Fiendish Monstrous Centipede, Colossal (3.5e Creature)

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Fiendish Monstrous Centipede, Colossal
Size/Type: Colossal Magical Beast (Extraplanar)
Hit Dice: 24d8+24 (132 hp)
Initiative: +5
Speed: 40 ft. (8 squares), climb 40 ft.
Armor Class: 22 (–8 size, +2 Dex, +18 natural), touch 4, flat-footed 20
Base Attack/Grapple: +18/+42
Attack: Bite +19 melee (6d6+12 plus poison)
Full Attack: Bite +19 melee (6d6+12 plus poison)
Space/Reach: 30 ft./20 ft.
Special Attacks: Poison
Special Qualities: Darkvision 60 ft., vermin traits, Resistance to cold and fire 10, Spell Resistance 29, Damage Reduction 10/magic
Saves: Fort +15, Ref +9, Will +8
Abilities: Str 27, Dex 13, Con 12, Int 3, Wis 10, Cha 2
Skills: Climb +16, Hide –7, Spot +4
Feats: Ability Focus (Poison), Weapon Focus (Bite), Improved Natural Attack (Bite), Power Attack, Cleave, Great Cleave, Improved Initiative, Improved Natural Armor (2)
Environment: Underground in an evil-aligned plane
Organization: Solitary
Challenge Rating: 11
Treasure: None
Alignment: Always evil (any)
Advancement: 25–48 HD (Colossal)
Level Adjustment:
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Smite Good (Su): Once per day the creature can make a normal melee attack to deal extra damage equal to its HD total (maximum of +20) against a good foe.

Monstrous centipedes tend to attack anything that resembles food, biting with their jaws and injecting their poison.

Size Fort DC Damage
Colossal 25 2d6 Dex

Poison (Ex): A monstrous centipede has a poisonous bite. The details vary by the centipede’s size, as shown on the table above. The save DCs are Consitution-based. The indicated damage is both initial and secondary damage.

Skills: Monstrous centipedes have a +4 racial bonus on Spot checks, and a +8 racial bonus on Climb and Hide checks. They can use either their Strength or Dexterity modifier for Climb checks, whichever is higher. Monstrous scorpions can take 10 on Climb checks, even if threatened or distracted.

SEE WIKIPEDIA ENTRY: Centipede



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