Fire Born (3.5e Prestige Class)
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| Status: | mostly done | |
| Editing: | Constructive edits welcome |
| “ | I did my job... what are you gonna do—fire me? | ” |
Contents |
[edit] Becoming a Fire Born
A Fire Born studys the basic building of nature, deciding to
harness the power of fire. Eventually they transcend their
mortal forms and become elemental beings themselves.
Before one can become a fire Born they must first meet
peacefully with a fire elemental or creature with a fire
subtype that can chose to test their affinity to fire. The test of the fire born is unknown to
the participant and up to the DM.
A fire Born often are intrigued by all forms of nature
before they ever take levels in the prestige class, these spellcasters
typically find themselves drawn to the fire energy type. They find
satisifaction in the unleased purity of fire energy
forms, and they become a Fire born to grow closer to Fire's
purity.
Most Fire born's come from druids, although some wizards or
sorcerers venture to the class it is rare to see one. A cleric with
the sun domain could also qualify for the prestige class.
| Skills: | Knowledge (Nature) 8 ranks
Knowledge (The Planes) 4 ranks |
|---|---|
| Feats: | Pyro |
| Spells: | Able to cast at least 4 spells that deal fire damage. One of
the spells has to be at least 3rd level. |
| Special: | Must make a peaceful contact with a Fire elemental
or outsider that has the fire subtype. (can be a summoned creature) Must display an affinity to fire by way of test given by the elemental.(up to DM decision see #Test of the Fire Born) |
| Level | Base Attack Bonus |
Saving Throws | Special | Spellcasting | |||||||||||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Fort | Ref | Will | |||||||||||||||||||||||||||||||||||||||
| 1st | +0 | +2 | +0 | +2 | Fire specialty,
Resistance to Fire 5 |
+1 level of existing spellcasting class | |||||||||||||||||||||||||||||||||||
| 2nd | +1 | +3 | +0 | +3 | Immunity to sleep, | +1 level of existing spellcasting class | |||||||||||||||||||||||||||||||||||
| 3rd | +2 | +3 | +1 | +3 | Fire Penetration +2 | +1 level of existing spellcasting class | |||||||||||||||||||||||||||||||||||
| 4th | +3 | +4 | +1 | +4 | Resistance to fire 10,
Fire Adaptation, Spell Secret |
+1 level of existing spellcasting class | |||||||||||||||||||||||||||||||||||
| 5th | +3 | +4 | +1 | +4 | Fire focus +1,
Summon Fire Elemental 1/day |
+1 level of existing spellcasting class | |||||||||||||||||||||||||||||||||||
| 6th | +4 | +5 | +2 | +5 | Wild Shape Fire +1/day | +1 level of existing spellcasting class | |||||||||||||||||||||||||||||||||||
| 7th | +5 | +5 | +2 | +5 | Resistance to fire 20 | +1 level of existing spellcasting class | |||||||||||||||||||||||||||||||||||
| 8th | +6/+1 | +6 | +2 | +6 | Fire Penetration +4, | +1 level of existing spellcasting class | |||||||||||||||||||||||||||||||||||
| 9th | +6/+1 | +6 | +3 | +6 | Immunity to paralysis and poison | +1 level of existing spellcasting class | |||||||||||||||||||||||||||||||||||
| 10th | +7/+2 | +7 | +3 | +7 | Fire Perfection,
Fire Focus +2 Fire Immunity |
+1 level of existing spellcasting class | |||||||||||||||||||||||||||||||||||
|
Class Skills (4 + Int modifier per level) | |||||||||||||||||||||||||||||||||||||||||
[edit] Class Features
Weapon and Armor Proficiency : Fire Born gain no additional proficiency in weapons or armor.
Spells Per Day : When a new Fire Born level is gained, the character gains new spells per day as if she had also gained a level in a spell casting class she belonged to before adding the prestige class. She does not, however, gain any other benefit a character of that class would have gained, except for an increased effective level of spell casting. If a character had more than one spell casting class prior to becoming a Fire Born, she must decide which class she adds the new level for the purpose of determining spells per day.
Fire Specialty : Beginning at 1st level, the Fire Born may substitute Fire as a free action in any spell she casts with an element descriptor. For bards and sorcerers, this supersedes the requirement that a metamagic feat applied to a spell takes a full-round action to cast. Note that the spell’s normal casting time (typically 1 action) must still be taken.
Fire Resistance : Beginning at 1st level, the Fire Born gains increasing resistance to fire. This resistance is 5 points at level 1, and increases to 10 points at level 4, 15 at level 7, and becomes full immunity at level 10.
Immunity to Sleep : At 2nd level, as an Fire Born continues to transcend her mortal form, she gains immunity to sleep effects. She also at this point begins to look slightly more elemental(red streaks in hair, hot to the touch, slight orange glow in the eyes).
Fire Focus : From 5th level on, a fire born is better able to manipulate fire. The save DC for any fire spell increases by 1. At 10th level, these save DCs increase by 1 again (total increase of 2). These increases are cumulative with those granted by the Spell Focus and Greater Spell Focus feats.
