Feats Revamped (3.5e Sourcebook)/Misc Feats

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Miscellaneous Feats[edit]

Why this Section Exists[edit]

Some feats don't fit into the neat slots of [combat], [skill] or [magic] and that is what this section is for. These feats are available to all and will generally scale off of your character level.

Ancestral Possession [Misc] Feat:[edit]

  • Character Level 1 = The character has been gifted with an item that has been handed down through the generations. The item is of masterwork quality and can be improved by sacrificing magic items to it at a rate of equal gold value. If the value is not enough to meet the improvement requirement it is annotated next to the item until enough value is added for the item to reach the next level. At level 1 the maximum amount the ancestral possession can hold is 25,000 gp and anything over this value is lost. A character may only possess a single ancestral possession.
  • Character Level 6 = The gold piece value of the ancestral possession is now 50,000 gp.
  • Character Level 11 = The gold piece value of the ancestral possession is now 100,000 gp.
  • Character Level 16 = The gold piece value of the ancestral possession is now 200,000 gp.

Improved Resistence [Misc] Feat:[edit]

  • Level 1 Bad Saving Throw Advancement = This ability changes one saving throw from the Bad (level 0 +0) to the good (level 0 +2) advancement scheme. This is a permanent change and is not considered a bonus. If you wish to advance another bad saving through you may select this instead of a good saving throw advancement at level 6.
  • Level 6 Good Saving Throw Advancement = From this point on the saving throw you have selected adds the attribute modifier relating to it twice for all saves. This ability bonus stacks with all other bonuses.
  • Level 11 Good Saving Throw Advancement = From this point on the saving throw you have selected adds the attribute modifier relating to it twice for all saves. This ability bonus stacks with all other bonuses.
  • Level 16 Good Saving Throw Advancement = From this point on the saving throw you have selected adds the attribute modifier relating to it twice for all saves. This ability bonus stacks with all other bonuses.

Fast on Your Feet [Misc] Feat:[edit]

  • Character Level 1 = Whenever you use a run action you multiply your speed by 5 instead of 4.
  • Character Level 6 = Your duration for running and forced marches are doubled before you need to make any constitution checks, and any checks for endurance have a +6 bonus.
  • Character Level 11 = Your base land speed is increased by 5 for determining you movement rate.
  • Character Level 16 = Your increased speed gives you a bonus of +5 on any check that works off of a running start. With tumble checks you can run at your full movement in a straight line over difficult terrain.

Quick Healer [Misc] Feat:[edit]

  • Character Level 1 = You naturally heal a number of hit points per day equal to the standard healing rate + double your Constitution bonus. You heal even if you do not rest. This healing replaces your normal natural healing. If you are tended successfully by someone with the Heal skill, you instead regain double the normal amount of hit points + double your Constitution bonus.
  • Character Level 6 = You heal ability damage and ability burn damage more quickly than normal. You heal a number of ability points per day equal to 1 + your Constitution bonus.
  • Character Level 11 = You gain a natural armor rating of 2 or increase your natural armor by 2.
  • Character Level 16 = Whenever you have been afflicted with negative levels you may make a saving throw as a standard action to remove the negative level. The save DC is the same as the original saving throw attempt.
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