Fighter, Knife Specialist (3.5e Class)

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Fighter, Knife Specialist
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Status: Complete
Editing: Constructive edits welcome

Invisible Blade[edit]

10 Levels version of Invisible Blade class from Complete Warrior

Entry Requirements
Base Attack Bonus: +4.
Skills: Bluff 8 ranks, Sense Motive 6 ranks.
Feats: Far Shot, Point Blank Shot, Weapon Focus (dagger, kukri, or punching dagger).
Special: The candidate must defeat a worthy opponent in single combat using one or more daggers, kukris, or punching daggers in any combination as his only weapons.

Table: The Invisible Blade

Hit Die: d6

Level Base
Attack Bonus
Saving Throws Special
Fort Ref Will
1st +1 +0 +2 +0 Dagger sneak attack +1d6, unfettered defense
2nd +2 +0 +3 +0 Evasion/Improved Evasion
3rd +3 +1 +3 +1 Dagger sneak attack +2d6, Bleeding Wound
4th +4 +1 +4 +1
5th +5 +1 +4 +1 Dagger sneak attack +3d6, uncanny feint (move action)
6th +6/+1 +2 +5 +2 Uncanny Dodge/Improved Uncanny Dodge
7th +7/+2 +2 +5 +2 Dagger sneak attack +4d6, Feint mastery
8th +8/+3 +2 +6 +2
9th +9/+4 +3 +6 +3 Dagger sneak attack +5d6, uncanny feint (free action)
10th +10/+5 +3 +7 +3 Fighter Bonus Feat

Class Skills (4 + Int modifier per level, ×4 at 1st level)

Balance (Dex), Bluff (Cha), Climb (Str), Craft (Int), Escape Artist (Dex), Jump (Str), Hide (Dex), Listen (Wis), Move Silently (Dex), Perform (Cha), Profession (Wis), Sense Motive (Wis), Spot (Wis), and Tumble (Dex).

Class Features[edit]

All of the following are class features of the invisible blade prestige class. Weapon and Armor Proficiency: Invisible blades gain no proficiency with any weapon or armor

Dagger Sneak Attack (Ex): An invisible blade gains the sneak attack ability if he does not already have it, but the extra damage applies only to sneak attacks made with a dagger, kukri, or punching dagger (the DM may allow other similar weapons). When making a sneak attack with one of these weapons, he deals an extra 1d6 points of damage at 1st level, and this increases to 2d6 at 3rd level and to 3d6 at 5th level. If he already has the sneak attack ability from a previous class, the applicable bonuses on damage rolls stack.

Unfettered Defense (Ex): An invisible blade benefits from an increased survival instinct during combat. Because of this sixth sense, he adds 1 point of Intelligence bonus (if any) per invisible blade class level to his Armor class in addition to any other modifiers he would normally receive. If the invisible blade is caught flat-footed or is otherwise denied his Dexterity modifier to Armor Class, he also loses this bonus. Unfettered defense functions only when an invisible blade is not wearing armor and is armed with one or more daggers, kukris, or punching daggers as his only weapons.

Bleeding Wound (Ex): An invisible blade of 2nd level or higher who makes a successful dagger sneak attack can choose to deal a bleeding wound, sacrificing 1d6 points of the extra damage from the dagger sneak attack. Such an attack deals damage as normal in the round when the attack hits. Thereafter, the wound caused by the invisible blade's dagger bleeds for 1 point of damage per round. Multiple wounds from the weapon result in cumulative bleeding loss (two wounds for 2 points of damage per round, and so on). The bleeding can only be stopped by a DC 15 Heal check or the application of any cure spell or other healing spell (heal, healing circle, and so on). Creatures immune to sneak attack damage are immune to bleeding wounds as well.

Uncanny Feint (Ex): At 3rd level, once per round, an invisible blade gains the ability to feint in combat (see page 57 of the Player's Handbook) as a move action rather than a standard action. At 5th level, the character can feint in combat as a free action. An invisible blade can use uncanny feint only when armed with a dagger, kukri, or punching dagger.

Feint Mastery (Ex): At 4th level, an invisible blade armed with a dagger, kukri, or punching dagger becomes so sure of his ability to mislead opponents that he can take 10 on all bluff checks when feinting in combat, even if stress and distractions would normally prevent him from doing so.

Epic Invisible Blade[edit]

4 + Int modifier skill points per level.
Table: The Epic Invisible Blade

Hit Die: d6

Level Special
11st Dagger sneak attack +6d6
12nd Fighter Bonus Feat
13rd Dagger sneak attack +8d6
14th
15th Dagger sneak attack +8d6
16th Fighter Bonus Feat
17th Dagger sneak attack +9d6
18th
19th Dagger sneak attack +10d6
20th Fighter Bonus Feat


Campaign Information[edit]

Playing a Invisible Blade[edit]

Religion: A Invisible Blade may have a spiritual side, but in most regards they prefer to rely on their own knives than worry about divine intervention.

Other Classes: Invisible Blades are loaners, but are not afraid to attach themselves to a group when it benefits them. Invisible Blades spend most of their leasure time

Combat: A Invisible Blade is one who attacks when the opportunity presents itself. With such an opportunity the Invisible Blade uses all of his skill to press the attack, dealing as much damage as possible.

Knife Specialists fight to gain notoriety for their skill and fighting prowess, as well as gold.

Invisible Blades in the World[edit]

I told you that sword looked nice, but my dagger in your chest looks better Sigmund old boy
—Samuel Butcher, Human Fighter/Invisible Blade to the corpse of Sigmund Von Danzig, Human Fighter

When you walk into a tavern the man sitting in the corner looking at everyone is usually paranoid, but in some cases he is a Knife Specialist looking for a fight to end. Knife Specialists enjoy putting people in their places, especially when they laugh at the man pulling a knife from his belt to attack a man with a great sword.

Daily Life: Generally hanging around taverns or walking the streets looking for some entertainment, Invisible Blades try to find ways to improve their skills. Many use their knowledge of the area, along with some generous gifts of ale, in order to gather information on where some action could be found.

Notables: Samuel Butcher, Father of Knife Specialization.

Organizations: Invisible Blades tend to be loaners as far as their own class, but will occasionally duel one another in a friendly test of skill and learning. Most Invisible Blades can be found in taverns or walking the streets looking for a fight to end.

NPC Reactions: Most Invisible Blades have a positive reputation with the public. Known for ending street fights, stopping muggings, and generally protecting those that were drawn into combat that have no place being there. Ruffians and street toughs tend to stay clear of Invisible Bladets because they get in their way of having "fun".

Invisible Blade Lore[edit]

Characters with ranks in Knowledge Local can research Invisible Blades to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.

Knowledge Local
DC Result
5 Invisible Blades use only Knife-like weapons.
10 Well talked about Invisible Blades and moral code.
15 Invisible Blades fighting styles and moral code.
20 Details about the training, styles, moral code, and history of Invisible Blades.

Invisible Blades in the Game[edit]

Invisible Blades tend to hold a position of a vigilante to keep those who wish not to fight safe, especially women and children. Jumping in to a brawl at a tavern, or taking down a mugger Invisible Blades enjoy fighting those who wish to.

Adaptation: Many Invisible Blades watch the goings on of the area around them. When in need of information they tend to have more than is thought of them.



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