Fire Penetration : The fire Born begins to further refine their fire energies, and gains the ability to penetrate spell resistance with greater ease, if they are using a fire spell. She gains a +2 competence bonus on caster level checks (1d20+caster level) to overcome a creature's resistance. At 8th level, this bonus increases to +4. These bonuses stack with those granted by the Spell Penetration and Greater Spell Penetration feats.
Fire Adaptation : At 4th level, the Fire Born no longer takes environmental damage or suffers from hazards relating to heat or fire. In addition, she suffers no ill effects and has no difficulty moving and navigating through hot or fiery climates. However, spells that duplicate hot environments(i.e.ball of fire) do inflict their normal damage, after the fire resistance is factored in.
Spell Secret : The fire Born can select one spell she knows and alter it so that it always works as though modified with a metamagic feat The altered spell does not use up a higher-level spell slot, and the Fire Born does not need to know the selected metamagic feat.
Wild Shape Fire : The Fire Born gets an additional or first wild shape per day as well as the ability to take the form of a cold subtype creature.
Immunity to Paralysis and Poison : As a Fire Born approaches Fire perfection, she gains immunity to paralysis and poison at 9th level.
Fire Perfection : At 10th level, a Fire born, through long association with elemental entities and extensive study of their secrets, completely transcends her mortal form to become an elemental creature. Her type changes to elemental. She no longer needs to eat, sleep, or breathe (though she must still rest to regain spells). She gains an elemental creature's immunity to stunning, and she is no longer subject to extra damage from critical hits or flanking. A Fire born gains the speed and movement modes, natural attacks, special attacks, and special qualities of a Medium fire elemental, as noted in the Monster Manual, except that the save DC against here elemental attack form, if any is 20 + her Con modifier. Unlike a normal elemental, a Fire born retains a soul separate from her body. She can be raised from the dead as normal for a creature of her previous type.
Fire Immunity : From 10th level on, a Fire Born gains immunity to Fire.
[edit] Ex-Fire Born's
If a Fire Born wanders from seeking the purity of Fire for any reason since it is an independent study no negative effects are present in the character, but if they choose to pick it up again after a year of inactivity they must regain alignment with the fire by meeting with the elemental again and possibly testing again. (test of the fire born)
[edit] Playing a Fire Born
| This section needs a more complete description. For more information please look here |
Combat: <-Typical role in combat->
Advancement: <-Typical advancement options for characters with this class. Include desirable multiclass options->
Resources: <-What kind of assistance members of this class can expect from each other including possible organizations->
[edit] Fire Born's in the World
| This section needs a more complete description. For more information please look here |
| “ | As soon as he came to Vsrintgard there was arson reports left and right. We decided to start investigating. You've probably never heard of Vrintsarg, well, now you know why-> | ” |
<-Where characters of this class fit in a d20 world->
NPC Reactions: <-How NPCs react to characters of this class->
[edit] Fire Born Lore
| This section needs a more complete description. For more information please look here |
The Fire born are part of an ancient group that predates Druids or Elemental Savants. This group known as The Children of the Elements (Elemental Children) were once a great and powerful group. Very few if any have been made in the last millinia and the ones that are rarely are able to find the resources to dedicate themselves to the task. None are known to worship dietys but rather worship nature and the elements themselves. As man came to being and began settling more and over taking nature itself many of them have dwindled to non-existence. Only the snow born are even seen rarely because of the cold climate that the cold spirit dwells in, the snow born are the most active of the classes. Elemental children are all chosen at birth and their nature drives them to this path When they are born they are visited by the very elemental that will test them. This elemental will sometimes bear supernatural gifts to the child that can only be unlocked by the snow born through years of personal search. Many times the character will be restless before taking up the path, they often get a sense of incompleteness or just a yearning for something.
Characters with ranks in Knowledge (nature) can research Snow born's to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.
| DC | Result |
|---|---|
| 21 | They become Fire Elementals |
| 26 | They are more ancient than sevant's |
| 31 | Many Fire Borns are outgoing in nature and are part of the group of elemental children |
| 40 | Fire Born's are pre chosen at birth and their nature drives them into the class. When they are born they are visited by the very elemental that will test them. This elemental will sometimes bear supernatural gifts to the child that can only be unlocked by the fire born through years of personal search. |
[edit] Fire Born's in the Game
| This section needs a more complete description. For more information please look here |
<-How characters of this class fit in the game (PC and NPC) and what roles they play->
Adaptation: <-Fitting this class in your campaign->
Sample Encounter: <-DM placement for NPC of this class->
EL whatever: <-Encounter scenario and character info on sample NPC including stat block. The CR of the NPC is typically the same as the EL for the encounter->
[edit] The Test of the Fire Born
The Player rolls a d4 and depending on the roll must complete 1 of the following tests:
- 1: Cast a harmful Fire spell on a nearby creature
- 2: Sit in a very hot room, until they reach the point at which they might die. (if they stay in until released at the last moment they pass)
- 3: Create fire using no spell components
- 4: Survive a week in a heated climate with nothing but what they can carry.
These tests can take any amount of time as the participant is taken to another time dimension and no time passes in the native dimension.
Related
Elemental Children
Snow Born (DnD Prestige Class)
Fire Born (DnD Prestige Class)
Earth Born (DnD Prestige Class)
Air Born (DnD Prestige Class)
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