Fire Monk
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| Status: | 25%, Still working on it. But I have a life need to spend time with it. |
| Editing: | Constructive edits welcome |
Contents |
[edit] Fire Monk
The powers of a fire monk are randomly born within a monk who is not at total peace with the lot of a monk in the world. Where monks seek to become one with nature Fire Monks really just want to go out and have fun. Because of the Monks ability to connect with unnatural powers this resulted in the Fire Monk. There may be other types out there. We shall have to wait and see.
[edit] Making a Fire Monk
Fire Monks are good allies to have, but first you must convince them to be an ally. They work well with any race and most classes. However in combat stay away from a fire monk. They are explosive.
Races: A Fire Monk will appear in most any race. It is more of a personality. If you are training to be a monk but do not desire the constrictions of the Monk way then you just may be a Fire Monk.
Alignment: Any Chaotic. Fire is chaotic Fire Monks are chaotic.
Starting Age: Any.
| Level | Base Attack Bonus |
Saving Throws | Special | Flurry of Blows | Decisive Strike | Body of Flames Unarmed Damage | Body of Flames AC bonus | Body of Flames Speed Bonus | |||||||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Fort | Ref | Will | |||||||||||||||||||||||||||||||||||||||
| 1st | +0 | +2 | +2 | +2 | Body of Flames(1), Bonus Feat | -2/-2 | -2 | 1d6 | +0 | +0ft | |||||||||||||||||||||||||||||||
| 2nd | +1 | +3 | +3 | +3 | Evasion, Fire Burst, Bonus Feat | -1/-1 | -1 | 1d6 | +0 | +0ft | |||||||||||||||||||||||||||||||
| 3rd | +2 | +3 | +3 | +3 | Slow Fall(20ft), Piecing Flames | 0/0 | 0 | 1d6 | +0 | +10ft | |||||||||||||||||||||||||||||||
| 4th | +3 | +3 | +3 | +3 | Body of Flames(2) | +1/+1 | +1 | 1d8 | +0 | +10ft | |||||||||||||||||||||||||||||||
| 5th | +3 | +4 | +4 | +4 | Healing Flames, Fire Immunity, Fire Balls | +2/+2 | +2 | 1d8 | +0 | +10ft | |||||||||||||||||||||||||||||||
| 6th | +4 | +5 | +5 | +5 | Bonus Feat, Slow Fall(30ft) | +3/+3 | +3 | 1d8 | +1 | +20ft | |||||||||||||||||||||||||||||||
| 7th | +5 | +5 | +5 | +5 | Flame Talk, Body of Flames(3) | +4/+4/-1 | +4/-1 | 1d8 | +1 | +20ft | |||||||||||||||||||||||||||||||
| 8th | +6/+1 | +6 | +6 | +6 | Slow Fall(40ft), Flaming Insides | +5/+5/+0 | +5/+0 | 1d10 | +1 | +20ft | |||||||||||||||||||||||||||||||
| 9th | +6+/1 | +6 | +6 | +6 | Improved Evasion, Fire Breath | +6/+6/+1 | +6/+1 | 1d10 | +1 | +30ft | |||||||||||||||||||||||||||||||
| 10th | +7/+2 | +7 | +7 | +7 | Body of Flames(4), Slow Fall(50), Solid Flames(1) | +7/+7+/2 | +7/+2 | 1d10 | +2 | +30ft | |||||||||||||||||||||||||||||||
| 11th | +8/+3 | +7 | +7 | +7 | Beacon, Flaming Organs | +8/+8/+8/+3 | +8/+8+/3 | 1d10 | +2 | +30ft | |||||||||||||||||||||||||||||||
| 12th | +9/+4 | +8 | +8 | +8 | Slow Fall(60ft), Solid Flames(2) | +9/+9/+9/+4 | +9/+9/+4 | 2d6 | +2 | +40ft | |||||||||||||||||||||||||||||||
| 13th | +9/+4 | +8 | +8 | +8 | Body of Flames(5) | +10/+10/+10/+5 | +10/+10/+5 | 2d6 | 2 | +40ft | |||||||||||||||||||||||||||||||
| 14th | +10/+5 | +9 | +9 | +9 | Slow Fall(70ft), Flaming Blade | +11/+11/+11/+6/+1 | +11/+11/+6 | 2d6 | +3 | +40ft | |||||||||||||||||||||||||||||||
| 15th | +11/+6/+1 | +9 | +9 | +9 | Rain of Fire, Quivering Palm | +12/+12/+12/+7/+2 | +12/+12/+7/+1 | 2d6 | +3 | +50ft | |||||||||||||||||||||||||||||||
| 16th | +12/+7/+2 | +10 | +10 | +10 | Ki Strike(Adamantine), Slow Fall(80ft), Body of Flames(6) | +12/+12/+12/+7/+2 | +12/+12/+7/+2 | 2d8 | +3 | +50ft | |||||||||||||||||||||||||||||||
| 17th | +13/+8/+3 | +10 | +10 | +10 | Fire Transport | +13/+13/+13/+8/+3 | +13/+13/+8/+3 | 2d8 | +3 | +50ft | |||||||||||||||||||||||||||||||
| 18th | +14/+9/+4 | +11 | +11 | +11 | Slow Fall(90ft) | +14/+14/+14/+9/+4 | +14/+14/+9/+4 | 2d8 | +3 | +60ft | |||||||||||||||||||||||||||||||
| 19th | +15/+10/+5 | +11 | +11 | +11 | Flame Self, Complete Solid Flames | +15/+15/+15/+10/+5 | +15/+15/+10/+5 | 2d8 | +4 | +60ft | |||||||||||||||||||||||||||||||
| 20th | +16/+10/+5 | +12 | +12 | +12 | Perfect Body of Flames, Slow Fall(any) | +16/+16/+15/+10/+5 | +16/+15/+10/+5 | 2d10 | +5 | +70ft | |||||||||||||||||||||||||||||||
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Class Skills (<-number of skill points-> + Int modifier per level, ×4 at 1st level) | |||||||||||||||||||||||||||||||||||||||||
[edit] Class Features
<-fluff about class features->. All of the following are class features of the <-class name->.
