Fiendish Giant Squid (3.5e Creature)

From D&D Wiki

Jump to: navigation, search
Fiendish Giant Squid
Size/Type: Huge Magical Beast (Extraplanar, Aquatic)
Hit Dice: 12d8+18 (72 hp)
Initiative: +3
Speed: Swim 80 ft. (16 squares)
Armor Class: 17 (–2 size, +3 Dex, +6 natural), touch 11, flat-footed 14
Base Attack/Grapple: +9/+29
Attack: Tentacle +15 melee (1d6+8)
Full Attack: 10 tentacles +15 melee (1d6+8) and bite +10 melee (2d8+4)
Space/Reach: 15 ft./15 ft. (30 ft. with tentacle)
Special Attacks: Constrict 1d6+8, improved grab
Special Qualities: Ink cloud, jet, low-light vision, Darkvision 60ft, Resistance to cold and fire 10, Spell Resistance 17, Damage Reduction 10/magic
Saves: Fort +9, Ref +11, Will +5
Abilities: Str 26, Dex 17, Con 13, Int 3, Wis 12, Cha 2
Skills: Listen +10, Spot +11, Swim +16
Feats: Alertness, Diehard, Endurance, Toughness (2)
Environment: Temperate aquatic in an evil-aligned plane
Organization: Solitary
Challenge Rating: 11
Treasure: None
Alignment: Always evil (any)
Advancement: 13–18 HD (Huge); 19–36 HD (Gargantuan)
Level Adjustment:
This page needs an image. If you are an artist, or know of any image that would fit this page, please upload a picture and add it.

More information...

These voracious creatures can have bodies more than 20 feet long and attack almost anything they meet.

COMBAT[edit]

An opponent can attack a giant squid’s tentacles with a sunder attempt as if they were weapons. A giant squid’s tentacles have 10 hit points each. If a giant squid is currently grappling a target with the tentacle that is being attacked, it usually uses another limb to make its attack of opportunity against the opponent making the sunder attempt. Severing one of a giant squid’s tentacles deals 5 points of damage to the creature. A giant squid usually withdraws from combat if it loses five tentacles. The creature regrows severed limbs in 1d10+10 days.

Smite Good (Su): Once per day the creature can make a normal melee attack to deal extra damage equal to its HD total (maximum of +20) against a good foe.

Constrict (Ex): A giant squid deals 1d6+8 points of damage with a successful grapple check.

Improved Grab (Ex): To use this ability, a giant squid must hit an opponent of any size with a tentacle attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can constrict. *A giant squid has a +4 racial bonus on grapple checks.

Ink Cloud (Ex): A giant squid can emit a cloud of jet-black ink 20 feet high by 20 feet wide by 20 feet long once per minute as a free action. The cloud provides total concealment, which the squid normally uses to escape a losing fight. All vision within the cloud is obscured.

Jet (Ex): A giant squid can jet backward once per round as a full-round action, at a speed of 320 feet. It must move in a straight line, but does not provoke attacks of opportunity while jetting.

Skills: A giant squid has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.

SEE WIKIPEDIA ENTRY: Giant Squid



Back to Main Page3.5e HomebrewCreaturesCR 11

Personal tools
Home of user-generated,
homebrew, pages!
d20M
miscellaneous
admin area
Terms and Conditions for Non-Human Visitors