Farfallen Pantheon (LAI Supplement)
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[edit] The Gods
In Farfallen, religion is everything. Nations in Farfallen are lead not by governments but by churches, and these churches are constantly in crusades against one another. There are many panetheons, spread mostly by continent. These panetheons sometimes contain the same god as another. These tables represent the major gods of the Panetheon as well as some popular minor gods. Heads of the panetheon are in bold.
[edit] Orthodox Panetheon
Once the major religion of the western continent, it has recently lost most of its influence since it had a reformation. It is called the Western Panetheon by other religions save for the Reformed Panetheon.
| God | Alignment | Domains | Channel Divinity Power |
|---|---|---|---|
| Heironeous | Lawful Good | Good, Law, War | Atonement (4e Power) |
| Moradin | Lawful Good | Earth, Good, Law, Protection | Honour Bound (4e Power) |
| Yondalla | Lawful Good | Good, Law, Protection | Luck of the Halflings (4e Power) |
| Ehlonna | Neutral Good | Animal, Good, Plant, Sun | Tree Step (4e Power) |
| Garl Glittergold | Neutral Good | Good, Protection, Trickery | Shape Illusion (4e Power) |
| Pelor | Neutral Good | Good, Healing, Strength, Sun | Time Jump (4e Power) |
| Corellon Larethian | Chaotic Good | Chaos, Good, Protection, War | One with the Land (4e Power) |
| Kord | Unaligned | Chaos, Good, Luck, Strength | Bloody Battle (4e Power) |
| Wee Jas | Unaligned | Death, Law, Magic | Sacrifical Life (4e Power) |
| St. Cuthbert | Unaligned | Destruction, Law, Protection, Strength | Retribution (4e Power) |
| Fharlanghn | Unaligned | Luck, Protection, Travel | Fleet of Foot (4e Power) |
| Boccob | Unaligned | Knowledge, Magic, Trickery | Stasis Field (4e Power) |
| Obad-Hai | Unaligned | Air, Animal, Earth, Fire, Plant, Water | Nature's Might (4e Power) |
| Olidammara | Unaligned | Chaos, Luck, Trickery | Scoundrel's Trick (4e Power) |
| Hextor | Lawful Evil | Destruction, Evil, Trickery | Tyrant's Sword (4e Power) |
| Nerull | Neutral Evil | Death, Evil, Trickery | Torture from the Grave (4e Power) |
| Vecna | Neutral Evil | Evil, Knowledge, Magic | Terrible Secret (4e Power) |
| Erythnul | Chaotic Evil | Chaos, Evil, Trickery, War | Power in the Kill (4e Power) |
| Gruumsh | Chaotic Evil | Chaos, Evil, Strength, War | Destructive Blast (4e Power) |
[edit] Reformed Panetheon
The reformed Panetheon is a reformation of the Orthodox panetheon, and is often just called the Western Panetheon along with Orthodox by other continents.
| God | Alignment | Domains | Channel Divinity Power |
|---|---|---|---|
| Asmodeus | Lawful Evil | Evil, Death, Trickery | Crushing Grasp (4e Power) |
| Avandra | Chaotic Good | Luck, Travel, Good, Chaos | Lucky Break (4e Power) |
| Bahamut | Lawful Good | Good, Law, Protection | Platinum Soul (4e Power) |
| Bane | Neutral Evil | Evil, Destruction, War | War Surge (4e Power) |
| Corellon | Neutral Good | Good, Magic, Knowledge | Stasis Field (4e Power) |
| Erathis | Unaligned | Magic, Knowledge, Law | Animate (4e Power) |
| Gruumsh | Chaotic Evil | Destruction, Evil, Death | Destructive Blast (4e Power) |
| Ioun | Unaligned | Knowledge, Law, Chaos | Prophecy (4e Power) |
| Kord | Unaligned | Chaos, Destruction, Luck, War | Bloody Battle (4e Power) |
| Lolth | Lawful Evil | Death, Animal, Trickery | Web of Shadows (4e Power) |
| Melora | Chaotic Good | Animal, Air, Water, Plant, Earth | Wind Walk (4e Power) |
| Moradin | Lawful Good | Earth, Good, Law, Protection | Honour Bound (4e Power) |
| Pelor | Lawful Good | Good, Healing, Strength, Sun | Time Jump (4e Power) |
| The Raven Queen | Unaligned | Healing, Death, Law | Sacrifical Life (4e Power) |
| Sehanine | Unaligned | Trickery, Plant, Magic, Healing | Lovely Servant (4e Power) |
| Tharizdan | Evil | Evil, Destruction, Death, Trickery, Chaos | Annihilation (4e Power) |
| Tiamat | Lawful Evil | Evil, Trickery, Magic, Knowledge | Vengence (4e Power) |
| Torog | Neutral Evil | Evil, Magic, Trickery | Forcecage (4e Power) |
| Vecna | Neutral Evil | Evil, Magic, Knowledge, Trickery | Terrible Secret (4e Power) |
| Zehir | Lawful Evil | Evil, Death, Law, Luck | Poisonous Fog (4e Power) |
[edit] Norse Panetheon
The Major religion of the Northern continent. Followers of Norse religion believe the world to be made up of nine different worlds, with Midgard being the material word, Asgard the astral sea, Niflheim the Underdark... They believe this series of worlds being held up by a tree of life, the roots of which are gnawed by a giant dragon.
