Fiendish Dire Wolverine (3.5e Creature)

From D&D Wiki

Jump to: navigation, search
Fiendish Dire Wolverine
Size/Type: Large Magical Beast (Extraplanar)
Hit Dice: 5d8+23 (45 hp)
Initiative: +3
Speed: 30 ft. (6 squares), climb 10 ft.
Armor Class: 16 (–1 size, +3 Dex, +4 natural), touch 12, flat-footed 13
Base Attack/Grapple: +3/+13
Attack: Claw +8 melee (1d6+6)
Full Attack: 2 claws +8 melee (1d6+6) and bite +3 melee (1d8+3)
Space/Reach: 10 ft./5 ft.
Special Attacks: Rage
Special Qualities: Low-light vision, scent, Darkvision 60ft, Resistance to cold and fire 5, Spell Resistance 10, Damage Reduction 5/magic
Saves: Fort +8, Ref +7, Will +5
Abilities: Str 22, Dex 17, Con 19, Int 3, Wis 12, Cha 10
Skills: Climb +14, Listen +7, Spot +7
Feats: Alertness, Toughness, TrackB
Environment: Cold forests in an evil-aligned plane
Organization: Solitary or pair
Challenge Rating: 4
Treasure: None
Alignment: Always evil (any)
Advancement: 6–15 HD (Large)
Level Adjustment:
This page needs an image. If you are an artist, or know of any image that would fit this page, please upload a picture and add it.

More information...

Dire wolverines grow to about 12 feet in length and can weigh as much as 2,000 pounds.


Dire wolverines attack opponents wantonly, fearing no other creatures.

Smite Good (Su): Once per day the creature can make a normal melee attack to deal extra damage equal to its HD total (maximum of +20) against a good foe.

Rage (Ex): A dire wolverine that takes damage in combat flies into a berserk rage on its next turn, clawing and biting madly until either it or its opponent is dead. An enraged dire wolverine gains +4 Strength, +4 Consitution, and –2 AC. The creature cannot end its rage voluntarily.

Skills: A dire wolverine has a +8 racial bonus on Climb checks and can always choose to take 10 on Climb checks, even if rushed or threatened.


Back to Main Page3.5e HomebrewCreaturesCR 4

Personal tools
Home of user-generated,
homebrew, pages!
admin area
Terms and Conditions for Non-Human Visitors