Farketh Psimagi (3.5e NPC)

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Farketh Psimagi

CR —

CG
Init/Senses /Listen , Spot
AC , touch , flat-footed
hp (7 HD)
Fort/Ref/Will //
Speed 30 feet
Base Atk/Grp +3/
Abilities Str —, Dex —, Con —, Int —, Wis —, Cha
Advancement

Ability Scores:

Strength 8, Dexterity 16, Constitution 10, Intelligence 17, Wisdom 13, Charisma 11

[edit] Powers Known & Typical Spells Prepared

Power Points: 56; Powers:

1st - Detect Psionics, Inertial Armor, Psionic Charm, Mindlink, Energy ray

2nd - Detect Thoughts, Concussion Blast, Psionic Tongues, Specified Energy Adaptation

3rd - Body Adjustment, Energy Line, Mind Trap, Psionic Blast

4th - Psionic Dominate, Wall of Ectoplasm

Spells:

Cantrips (0) - Detect Magic, Read Magic, Light OR Prestidigitation, Arcane Mark

1st - Magic Missile, Shield, 3 others

2nd - Knock, Scorching Ray, Melf's Acid Arrow, one more

3rd - Dispel magic, Fireball, Daylight OR Fly

4th - Stoneskin OR Scrying OR Arcane Eye OR Dimension Door


Other NPC Information

Farketh Psimagi is yet another leftover from a campaign i never ran or finished making. He comes from a small village of elves deep in the elder wood, where all elves are psions, wizards, druids, rangers, fighters, or duskblades (with a few exceptions). To keep his village safe in the event of his capture and interrogation, all knowledge of where it lies was sealed by him into a thought bottle, as is required of villagers wanting to explore the world beyond. However, he could return anytime he wished, as the village has contacts elsewhere in the Europe-sized forest.

He travels with his raven familiar Ob-lon, and his sage psicrystal Sageling.

He was built using the 28-point buy skill point system on page 169 of the DMG. In addition, he was to be one of only a dozen or so gestalt characters in the entire campaign.

At several other points, there were various other characters meant to be in a party with him, though none were even finished, and more than a few were discarded or replaced.

[edit] Other notes

This character was intended to be included along with several variants:

- in addition to their regular low-light vision, elves were to have 60' darkvision, and half-elves were to have 30' darkvision

- temporary improvements to one's primary spellcasting/manifester score would grant additional spell slots, power points, and so on. However, these extra slots/points disappear when the effect vanishes, much like the extra hit points granted by bear's endurance or a barbarian's rage feature.

- the following variants from Unearthed Arcana that affect wizards or psions that were intended to be used are: the "Daily Uses" for Metamagic and Metapsionic feats from page 152, and the "Daily Spell List" from page 153.



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