|In a matter of hours D&D Wiki be down for an extended period of time to perform necessary hardware upgrades.|
These hardware upgrades should address user's concerns including Talk:Main Page#Web Page Not Found Error and the database access times when saving, moving, and deleting pages. Please stand by.
Field Medic (4e Future Origin)
From D&D Wiki
|"Medic Bertie on the prowl... by Infinite Hollywood, on Flickr|
Also known as combat medical technicians, corpsmen or first-aiders, they are trained in providing wound care, basic surgery and drug administration under emergency situations. They have a knowledge of anatomy and physiology. Bedside manner may or may not be included, however the mere presence of a medic on the battlefield is enough to boost morale.
Appearance: The symbol of the medic profession, a Red Cross or the Star of Life, is typically emblazoned on their uniform - perhaps in the hope that the enemy will show compassion and direct their fire elsewhere.
|Field Medic Traits|
|Power Source: Fusion; +2 to Fusion overcharge.|
|Skill Bonus (Level 1): Gain a +4 bonus to Science checks.|
|Concentration Under Fire (Level 1): Gain a +2 bonus to Will|
|Trauma Expert (Level 1): Allies adjacent to you gain a +5 bonus to death saving throws.|
|Field Medic Critical (Level 2 or 6): When you score a critical hit, one ally within 5 squares of you may make a saving throw.|