Father Dagon (5e Creature)

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Father Dagon[edit]

Gargantuan monstrosity (deep one), chaotic evil


Armor Class 20 (natural armor)
Hit Points 351 (19d20 + 152)
Speed 30 ft., swim 60 ft.


STR DEX CON INT WIS CHA
25 (+7) 16 (+3) 26 (+8) 16 (+3) 18 (+4) 20 (+5)

Saving Throws Str +13, Dex +9, Int +9, Wis +10
Proficiency Bonus +6
Damage Resistances poison; bludgeoning, piercing, and slashing from nonmagical attacks
Condition Immunities charmed, frightened, poisoned
Senses darkvision 120 ft., passive Perception 14
Languages Deep One, Tongue of the Great Old Ones
Challenge 20 (25,000 XP)


Amphibious. Dagon can breathe both air and water.

Aquatic. While in water, Dagon has advantage on attack rolls against any creature that doesn't have an innate swimming speed.

Deep Taint. At the start of each of Dagon's turns, each creature within 10 feet of him takes 11 (2d10) poison damage. Deep ones are not affected by the Deep Taint.

Magic Resistance. Dagon has advantage on saving throws against spells and other magical effects.

Magic Weapons. Dagon's weapon attacks are magical.

ACTIONS

Multiattack. Dagon makes two attacks: one with his bite and one with his claw.

Bite. Melee Weapon Attack. +13 to hit, reach 10 ft., one target. Hit: 29 (4d10 + 7) piercing damage, and if the target is a creature, it must succeed on a DC 18 Constitution saving throw or be stunned until the end of its next turn.

Claw. Melee Weapon Attack. +13 to hit, reach 10 ft., one target. Hit: 34 (6d8 + 7) slashing damage.

Tail. Melee Weapon Attack. +13 to hit, reach 15 ft., one target. Hit: 34 (6d8 + 7) bludgeoning damage.

REACTIONS

Primordial Rage (1/Day). When Dagon is reduced to half its maximum hit points (137 hit points) or less, he moves twice his land or swim speed and makes a claw attack against every opponent he passes within 10 feet.

LEGENDARY ACTIONS

Dagon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Dagon regains spent legendary actions at the start of his turn.

Attack. Dagon makes one bite attack or one claw attack.
Tail (Costs 2 Actions). Dagon makes one attack with his tail.
Mental Assault (Costs 3 Actions). One creature within 30 feet of Dagon must succeed on a DC 19 Wisdom saving throw or take 21 (6d6) psychic damage and be stunned until the end of its next turn and frightened for 1 minute. An affected creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Father Dagon is a deep one that grew to enormous size of the countless millennia he lived. Though not a god himself, Dagon leads the deep ones together with his companion, Mother Hydra, and forms a divine triumvirate together with her and Cthulhu.

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