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Fiendish Giant Wasp (DnD Creature)

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[edit] GIANT WASP

Size/Type: Large Vermin
Hit Dice: 5d8+10 (32 hp)
Initiative: +1
Speed: 20 ft. (4 squares), fly 60 ft. (good)
Armor Class: 14 (–1 size, +1 Dex, +4 natural), touch 10, flat-footed 13
Base Attack/Grapple: +3/+11
Attack: Sting +6 melee (1d3+6 plus poison)
Full Attack: Sting +6 melee (1d3+6 plus poison)
Space/Reach: 10 ft./5 ft.
Special Attacks: Poison, Smite Good
Special Qualities: Darkvision 60 ft., Resistance to cold and fire 5, Spell Resistance 10, Damage Reduction 5/magic
Saves: Fort +6, Ref +2, Will +2
Abilities: Str 18, Dex 12, Con 14, Int 3, Wis 13, Cha 11
Skills: Spot +9, Survival +1*
Feats: Ability Focus (Poison), Hover
Environment: Temperate forests
Organization: Solitary, swarm (2–5), or nest (11–20)
Challenge Rating: 4
Treasure: None
Alignment: Always neutral evil
Advancement: 6–8 HD (Large); 9–15 HD (Huge)
Level Adjustment:
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Giant wasps attack when hungry or threatened, stinging their prey to death. They take dead or incapacitated opponents back to their lairs as food for their unhatched young.

Smite Good (Su): Once per day the creature can make a normal melee attack to deal extra damage equal to its HD total (maximum of +20) against a good foe.

Poison (Ex): Injury, Fortitude DC 16, initial and secondary damage 1d6 Dex. The save DC is Consitution-based.

Skills: Giant wasps have a +8 racial bonus on Spot checks. *They also have a +4 racial bonus on Survival checks to orient themselves.

SEE WIKIPEDIA ENTRY: Wasp



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