Fire Born (3.5e Prestige Class)

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Fire Born
Rating: Not rated
Fire Born
(Rate this class)
Status: mostly done
Editing: Constructive edits welcome
I did my job... what are you gonna do—fire me?

Becoming a Fire Born[edit]

A Fire Born studies the nature of the world and sees the purity and power of fire. Eventually they transcend their mortal forms and become elemental beings themselves.

Before one can become a Fire Born they must first meet peacefully with a fire elemental or creature with a fire subtype that can chose to test their affinity to fire. The Test of the Fire Born is unknown to the participant and up to the DM.

A Fire Born often are intrigued by the natural world and how fire, though destructive, is ultimately rejuvenative. They find satisifaction in the unleased purity of fire energy forms, and they become a Fire born to grow closer to Fire's purity.

Most Fire born's come from druids, although some wizards or sorcerers venture to the class it is rare to see one. A cleric with the sun domain could also qualify for the prestige class.


Entry Requirements
Skills: Knowledge (Nature) 8 ranks

Knowledge (The Planes) 4 ranks

Feats: Pyro
Spells: Able to cast at least 4 spells that deal fire damage. One of

the spells has to be at least 3rd level.

Special: Must make a peaceful contact with a Fire elemental

or outsider that has the fire subtype. (can be a summoned creature) Must display an affinity to fire by way of test given by the elemental.(up to DM decision see #Test of the Fire Born)



Table: The Fire Born

Hit Die: d4

Level Base
Attack Bonus
Saving Throws Special Spellcasting
Fort Ref Will
1st +0 +0 +0 +2 Fire specialty,

Resistance to Fire 5

+1 level of existing spellcasting class
2nd +1 +0 +0 +3 Immunity to sleep,

Bonus Feat

+1 level of existing spellcasting class
3rd +2 +1 +1 +3 Fire Penetration +2 +1 level of existing spellcasting class
4th +3 +1 +1 +4 Resistance to fire 10,

Fire Adaptation, Spell Secret

+1 level of existing spellcasting class
5th +3 +1 +1 +4 Fire focus +1,

Summon Fire Elemental 1/day

+1 level of existing spellcasting class
6th +4 +2 +2 +5 Wild Shape Fire +1/day +1 level of existing spellcasting class
7th +5 +2 +2 +5 Resistance to fire 20 +1 level of existing spellcasting class
8th +6/+1 +2 +2 +6 Fire Penetration +4,

Bonus Feat

+1 level of existing spellcasting class
9th +6 +3 +3 +6 Immunity to paralysis and poison +1 level of existing spellcasting class
10th +7 +3 +3 +7 Fire Perfection,

Fire Focus +2 Fire Immunity

+1 level of existing spellcasting class

Class Skills (4 + Int modifier per level)
Concentration(Con), Craft(Int), Diplomacy(Cha), Handle Animal(Cha), Heal(Wis), Knowledge (nature)(Int), Listen(Wis), Profession(Wis), Ride(Dex), Spellcraft(Int), Spot(Wis), Survival(Wis), and Swim(Str).

Class Features[edit]

Weapon and Armor Proficiency : Fire Born gain no additional proficiency in weapons or armor.

Spells Per Day : When a new Fire Born level is gained, the character gains new spells per day as if she had also gained a level in a spell casting class she belonged to before adding the prestige class. She does not, however, gain any other benefit a character of that class would have gained, except for an increased effective level of spell casting. If a character had more than one spell casting class prior to becoming a Fire Born, she must decide which class she adds the new level for the purpose of determining spells per day.

Fire Specialty : Beginning at 1st level, the Fire Born may substitute Fire as a free action in any spell she casts with an element descriptor. For bards and sorcerers, this supersedes the requirement that a metamagic feat applied to a spell takes a full-round action to cast. Note that the spell’s normal casting time (typically 1 action) must still be taken.

Fire Resistance : Beginning at 1st level, the Fire Born gains increasing resistance to fire. This resistance is 5 points at level 1, and increases to 10 points at level 4, 15 at level 7, and becomes full immunity at level 10.

Immunity to Sleep : At 2nd level, as an Fire Born continues to transcend her mortal form, she gains immunity to sleep effects. She also at this point begins to look slightly more elemental(red streaks in hair, hot to the touch, slight orange glow in the eyes).

Fire Focus : From 5th level on, a fire born is better able to manipulate fire. The save DC for any fire spell increases by 1. At 10th level, these save DCs increase by 1 again (total increase of 2). These increases are cumulative with those granted by the Spell Focus and Greater Spell Focus feats.

Fire Penetration : The fire Born begins to further refine their fire energies, and gains the ability to penetrate spell resistance with greater ease, if they are using a fire spell. She gains a +2 competence bonus on caster level checks (1d20+caster level) to overcome a creature's resistance. At 8th level, this bonus increases to +4. These bonuses stack with those granted by the Spell Penetration and Greater Spell Penetration feats.

