Fell Beast, LotR (3.5e Creature)

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Fell Beast[edit]

Size/Type: Large Dragon
Hit Dice: 10d12+70 (136 hp)
Initiative: +2
Speed: 30 ft. (6 squares), fly 200 ft. (clumsy)
Armor Class: 21, touch 9, flat-footed 21
Base Attack/Grapple: +10/+29
Attack: Bite +19 melee (2d8+11)
Full Attack: Bite +19 melee (2d6+11) and 2 claws +16 melee (1d6+5)
Space/Reach: 10 ft./10 ft. (15ft. with bite)
Special Attacks: Pounce, rake 1d6+2, Airial Attack
Special Qualities: Darkvision 60 ft., low-light vision, scent
Saves: Fort +8, Ref +7, Will +5
Abilities: Str 34, Dex 9, Con 24, Int 5, Wis 13, Cha 8
Skills: Jump +8, Listen +6, Spot +10
Feats: Iron Will, Multiattack, Weapon Focus (bite)
Environment: Mordor
Organization: Solitary, pair, or pride (6–10)
Challenge Rating: 8
Treasure: None
Alignment: Always neutral
Advancement: 8–10 HD (Large); 11–21 HD (Huge)
Level Adjustment: +5 (cohort)


See This Page for background information.

COMBAT[edit]

Pounce (Ex): If a fell beast dives upon or charges a foe, it can make a full attack, including two rake attacks.

Rake (Ex): Attack bonus +14 melee, damage 1d6+2.

Skills: fell beasts have a +4 racial bonus on Jump and Spot checks.

Airial Combat (Ex): A fell beast may attempt to grapple a medium-sized or smaller creature while flying (it may swoop down and grapple creatures on the ground). If it succeeds, it may grab the creature and lift it into the air. Next round, it may make another grapple check against the creature. If it succeeds, the creature is dropped (and takes falling damage). Up to two creatures can be grappled in this way at any one time (the fell beast takes a -2 penalty to it's grapple checks if it makes two in the same round), but the fell beast cannot attack with a claw that is grappling with a creature.



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