Fairy (4e Race)
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Fey creatures known far and wide for being tricksters and thieves.
|Average Height: 4”-6"|
|Average Weight: 3-6 oz.|
|Ability Scores: +2 Dexterity, +2 to Intelligence or Wisdom|
|Speed: 4, Fly 5 (maximum altitude 1, normal load or lighter) squares|
|Languages: Common, Elven|
|Skill Bonuses: +2 Arcana, +2 Nature|
|Aura of Light: You cast light as if you were a candle, providing dim light with a radius of 2 squares. This effect is involuntary and lasts until you are dying or use the fey flash power.|
|Tiny Warrior: You have a reach of 1, rather than the reach of 0 that is typical for a Tiny creature. You also take a -5 penalty to Strength checks to break or force open objects. When wielding a weapon of your size, you follow the same rules that Small creatures do.|
|Enhanced Memory: You are considered to be trained in Arcana for the purposes of learning, transcribing or casting rituals. In addition, you can remember up to 10 pages of text verbatim.|
|Fairy Magic: You have the fey flash and shrink powers.|
|Fey Origin: Your ancestors were native to the Feywild, so you are considered a fey creature for the purpose of effects that relate to creature origin.|
|Trance: Rather than sleep, fairies enter a meditative state known as a trance. You need to spend 4 hours in this state to gain the same benefits other races gain from taking a 6-hour extended rest. While in a trance, you are fully aware of your surroundings and notice approaching enemies and other events as normal.|
|Fey Flash||Fairy Racial Power|
|Your natural glow grows to a harsh glare, dazzling your enemies, while you slip away unnoticed.|
|Immediate Reaction||Close Burst 2|
|Trigger: An attack bloodies you.|
|Target: All enemies in burst who can see you.|
|Attack: Wisdom +2 or Intelligence +2 Vs. Reflex|
|Hit: The target is blinded until the end of your next turn.|
|Effect: You no longer emit light through your aura of light racial trait, but you gain a +2 power bonus to Stealth checks. These effects last until you take a short or extended rest.|
| Special: When you create your character, choose Wisdom or Intelligence as the ability score you use when making attack rolls with this power.|
Level 11: Wisdom +4 or Intelligence +4
Level 21: Wisdom +6 or Intelligence +6
|Shrink||Fairy Racial Power|
|At your touch, an object shrinks to your tiny size or is restored to its original state.|
|Minor Action||Melee 1|
|Target: One object that is sized for a Medium or Small creature, is not inside a container, does not contain anything, and is not held, worn, or carried by anyone other than you.|
|Effect: The target shrinks to a size appropriate for a Tiny creature's use. The new size ends at the end of your next extended rest unless the shrunken target is on your person. The size also ends if you or another fairy uses this power on the shrunken target. While shrunk, the target keeps its game statistics, such as damage dice and weight. A shrunken weapon, however, becomes an improvised one-handed weapon for non-Tiny creatures.|
Tiny fey creatures who delight in the arcane arts and playful trickery, Fairies are often considered irritating because of their apparent uselessness. They flit about from place to place, chattering and singing, having fun whilst irritating others. There is also the stigma that all fairies are thieves.
Play a fairy if you want...
- To be focused on magic
- To be able to fly
- To be the smallest character in your party
- To be a member of a class that favors the Ranger, Wizard or Seeker classes.
Fairies are tiny humanoids. They are very slim, with long, spindly limbs and gossamer wings. They come in a variety of colors, mostly greens and blues, although yellows and lighter purples are only slightly uncommon. Red and violet fairies are extremely rare. They glow with the color of their skin. They have wispy silver hair that seems to take on the color of their skin as a result of their glowing aura. Their ears are slim and pointed, and their eyes are generally a richer hue of their skin color, lacking pupils, although occasionally a fairy's eyes will be of a different color. Fairies have no facial or body hair.
Fairies mature more quickly than the larger races, and are fully mature after only 7 years. However, once they mature they cease to age, and live to be over 1,000 years old.
Playing a Fairy
Fairies live almost exclusively in the Feywild, with only the more adventurous ever leaving to explore the other planes. There are exceptions, as entire villages of fairies exist in the natural world. Fairies, even those found in the natural world rarely interact with other races, as they would have little to trade. Their culture reveres the practice of the arcane arts, as well as communion with nature. They also love trickery and deceit, but not usually with malicious intent. They revere Ioun, Melora, and Sehanine above most other gods.
A fairy adventurer would care little about wealth, but would care for protecting nature and gaining knowledge and experience in the arcane arts. Although most magical objects and artifacts are too large for a fairy to handle, they still intrigue the creatures.
Fairy Characteristics: Flighty, fun-loving, eccentric, light-hearted, clever, mischevious
Male Names: Miyek, Kintaer, Whumyhic, Aerinel, Naerys
Female Names: Kiyrya, Aesira, Vayisha, Haeri, Mhaera
Three sample fairy adventurers are described below.
Aerinel is a fairy wizard. He has a fascination with magical objects, and the enchantment ritual was one of the first additions to his spellbook. He will spend hours on end flitting about anything magical, and encourages his traveling companions to undertake quests that will take him to sorcerers towers, libraries or the like.
Naerys is a fairy rogue. He was captured by humans shortly after his birth and was kept in a glass bottle for their amusement. After several years of imprisonment, his gaoler's house was ransacked by thieves. He escaped in the commotion to the, initially bewildering, city. It wasn't long before he learned to use his size to slip into any building to steal tasty food. Naerys occasionally think about plucking up the courage exact his revenge on his old keeper. He lacks the fun-loving and supercilious nature of his race, and hates humans, particularly rogues and slavers.
Miyek is a fairy seeker. She was always quicker of both mind and body than her family. When she grew tired of the lifestyle of the woods-folk, she traveled to the mountains and found a monastery. There he found a challenge where she could use his mind and body as one to achieve great physical and mental prowess.
In a general sense most fairies choose to be adventurers for the same reason any other small fey creature may choose such a life style. Their homes were dishonored or worst, wiped out. For example: Astraia is a fairy that follows a vampire guild master by the name of Violet. Now Astraia didn't at first choose to follow Violet anywhere since faries dislike anyone who associate with evil or dark elements. But, and this is a big but, after her home was destroyed by crazed vampires and Violet jumped in to save Astraia. Now since Astraia has no home and she owes a life debt to Violet Astraia has vowed to serve her to the best of her abilities. Now there have been stories about faries who were kidnapped, befriended, or forced into a contract of some sort another. And if you know how it's not that hard to find fairy communities and even capture many of the residents. There has even been stories of many goddesses taking the form of a fairy out of pure jealousy of their popularity.