Fearless Dancer (3.5e Prestige Class)

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Fearless Dancer
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A Fearless dancer doing an attack in rage

Fearless Dancer[edit]

"Combine the art of dance with a supernatural strength and a pair of sharp blades"
—Volund, Wolf Elf


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You use your dancing skills to make your Natural Weapons more devastating.

Becoming a Fearless Dancer[edit]

Typically characters that like to use their natural weapons will take this class.

Entry Requirements
Skills: Tumble 10 Ranks, Perform (Dance) 10 Ranks.
Base Attack Bonus: +10
Special : Have at least one natural attack usable while dancing (ie : claws or slam, but not bite)
Feats: Improved Natural Attack.


Table: Fearless Dancer

Hit Die: d8

Level Base
Attack Bonus
Saving Throws Special
Fort Ref Will
1st +0 +0 +2 +2 Dancer art
2nd +1 +0 +3 +3 Dancer Keener Weapon
3rd +2 +1 +3 +3 Dancer Strike 1/day
4th +3 +1 +4 +4 Dancer Rage 2/day
5th +3 +1 +4 +4 Greater Dancer Natural Weapon
6th +4 +2 +5 +5 Dancer Strike 2/day, Dancer Keener Weapon
7th +5 +2 +5 +5 Geater Dancer Strike
8th +6 +2 +6 +6 Dancer Rage 4/day
9th +6 +3 +6 +6 Dancer Strike 3/day
10th +7 +3 +7 +7 Dancer Keener Weapon, Superior Dancer Weapon

Class Skills (4 + Int modifier per level)
Perform Dance (Cha), Jump (Str), Escape Artist (Dex), Balance (Dex),Tumble (Dex),Move Silently (Dex),Hide (Dex)

Class Features[edit]

All of the following are class features of the Fearless Dancer, and you must be dancing (ie : use a move action to make a Perform Dance Check with DC 20 during the round) to use all class features except your Dancer Rage.

Dancer Art: Your Natural Weapon(s) deals and extral 1d6 damage, you lose -1 AC.

Dancer Keener Weapon: Add 1 to your Natural Weapon(s) Crit Range (Crit Range 15-20 becomes 14-20).

Dancer Strike: 1/day you may make an attack with your Natural Weapon(s) and deal an extra 3d6 damage. At every 3 levels after 3rd, you gain one more time per day.

Dancer Rage: 2/day you may roll a Perform Dance Check (DC 25)to enter Dancer Rage, you gain +4 to Hit and Damage rolls and lose your Dex to AC. This effect lasts for 3+ your Con Mod+ 1d4 rounds. At 8th level you can do this 4/day.

Greater Dancer Weapon: Your Natural Weapon(s) dea an extra 2d6 damage. This does not stack with Dancer Art.

Greater Dancer Strike: Your Dancer Strike deals and extra 6d6 damage. This does not stack with the previous 3d6.

Superior Dancer Weapon: Your Natural Weapon(s) deal an extra 4d6 damage. This does not stack with Greater Dancer Natural Weapon or Dancer Art.



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