Fire Borne (Second Form) (3.5e Equipment)

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Scales.png This page is of questionable balance. Reason: this (even with the weaker starting form) at a minimum would be a greater artifact. There is no limit on the soul charges (problem one) you always knock someone prone (second problem) Huge crit range (3rd problem and it certainly shouldn't be a spread of 5, 4 max) and oh yea it gets stronger?


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Fire Borne
Martial Two-Handed
Critical: 16-20/x3
Range Increment:
Type: Slashing
Hardness:
Size Cost1 Damage Weight1 hp
Fine * 2d4 *
Diminutive * 2d6 *
Tiny * 2d8 *
Small 2d10 500
Medium 2d12 500
Large 2d20 500
Huge * 3d12 *
Gargantuan * 3d20 *
Colossal * 4d12 *
  1. The SRD only gives a means to determine costs and weights of weapons for Large and Small versions based on the Medium weapons. Any other supplied values are the author's best determination.

The Fire of Life within this blade has begun to ignite, increasing the fire that trails off the blade. The draconic nature of this blade has arisen, and structures resembling the skeletal structures of a dragon have begun to emerge. The strength within the blade grows exponentially, but also tends to pollute the mind of the one who bears it, sending the wielder into a hulking rage and filling them with bloodlust. While in this state, they seem to ignite, their skin beginning to smolder.

This +4 Flaming Bastard Sword may only be wielded two-handed. Additionally, the sheer weight of this weapon causes all creatures hit by this weapon to be knocked prone. While this weapon is equipped, you gain the Cleave Feat, even if you do not meet the prerequisites. If you already have the Cleave feat, you instead gain the Great Cleave feat. This weapon deal 1d4 per Character level bonus Fire damage on hit. To obtain this blade, you must have acquired its first form, and awakened it through the Ritual of Ascension.

Soul Charge: This weapon can absorb the soul of a slain foe, giving it a soul charge. For every two Soul Charges stored in the weapon, the wielder gains a +1 bonus to attack and damage rolls.

Cataclysm: As a standard action, the wielder can expend its current amount of Soul Charges to release The Fire of Life within a Radius of 5 feet for every Soul Charge, to deal 1d10 fire damage per Soul Charge expended within the radius, but you must expend ALL Soul Charges it has stored in order to use this ability. 1/2 of all damage dealt by this ability is converted, healing the weilder for that amount. If the wielder already has full HP, he regains 1/2 of all the Soul Charges expended(This effect can be used multiple times). The area affected by the use of this ability is now treated as Difficult Terrain, and the wielder gains a +6 cover bonus to AC while standing in the point of origin.

Infernal Rage: At the end of an encounter, the wielder must make a Will Save (DC 10 + 1/2 of the weapon's stored Soul Charges), or become affected by the Barbarian's Rage ability. However, unlike with the standard rage, all fire damage is now doubled and they gain a +2 bonus to strength. They also have no DR added from the Barbarian's Rage, and they must target and attack the nearest creature. This effect lasts for 1d8 rounds.

The Ritual of Ascension: During this ritual, you must kill 100 enemies and must engage in a 24 hour ritual which invokes the summoning of a draconic avatar. The weilder of the blade must defeat the avatar in order to complete the ritual sucessfully. (The DM decides on how powerful the foe is, but the foe should not be too strong for the wielder to defeat).



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