-list of bonus epic feats->.

[edit] <-Sample race of your choice-> <-class name-> Starting Package

Weapons: <-Weapon selection for starting at 1st level with this class.->.

Skill Selection: Pick a number of skills equal to 4 + Int modifier.

Skill Ranks Ability Armor
Check
Penalty
<-Skill name-> <-4 for class skills and 2 for cross-class skills-> <-Abbrieviated key ability-> <-armor check penalty based on starting armor. If innapplicable put "—"->
<-Skill name-> <-4 for class skills and 2 for cross-class skills-> <-Abbrieviated key ability-> <-armor check penalty based on starting armor. If innapplicable put "—"->

<-copy and paste the rows as necessary.->

Feat: <-1st-level feat selection->.

Bonus Feats: <-1st-level feat bonus feats due to class or sample race. remove this section if this sample doesn't get any bonus feats at 1st level. ->.

Gear: <-Starting armor and other equipment outside of weapons.->.

Gold: <-Starting gold using this package.->.

[edit] Campaign Information

[edit] Playing a <-class name->

Religion: <-description of how this class typically (but no exclusively) approaches religion including likely portfolios it would worship->.

Other Classes: <-How this class typically interacts with other classes and how characters of this class interact with characters of other classes->.

Combat: <-Typical role in combat->.

Advancement: <-Typical advancement options for characters with this class. Include desirable multiclass options->.

[edit] <-pluralized class name-> in the World

<-Some quote from a character of this class->
—<-NPC name->, <-race-> <-class->

<-Where characters of this class fit in a d20 world.->

Daily Life: <-day in the life of a character of this class->.

Notables: <-notable NPCs of this class->.

Organizations: <-info on what, where, when, and how characters of this class congregate and assemble->.

NPC Reactions: <-How NPCs react to PCs of this class->.

[edit] <-class name-> Lore

Characters with ranks in <-the appropriate skills-> can research <-pluralized class name-> to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.

<-the appropriate skills->
DC Result
5 <-common knowledge->.
10 <-not so common knowledge->.
15 <-rare information->.
20 <-very rare information->.

[edit] <-pluralized class name-> in the Game

<-How characters of this class fit in the game (PC and NPC) and what roles they play.->

Adaptation: <-Possible variant conceptions of this class.->.

Sample Encounter: <-DM placement for NPCs of this class.->.

EL : <-Encounter scenario and character info on sample NPC including stat block. The CR of the NPC is typically the same as the EL for the encounter.->.



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