Fire Borne (Second Form) (3.5e Equipment)

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Scales.png This page is of questionable balance. Reason: this (even with the weaker starting form) at a minimum would be a greater artifact. There is no limit on the soul charges (problem one) you always knock someone prone (second problem) Huge crit range (3rd problem and it certainly shouldn't be a spread of 5, 4 max) and oh yea it gets stronger?

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Fire Borne
Martial Two-Handed
Critical: 16-20/x3
Range Increment:
Type: Slashing
Size Cost1 Damage Weight1 hp
Fine * 2d4 *
Diminutive * 2d6 *
Tiny * 2d8 *
Small 2d10 500
Medium 2d12 500
Large 2d20 500
Huge * 3d12 *
Gargantuan * 3d20 *
Colossal * 4d12 *
  1. The SRD only gives a means to determine costs and weights of weapons for Large and Small versions based on the Medium weapons. Any other supplied values are the author's best determination.

The Fire of Life within the blade has begun to ignite, increasing the fire that trails off the blade. The draconic nature of the blade has arisen, and obvious dragon bone structure is now noticed. The strength within the blade is growing exponentially. The power within this blade tends to consume you, sending the wielder into a hulking rage and bloodlust. They appear to be smoldering and smoking when enraged and engulfed in the bloodlust.

This +4 Flaming Bastard Sword may only be wielded two-handed. The sheer weight of this weapon causes all creatures hit by this weapon to be knocked prone. While this weapon is equipped you gain the Cleave Feat, even if you do not meet the prerequites, if you already have Cleave you will gain the Great Cleave feat. This Weapon will deal 1d4 per Character level Fire Damage. To obtain this blade you must have acquired the first form of it and awakened it through the Awakening ritual.

Soul Charge:This weapon can absorb the soul of a slain foe, giving it a soul charge, for every two Soul Charges the wielder gains a +1 attack and damage rolls.

Cataclysm: This weapon as a Standard Action can expend its current amount of Soul Charges to release The Fire of Life within a Radius of 5 feet per every Soul Charge, to deal 1d10 fire damage per Soul Charge expended within the radius, but you must expend ALL Soul Charges it posseses. The wielder gains 1/2 of all damage dealt by this ability to the wielder's HP, if the wielder already has Full HP he regains 1/2 of all Soul Charges expended(This effect can be used multiple times). The Area after the use of this ability is now treated as Difficult Terrain, and the wielder while within the point of origin gains a +6 Cover Bonus to AC.

Infernal Rage: At the end of the encounter the wielder must make a DC 10 + 1/2 of total Soul Charges Will Save, or become affected by the Rage ability as if Barbarian's Rage, except that all fire damage is now doubled, they gain a +2 to strength, have no DR added from the Barbarian's Rage, and must target nearest creature to wielder. The time enraged is 1d8 rounds.

Awakening: You must kill 100 enemies, and you must engage in a 24 hour ritual which invokes the summoning of a draconic avatar which the MASTER of the blade MUST defeat. (The DM must decide on how powerful the foe, but this foe cannot be too strong for the wielder).

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