Falcon (3.5e Creature)
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|Hit Dice:||1d8+1 (5 hp)|
|Speed:||10ft (2 squares) fly 80ft (good)|
|Armor Class:||17 (+1 size, +4 Dex, +2 natural), touch 15, flat-footed 13|
|Attack:||Talons +5 melee (1d4-1)|
|Full Attack:||Talons +5 melee (1d4-1) and Beak +0 melee (1d4-1)|
|Special Qualities:||Low-Light Vision|
|Saves:||Fort +3, Ref +6, Will +2|
|Abilities:||Str 8, Dex 18, Con 12, Int 3, Wis 12, Cha 6|
|Skills:||Listen +4, Spot +16|
|Feats:||Alertness, Weapon Finesse, Flyby Attack|
|Organization:||Solitary or Pair|
|Advancement:||4-7 HD(Medium); 8-11 HD(Large); 12-15 HD(Huge)|
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A bird of prey, with a wingspan of maximum of 6ft. They hunt by flying high looking for prey, usually other birds, and then diving towards their prey. There are various types of falcons that can be found in most environments, the most common being the peregrine falcon, which is found in most temperate regions. The largest is the gyrfalcon, found in cold forests or tundras.
SEE WIKIPEDIA ENTRY: Falcon
If a falcon is chosen as a familiar for a sorcerer or wizard, it gives the sorcerer or wizard a +2 on initiative checks. Additionally a falcon being a bird of prey has Flyby Attack as a bonus feat.
They use ambush tactics to snatch smaller birds from the sky. They combine two talons into the same attack. When they dive down, their claw attacks become more powerful.
Dive (Ex): A falcon is able to slip into a high-velocity dive. Once they get up to speed, they can dive at about 200 miles per hour. At any time, a falcon can dive at three times their normal flying speed, instead of only twice the speed.
Falcons can grow up to large size and more in fantasy worlds, typically becoming Dire Falcons.