Findrei (4e Race)
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Carefree dancers, lovers of the world and masters of their emotions.
|Average Height: 5'2" - 5'8"|
|Average Weight: 120 - 160lb.|
|Ability Scores: +2 Charisma, +2 Wisdom|
|Speed: 6 squares|
|Languages: Common, Elven|
|Skill Bonuses: +2 Acrobatics, +2 Diplomacy|
|Findrei Reflexes: +1 bonus on reflex saves|
|Emotional Control: Whenever an effect would cause you to be dominated, you may immediately make a saving throw to avoid being dominated.|
|Music of Great Meaning: You can make Diplomacy checks against creatures whose language you do not speak, and take no penalty for doing so. You must be playing an instrument or sing and the target(s) must be able to hear you play to use this ability.|
|The Dance of Life: When an effect forces you to move—through a pull, a push, or a slide—you may shift 1 at the end of the forced movement.|
|Emotional Lock: You have resistance to Psychic damage equal to 5 + 1/2 level.|
Findrei are a graceful race, wellknown for their love of music and dance. It is rare to encounter a Findrei unhappy or brooding, and they can stay cheerful under the harshest of circumstances. They are easy to trust, outgoing, and friendly to everyone, even their greatest enemies.
Play a Findrei if you want...
- To always be free of cares
- To be cheerful everywhere
- To be a member of a race that favors the Bard, Sorceror or Cleric
 Physical Qualities
Findrei stand a little shorter then Humans, and are built long and slender. They move gracefully, their steps always in tune with music playing in their heads. Their hair is mostly of the bright kind, ranging from high-blonde to silvery white. They hardly ever have hair hanging past their ears, because it interferes with their hearing.
Most Findrei wear outfits of dazzling color, with elaborate markings and images embroidered on them. They favor loose outfits that allow them to dance, and females often wear skirts or dresses that float around them when they twirl.
Findrei can reach an age of roughly a hundred years, but they are fairly slow to grow up (in fact, some never do) and reach adulthood around 25.
 Playing a Findrei
Findrei are carefree and cheerful, almost all the time. The reason they can keep such an attitude in the hard world they live in, is not because their race has seen little hardship, but rather because it has seen too much. Although most of Findrei history is shrouded and difficult to find and few Findrei take interest in it, something happened a long time ago that was too much for their people to bear.
Since those days, called by Findrei 'The Times of the Lock', they've developed a strange lock on their own emotions. It allows them to shrug of most any emotion that other races would feel, and stay cheerful through anything. Although this lock means that Findrei can feel anything they want with anything they experience, most use it for a general feeling of happiness and contentness.
Findrei communities are small, with colored homes, happy labourers, and lots of song and dance at the town square, even through rain and thunder. Its inhabitants are content, working on the land or their craftshops at day and dancing at night, and rare is the Findrei that cannot dance or play at least one instrument. Other races occasionaly live in their towns as well, although not all can stand the endless joy.
Those Findrei that wander from their homes usually adventure to spread the joy of living and become Clerics of a good natured Deity, or to entertain the world, becoming Bards. Occasionaly, a Findrei that wishes to learn more of his mental condition spreads out into the world to gather knowledge of the mind.
Findrei Characteristics: Cheerful, Loving, Friendly, Trusting, Naive, Optimistic
Male Names: Oram, Chanok, Lloweh, Kandro
Female Names: Dival, Nora, Tajare, Yawala
 Findrei Adventurers
Three sample Findrei adventurers are described below.
Oram is a Findrei Bard. He walks the world, telling tales of deeds long past. Ever since his travelling master died, he has been on his own, miles away from his home city. He still ponders why he did not feel the same pain his Human friends did when his master passed away. Since then, whenever he is not up on a big city stage with his flute and beautiful singing voice, he reads dusty tomes, seeking to learn more of the mental Lock that keeps his emotions at bay.
Nora is a Findrei Cleric of Correlon, preaching for the Temple in a large and gritty city. For many people, her soft preaching voice is a welcome change from the harsh life, and if she wanders the street it is not uncommon for work around her to halt as commoners turn their heads to listen to her words. But lately, she's feeling more and more that there are more people in the world that need her guidance, stories of more hardship reaching her through travellers and wounded arriving in her temple.
Kandro is a Findrei Barbarian. As a youngster, both his parents where slain by bugbears, and he was taken by them. He grew up amonst the creatures, shielded by his lock for years, but when he came of age he learned that the power of the lock not only kept him happy through hard times, it also allowed him to summon a terrible rage of anger. He used his rage to strike down those that kept him improsined, and has roamed the world ever since. Although his control returned in time and his free life cheered him up greatly, Kandro can still explode in rage for little reason and without warning.