| God | Alignment | Domains | Channel Divinity Power |
|---|---|---|---|
| Odin | Lawful Good | Knowledge, Magic, War, Death | Gungnir Strike (4e Power) |
| Thor | Lawful Good | Strength, Destruction, Healing, Air | Mjöllnir (4e Power) |
| Tyr | Lawful Good | Strength, Law, War, Good, Animal | Valor (4e Power) |
| Freyr | Lawful Good | Strength, Good, Water, Air, Sun | Zen Combat (4e Power) |
| Loki | Chaotic Evil | Trickery, Chaos, Knowledge, Evil | Shapeshift (4e Power) |
| Hel | Unaligned | Death, Law, Trickery, Fire | Helfire (4e Power) |
| Freya | Chaotic Good | Chaos, War, Healing, Good | Enthrallment (4e Power) |
| Skadi | Neutral Good | Earth, Animal, Water | Fimbulwinter (4e Power) |
| Vedrfolnir and the Eagle | Unaligned | Animal, Air, Law, Water, Plant | Hawkvision (4e Power) |
| The Life Tree Yggdrasil | Unaligned | Earth, Air, Plant, Death | Ingrain (4e Power) |
| Ratatoskr the Courier | Chaotic | Knowledge, Trickery, Animal, Chaos | Truthful Lies (4e Power) |
| The Dragon Nidhogg | Lawful Evil | Air, Evil, Death, Destruction, Animal, Fire | Nidhogg's Breath (4e Power) |
| The Jotunn | Neutral Evil | Earth, Animal, War, Destruction, War | Jotunnheight (4e Power) |
[edit] Zodiac Panetheon
The main religion of the Eastern Continent. Unlike other religions, followers of this religion do not choose their 'sign'. Instead, they worship the sign they are born under the jurisdiction of.
| Sign | Domains | Channel Divinity Power |
|---|---|---|
| Aries | Fire, Law, War | Sign of the Ram (4e Power) |
| Taurus | Earth, Law, Animal | Sign of the Bull (4e Power) |
| Gemini | Air, Strength, Knowledge | Sign of the Twins (4e Power) |
| Cancer | Water, Chaos, Luck | Sign of the Crab (4e Power) |
| Leo | Fire, Sun, Strength | Sign of the Lion (4e Power) |
| Virgo | Earth, Law, Travel | Sign of the Judge (4e Power) |
| Libra | Air, Law, Knowledge | Sign of the Scales (4e Power) |
| Scorpio | Water, Trickery, Death | Sign of the Scorpion (4e Power) |
| Saggitarius | Fire, Chaos, Animal | Sign of the Centaur (4e Power) |
| Capricorn | Earth, Animal, Plant | Sign of the Goat (4e Power) |
| Aquarius | Air, Healing, Magic | Sign of the Water Bearer (4e Power) |
| Pisces | Water, Travel, Chaos | Sign of the Fish (4e Power) |
[edit] Cults
Cults in Farfallen are rare, as the gods often offer greater powers, afterlives and lifestyles. However, there is the occasional cultist devoted to a primordial demon or devil. These cultists, if they would normally recieve divine powers as class abilities instead recieve these powers with Eldritch as the key-word in place of Divine. These cultists can also take Eldritch power based classes.
Cults are more accepted in the evil or chaotic nations of the world. Near or in good or lawful nations often invites crusade or reprogramming upon these cultists. As such, cults are portrayed as evil and demonistic. However, cults can also worship primal spirits. These primal cultists, if they would normally recieve divine powers as class abilities instead recieve these powers with Primal as the key-word in place of Divine. These cultists can also take Primal power based classes.
Psionics are often mistakenly viewed as cultists, as their powers are not divine based. This leads to psionics being feared for being misunderstood in good nations and feared for their potential mayhem in evil nations. Psionics lead difficult lives if discovered, but can easily hide their abilities just by not practicing them.
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