Fire Adaptation : At 4th level, the Fire Born no longer takes environmental damage or suffers from hazards relating to heat or fire. In addition, she suffers no ill effects and has no difficulty moving and navigating through hot or fiery climates. However, spells that duplicate hot environments(i.e.ball of fire) do inflict their normal damage, after the fire resistance is factored in.

Spell Secret : The fire Born can select one spell she knows and alter it so that it always works as though modified with a metamagic feat The altered spell does not use up a higher-level spell slot, and the Fire Born does not need to know the selected metamagic feat.

Wild Shape Fire : The Fire Born gets an additional or first wild shape per day as well as the ability to take the form of a fire subtype creature.

Immunity to Paralysis and Poison : As a Fire Born approaches Fire perfection, she gains immunity to paralysis and poison at 9th level.

Fire Perfection : At 10th level, a Fire born, through long association with elemental entities and extensive study of their secrets, completely transcends her mortal form to become an elemental creature. Her type changes to elemental. She no longer needs to eat, sleep, or breathe (though she must still rest to regain spells). She gains an elemental creature's immunity to stunning, and she is no longer subject to extra damage from critical hits or flanking. A Fire born gains the speed and movement modes, natural attacks, special attacks, and special qualities of a Medium fire elemental, as noted in the Monster Manual, except that the save DC against here elemental attack form, if any is 20 + her Con modifier. Unlike a normal elemental, a Fire born retains a soul separate from her body. She can be raised from the dead as normal for a creature of her previous type.

Fire Immunity : From 10th level on, a Fire Born gains immunity to Fire.

Ex-Fire Born's[edit]

If a Fire Born wanders from seeking the purity of Fire for any reason since it is an independent study no negative effects are present in the character, but if they choose to pick it up again after a year of inactivity they must regain alignment with the fire by meeting with the elemental again and possibly testing again. (test of the fire born)

Playing a Fire Born[edit]

This section is not complete, and needs to be finished. Edit this Page

Combat: <-Typical role in combat->

Advancement: <-Typical advancement options for characters with this class. Include desirable multiclass options->

Resources: <-What kind of assistance members of this class can expect from each other including possible organizations->

Fire Born's in the World[edit]

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As soon as he came to Vsrintgard there was arson reports left and right. We decided to start investigating. You've probably never heard of Vrintsarg, well, now you know why->

<-Where characters of this class fit in a d20 world->

NPC Reactions: <-How NPCs react to characters of this class->

Fire Born Lore[edit]

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The Fire born are part of an ancient group that predates Druids or Elemental Savants. This group known as The Children of the Elements (Elemental Children) were once a great and powerful group. Very few if any have been made in the last millinia and the ones that are rarely are able to find the resources to dedicate themselves to the task. None are known to worship dietys but rather worship nature and the elements themselves. As man came to being and began settling more and over taking nature itself many of them have dwindled to non-existence. Only the snow born are even seen rarely because of the cold climate that the cold spirit dwells in, the snow born are the most active of the classes. Elemental children are all chosen at birth and their nature drives them to this path When they are born they are visited by the very elemental that will test them. This elemental will sometimes bear supernatural gifts to the child that can only be unlocked by the snow born through years of personal search. Many times the character will be restless before taking up the path, they often get a sense of incompleteness or just a yearning for something.

Characters with ranks in Knowledge (nature) can research Snow born's to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.

Knowledge (nature)
DC Result
21 They become Fire Elementals
26 They are more ancient than sevant's
31 Many Fire Borns are outgoing in nature and are part of the group of elemental children
40 Fire Born's are pre chosen at birth and their nature drives them into the class. When they are born they are visited by the very elemental that will test them. This elemental will sometimes bear supernatural gifts to the child that can only be unlocked by the fire born through years of personal search.

Fire Born's in the Game[edit]

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<-How characters of this class fit in the game (PC and NPC) and what roles they play->

Adaptation: <-Fitting this class in your campaign->

Sample Encounter: <-DM placement for NPC of this class->

EL whatever: <-Encounter scenario and character info on sample NPC including stat block. The CR of the NPC is typically the same as the EL for the encounter->

The Test of the Fire Born[edit]

The Player rolls a d4 and depending on the roll must complete 1 of the following tests:

  • 1: Cast a harmful Fire spell on a nearby creature
  • 2: Sit in a very hot room, until they reach the point at which they might die. (if they stay in until released at the last moment they pass)
  • 3: Create fire using no spell components
  • 4: Survive a week in a heated climate with nothing but what they can carry.

These tests can take any amount of time as the participant is taken to another time dimension and no time passes in the native dimension.


Related Elemental Children
Snow Born (DnD Prestige Class)
Fire Born (DnD Prestige Class)
Earth Born (DnD Prestige Class)
Air Born (DnD Prestige Class)


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