Fiendish Shark, Huge (3.5e Creature)
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|Fiendish Shark, Huge|
|Size/Type:||Huge Magical Beast (Extraplanar, Aquatic)|
|Hit Dice:||10d8+20 (65 hp)|
|Speed:||Swim 60 ft. (12 squares)|
|Armor Class:||15 (–2 size, +2 Dex, +5 natural),, touch 10, flat-footed 13|
|Attack:||Bite +10 melee (2d6+7)|
|Full Attack:||Bite +10 melee (2d6+7)|
|Space/Reach:||15 ft./10 ft.|
|Special Qualities:||Blindsense, keen scent, Darkvision 60ft, Resistance to cold and fire 10, Spell Resistance 15, Damage Reduction 5/magic|
|Saves:||Fort +11, Ref +9, Will +4|
|Abilities:||Str 21, Dex 15, Con 15, Int 3, Wis 12, Cha 2|
|Skills:||Listen +10, Spot +10, Swim +13|
|Feats:||Alertness, Great Fortitude, Improved Initiative, Iron Will|
|Environment:||Cold aquatic in an evil-aligned plane|
|Organization:||Solitary, school (2–5), or pack (6–11)|
|Alignment:||Always evil (any)|
|Advancement:||11–17 HD (Huge)|
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These carnivorous fish are aggressive and liable to make unprovoked attacks against anything that approaches them. Smaller sharks are from 5 to 8 feet long and not usually dangerous to creatures other than their prey. Large sharks can reach around 15 feet in length and are a serious threat. Huge sharks are true monsters, like great whites, that can exceed 20 feet in length.
Sharks circle and observe potential prey, then dart in and bite with their powerful jaws.
Smite Good (Su): Once per day the creature can make a normal melee attack to deal extra damage equal to its HD total (maximum of +20) against a good foe.
Skills: A shark has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.
SEE WIKIPEDIA ENTRY: Shark