Falcon (3.5e Creature)

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Size/Type: Tiny Animal
Hit Dice: 1d8+1 (5 hp)
Initiative: +4
Speed: 10ft (2 squares) fly 80ft (good)
Armor Class: 18 (+2 size, +4 Dex, +2 natural), touch 16, flat-footed 14
Base Attack/Grapple: 0/-10
Attack: Talons +6 melee (1d4-1)
Full Attack: Talons +6 melee (1d4-1) and Beak +6 melee (1d4-1)
Space/Reach: 2 1/2ft/0ft
Special Attacks:
Special Qualities: Low-Light Vision
Saves: Fort +3, Ref +6, Will +2
Abilities: Str 8, Dex 18, Con 12, Int 3, Wis 12, Cha 6
Skills: Listen +4, Spot +16
Feats: Alertness, Weapon Finesse, Spring Attack
Organization: Solitary or Pair
Challenge Rating: 1/2
Treasure: normal
Alignment: any
Advancement: -
Level Adjustment: -
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A bird of prey, with a wingspan of maximum of 6ft. They hunt by flying high looking for prey, usually other birds, and then diving towards their prey. There are various types of falcons that can be found in most environments, the most common being the peregrine falcon, which is found in most temperate regions. The largest is the gyrfalcon, found in cold forests or tundras.


If a falcon is chosen as a familiar for a sorcerer or wizard, it gives the sorcerer or wizard a +2 on initiative checks.


They use ambush tactics to snatch smaller birds from the sky. They combine two talons into the same attack. When they dive down, their claw attacks become more powerful.

Dive (Ex): A falcon is able to slip into a high-velocity dive. Once they get up to speed, they can dive at about 200 miles per hour. At any time, a falcon can dive at three times their normal flying speed, instead of only twice the speed. If the falcon dives for at least 40ft before attacking, a successful hit is an automatic confirmed critical. It can then pull out of the dive to continue it's movement.

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