Fiendish Rhinoceros (3.5e Creature)
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| Fiendish Rhinoceros | |
|---|---|
| Size/Type: | Large Magical Beast (Extraplanar) |
| Hit Dice: | 8d8+40 (76 hp) |
| Initiative: | +0 |
| Speed: | 30 ft. (6 squares) |
| Armor Class: | 16 (–1 size, +7 natural), touch 9, flat-footed 16 |
| Base Attack/Grapple: | +6/+18 |
| Attack: | Gore +13 melee (2d6+12) |
| Full Attack: | Gore +13 melee (2d6+12) |
| Space/Reach: | 10 ft./5 ft. |
| Special Attacks: | Powerful charge |
| Special Qualities: | Low-light vision, Darkvision 60ft, Resistance to cold and fire 10, Spell Resistance 13, Damage Reduction 5/magic |
| Saves: | Fort +11, Ref +6, Will +3 |
| Abilities: | Str 26, Dex 10, Con 21, Int 3, Wis 13, Cha 2 |
| Skills: | Listen +14, Spot +3 |
| Feats: | Alertness, Endurance, Improved Natural Attack (gore) |
| Environment: | Warm plains in an evil-aligned plane |
| Organization: | Solitary or herd (2–12) |
| Challenge Rating: | 6 |
| Treasure: | None |
| Alignment: | Always evil (any) |
| Advancement: | 9–12 HD (Large); 13–24 HD (Huge) |
| Level Adjustment: | — |
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The rhinoceros is infamous for its bad temper and willingness to charge intruders.
The statistics presented here are based on the African black rhino, which is 6 to 14 feet long, 3 to 6 feet high at the shoulder, and weighs up to 6,000 pounds. These statistics can describe any herbivore of similar size and similar natural weapons (antlers, horns, tusks, or the like).
[edit] COMBAT
When it is harassed or annoyed, a rhinoceros lowers its head and charges.
Smite Good (Su): Once per day the creature can make a normal melee attack to deal extra damage equal to its HD total (maximum of +20) against a good foe.
Powerful Charge (Ex): A rhinoceros deals 4d6+24 points of damage when it makes a charge.
SEE WIKIPEDIA ENTRY: Rhinoceros
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