Falconic (4e Race)

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Falconics[edit]

The speedy, dexterous counterpart to the Eagleborn.

Racial Traits
Average Height: 6' 2" - 6' 8"
Average Weight: 150 - 190 lb.
Ability Scores: +2 Dexterity, +2 Intelligence
Size: Medium
Speed: 7 squares
Vision: Low-light
Languages: Common
Skill Bonuses: +2 Acrobatics, +2 Stealth
Fey Origin: Your ancestors were native to the Feywild, so you are considered a fey creature for the purpose of effects that relate to creature origin.
Falconic Weapon Proficiency: You gain proficiency with the sling and hand crossbow.
Flying Tackle: You can use Flying Tackle as an encounter power.


Flying Tackle Falconic Racial Power
As the enemy attacks with a melee attack, you fly over his weapon and knock him prone.
Encounter
Immediate Interrupt Personal
Trigger: An enemy attacks you with a melee attack
Requirement: You must be bloodied.
Effect: The attack misses you and the target is knocked prone.


The Falconics are dexterous, as opposed to Eagleborn, who are strong and charismatic.

Play an Falconic if you want...

  • To look like a falcon.
  • To be able to fly.
  • To be fast and smart.
  • To be a member of a race that favors the ranger, rogue, and fighter classes.

Physical Qualities[edit]

Falconics are a tall, slender people, standing on average about 1 foot taller than humans. Their bodies are covered in feathers, the color of which are usually black or, on rare occasions, a dark purple, dark blue or dark green. Their eyes tend to be yellow or orange. Falconics have no visible ears, and connecting the inside of their arms are great wings that flex when the arm is horizontally straight.

The first sign of aging is a change of color in their feathers. By time a Falconic reaches its full life cycle, its feathers will have turned from black to a light grey. A Falconic can live up to 300 years.

Playing a Falconic[edit]

Falconics are considered the rogues of the sky, because of their wit and skill with weapons. In a hierarchy of those who rule the sky, Falconics take third, behind Dragons and Eagleborn. Falconics do not flinch in combat, unless their fighting under the water. Their wings slow them down when swimming considerably.

Falconics, like elves, try to preserve the natural world. Permanent living communities usually consist of a series of tree houses connected by bridges. Falconics prefer the primal power of the earth to arcane powers that Eagleborn employ. Falconics are rarely religious, there is only one holy Falconic city in Epsilyche.

Falconics were originally Fey birds who circled the skies of Eladrin cities, but have evolved to a humanoid race, as the Eagleborn have done. Some Falconics still live in the Feywild, but most have moved to the natural world.

Falconic Characteristics: agile, friendly, intuitive, joyful, perceptive, quick, tempestuous

Male Names: usually shifter names, especially storm, red, and cloud

Female Names: usually shifter names, especially sky, rain and feather

Falconic Adventurers[edit]

Three sample Falconic adventurers are described below.

Cloud was a ranger, who was devoted to the god Entaffer, and only flew where the sun shined. If it rained, he would fly above the clouds in order to see the sun. Cloud lived for three years in a village of Eagleborn, but then returned to the Holy Falconic city, whose holy name is known only by the priests and clerics of there. The city is known by commoners as the Cloud and Sky, probably because the city sits on a floating mountain. Cloud considered becoming a paladin, still using his shortbow and arrows.



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