Weapon and Armor Proficiency: <-description of class weapon & armor proficiencies->.
<-extraordinary class feature-> (Ex): <-class feature game rule information->
<-psi-like class feature-> (Ps): <-class feature game rule information->
<-spell-like class feature-> (Sp): <-class feature game rule information->
<-supernatural class feature-> (Su): <-class feature game rule information->
<-class feature->: <-class feature game rule information->
<-subclass feature -> <-"(Ex)", "(Su)", "(Sp)", or "(Ps)" if applicable.->: <-subclass feature game rule information->
<-Lather, rinse...->
<-... repeat as necessary.->
[edit] Ex-<-pluralized class name->
<-Describe what happens when a character violates the alignment restrictions of any other class restrictions. If there are no behavior or alignment restrictions delete this section->.
[edit] Epic <-class name->
| Level | Special | ||||||||||||||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 21st | <-any improvements to class features gained at this level, including any bonus feats-> | ||||||||||||||||||||||||||||||||||||||||
| 22nd | <-any improvements to class features gained at this level, including any bonus feats-> | ||||||||||||||||||||||||||||||||||||||||
| 23rd | <-any improvements to class features gained at this level, including any bonus feats-> | ||||||||||||||||||||||||||||||||||||||||
| 24th | <-any improvements to class features gained at this level, including any bonus feats-> | ||||||||||||||||||||||||||||||||||||||||
| 25th | <-any improvements to class features gained at this level, including any bonus feats-> | ||||||||||||||||||||||||||||||||||||||||
| 26th | <-any improvements to class features gained at this level, including any bonus feats-> | ||||||||||||||||||||||||||||||||||||||||
| 27th | <-any improvements to class features gained at this level, including any bonus feats-> | ||||||||||||||||||||||||||||||||||||||||
| 28th | <-any improvements to class features gained at this level, including any bonus feats-> | ||||||||||||||||||||||||||||||||||||||||
| 29th | <-any improvements to class features gained at this level, including any bonus feats-> | ||||||||||||||||||||||||||||||||||||||||
| 30th | <-any improvements to class features gained at this level, including any bonus feats-> | ||||||||||||||||||||||||||||||||||||||||
|
<-number of skill points-> + Int modifier skill points per level. | |||||||||||||||||||||||||||||||||||||||||
<-existing class feature->: <-how this class feature increases or accumulates at epic levels->
<-another existing class feature->: <-how this class feature increases or accumulates at epic levels->
<-Lather, rinse...->
<-... repeat.->
Bonus Feats: The epic <-class name-> gains a bonus feat (selected from the list of epic <-class name-> bonus feats) every <-number of feats per level-> levels after 20th.
Epic <-class name-> Bonus Feat List: <-list of bonus epic feats->.
[edit] <-Sample race of your choice-> <-class name-> Starting Package
Weapons: <-Weapon selection for starting at 1st level with this class.->.
Skill Selection: Pick a number of skills equal to 4 + Int modifier.
| Skill | Ranks | Ability | Armor Check Penalty |
|---|---|---|---|
| <-Skill name-> | <-4 for class skills and 2 for cross-class skills-> | <-Abbrieviated key ability-> | <-armor check penalty based on starting armor. If innapplicable put "—"-> |
| <-Skill name-> | <-4 for class skills and 2 for cross-class skills-> | <-Abbrieviated key ability-> | <-armor check penalty based on starting armor. If innapplicable put "—"->
<-copy and paste the rows as necessary.-> |
Feat: <-1st-level feat selection->.
Bonus Feats: <-1st-level feat bonus feats due to class or sample race. remove this section if this sample doesn't get any bonus feats at 1st level. ->.
Gear: <-Starting armor and other equipment outside of weapons.->.
Gold: <-Starting gold using this package.->.
[edit] Campaign Information
[edit] Playing a <-class name->
Religion: <-description of how this class typically (but no exclusively) approaches religion including likely portfolios it would worship->.
Other Classes: <-How this class typically interacts with other classes and how characters of this class interact with characters of other classes->.
Combat: <-Typical role in combat->.
Advancement: <-Typical advancement options for characters with this class. Include desirable multiclass options->.
[edit] <-pluralized class name-> in the World
| “ | <-Some quote from a character of this class-> | ” |
| —<-NPC name->, <-race-> <-class-> | ||
<-Where characters of this class fit in a d20 world.->
Daily Life: <-day in the life of a character of this class->.
Notables: <-notable NPCs of this class->.
Organizations: <-info on what, where, when, and how characters of this class congregate and assemble->.
NPC Reactions: <-How NPCs react to PCs of this class->.
[edit] <-class name-> Lore
Characters with ranks in <-the appropriate skills-> can research <-pluralized class name-> to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.
| DC | Result |
|---|---|
| 5 | <-common knowledge->. |
| 10 | <-not so common knowledge->. |
| 15 | <-rare information->. |
| 20 | <-very rare information->. |
[edit] <-pluralized class name-> in the Game
<-How characters of this class fit in the game (PC and NPC) and what roles they play.->
Adaptation: <-Possible variant conceptions of this class.->.
Sample Encounter: <-DM placement for NPCs of this class.->.
EL : <-Encounter scenario and character info on sample NPC including stat block. The CR of the NPC is typically the same as the EL for the encounter.->.
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