Feats Revamped (3.5e Sourcebook)/Psionic Feats

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Psionic Feats[edit]

List of Feats[edit]

Psionic Archery [Psionic] Feat[edit]

  • Character Level 1 = To use this Psionic Shot, you must expend your psionic focus. Your ranged attack deals +2d6 points of damage. You must decide whether or not to use this ability prior to making an attack. If your attack misses, you still expend your psionic focus.
  • Character Level 6 = To use this ability, you must expend your psionic focus. You can resolve your ranged attack as a touch attack. You must decide whether or not to use this ability prior to making an attack. If your attack misses, you still expend your psionic focus.
  • Character Level 11 = When you use the Psionic Shot ability, your ranged attack deals an extra 4d6 points of damage instead of an extra 2d6 points.
  • Character Level 16 = When you use the Psionic Shot ability, your ranged attack deals an extra 2d6 points of damage for each attack that round.

Psionic Combat [Psionic] Feat[edit]

  • Character Level 1 = To use this Psionic Strike, you must expend your psionic focus. Your melee weapon deals +2d6 points of damage. You must decide whether or not to use this ability prior to making an attack. If your attack misses, you still expend your psionic focus.
  • Character Level 6 = To use this ability, you must expend your psionic focus. You can resolve your melee weapon as a touch attack. You must decide whether or not to use this ability prior to making an attack. If your attack misses, you still expend your psionic focus.
  • Character Level 11 = When you use the Psionic Strike ability, your melee weapon deals an extra 4d6 points of damage instead of an extra 2d6 points.
  • Character Level 16 = When you use the Psionic Strike ability, your melee weapon deals an extra 2d6 points of damage for each attack that round.

Psionic Endowment [Psionic] Feat[edit]

Prerequisite: This feat is a prerequisite for other psionic feats unless the character has natural psionic abilities (i.e. psion class, elan etc.)

  • Character Level 1 = Your latent power of psionics flares to life, conferring upon you the designation of a psionic character. As a psionic character, you gain a reserve of 2 power points and can take psionic feats, metapsionic feats, and psionic Item Creation feats. You do not, however, gain the ability to manifest powers simply by virtue of having this feat.
  • Character Level 6 = When you take this feat, you gain 2 hit point per level for each psionic feat you have (including this one).
  • Character Level 11 = You must be psionically focused to use this feat. You receive a +1 dodge bonus to your Armor Class. This bonus stacks with the bonus from the Defensive Fighting feat in the combat section.
  • Manifester Level 16 = You gain 3 power points per level.

Psionic Unarmed Combat [Psionic] Feat[edit]

  • Monk Level 1 = To use this ability, you must expend your psionic focus. Your unarmed strike or attack with a natural weapon deals an extra 2d6 points of damage. You must decide whether or not to use this ability prior to making an attack. If your attack misses, you still expend your psionic focus.
  • Monk Level 6 = To use this ability, you must expend your psionic focus. You can resolve your unarmed strike or attack with a natural weapon as a touch attack. You must decide whether or not to use this ability prior to making an attack. If your attack misses, you still expend your psionic focus.
  • Monk Level 11 = When you use the Psionic Fist ability, your unarmed attack or attack with a natural weapon deals an extra 4d6 points of damage instead of an extra 2d6 points.
  • Monk Level 16 = When you use the Psionic Fist ability, your unarmed attack or attack with a natural weapon deals an extra 2d6 points of damage for each attack that round.

Speed of Thought [Psionic] Feat[edit]

  • Character Level 1 = As long as you are psionically focused and not wearing heavy armor, you gain an insight bonus to your speed of 10 feet.
  • Character Level 6 = To use this feat, you must expend your psionic focus. When you charge, you can make one turn of up to 90 degrees during your movement. All other restrictions on charges still apply; for instance, you cannot pass through a square that blocks or slows movement, or that contains a creature. You must have line of sight to the opponent at the start of your turn.
  • Character Level 11 = While you are psionically focused, you can take part of one of your move actions to traverse a wall or other relatively smooth vertical surface if you begin and end your move on a horizontal surface. The height you can achieve on the wall is limited only by this movement restriction. If you do not end your move on a horizontal surface, you fall prone, taking falling damage as appropriate for your distance above the ground. Treat the wall as a normal floor for the purpose of measuring your movement. Passing from floor to wall or wall to floor costs no movement; you can change surfaces freely. Opponents on the ground can make attacks of opportunity as you move up the wall.
  • Character Level 16 = You may expend your psionic focus to make another move action immediately. This ability cannot be used with other abilities in this feat.
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