Fairy (4e Race)

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[edit] Fairies

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Agnaflutter FG872 by goodfairygreendragon, on Flickr

Annoying little critters who either irritate you by trying to make you listen, or spend their days sitting in one location in the dragon realms to save your progress.

Racial Traits
Average Height: 4”-6"
Average Weight: 3-6 oz.
Ability Scores: +2 Dexterity, +2 to Intelligence or Wisdom
Size: Tiny
Speed: 4, Fly 5 (maximum altitude 1, normal load or lighter) squares
Vision: Low-light
Languages: Common, Elven
Skill Bonuses: +2 Arcana, +2 Nature
Aura of Light: You cast light as if you were a candle, providing dim light with a radius of 2 squares. This effect is involuntary and lasts until you are dying or use the fey flash power.
Tiny Warrior: You have a reach of 1, rather than the reach of 0 that is typical for a Tiny creature. You also take a -5 penalty to Strength checks to break or force open objects. When wielding a weapon of your size, you follow the same rules that Small creatures do.
Enhanced Memory: You are considered to be trained in Arcana for the purposes of learning, transcribing or casting rituals. In addition, you can remember up to 10 pages of text verbatim.
Fairy Magic: You have the fey flash and shrink powers.
Fey Origin: Your ancestors were native to the Feywild, so you are considered a fey creature for the purpose of effects that relate to creature origin.
Trance: Rather than sleep, fairies enter a meditative state known as a trance. You need to spend 4 hours in this state to gain the same benefits other races gain from taking a 6-hour extended rest. While in a trance, you are fully aware of your surroundings and notice approaching enemies and other events as normal.



Fey Flash Fairy Racial Power
Your natural glow grows to a harsh glare, dazzling your enemies, while you slip away unnoticed.
Encounter
Immediate Reaction Close Burst 2
Trigger: An attack bloodies you.
Target: All enemies in burst who can see you.
Attack: Wisdom +2 or Intelligence +2 Vs. Reflex
Hit: The target is blinded until the end of your next turn.
Effect: You no longer emit light through your aura of light racial trait, but you gain a +2 power bonus to Stealth checks. These effects last until you take a short or extended rest.
Special: When you create your character, choose Wisdom or Intelligence as the ability score you use when making attack rolls with this power.
Level 11: Wisdom +4 or Intelligence +4
Level 21: Wisdom +6 or Intelligence +6



Shrink Fairy Racial Power
At your touch, an object shrinks to your tiny size or is restored to its original state.
Encounter
Minor Action Melee 1
Target: One object that is sized for a Medium or Small creature, is not inside a container, does not contain anything, and is not held, worn, or carried by anyone other than you.
Effect: The target shrinks to a size appropriate for a Tiny creature's use. The new size ends at the end of your next extended rest unless the shrunken target is on your person. The size also ends if you or another fairy uses this power on the shrunken target. While shrunk, the target keeps its game statistics, such as damage dice and weight. A shrunken weapon, however, becomes an improvised one-handed weapon for non-Tiny creatures.


Tiny fey creatures who delight in the arcane arts and playful trickery, Fairies are often considered irritating because of their apparent uselessness. They flit about from place to place, chattering and singing, having fun whilst irritating others. There is also the stigma that all fairies are thieves.

Play a fairy if you want...

  • To be focused on magic
  • To be able to fly
  • To be the most irritating character in your party
  • To be a member of a class that favors the Ranger, Wizard or Seeker classes.

[edit] Physical Qualities

Fairies are tiny humanoids. They are very slim, with long, spindly limbs and gossamer wings. They come in a variety of colors, mostly greens and blues, although yellows and lighter purples are only slightly uncommon. Red and violet fairies are extremely rare. They glow with the color of their skin. They have wispy silver hair that seems to take on the color of their skin as a result of their glowing aura. Their ears are slim and pointed, and their eyes are generally a richer hue of their skin color, lacking pupils, although occasionally a fairy's eyes will be of a different color. Fairies have no facial or body hair. Fairies mature more quickly than the larger races, and are fully mature after only 7 years. However, once they mature they cease to age, and live to be over 1,000 years old.

[edit] Playing a Fairy

Fairies live almost exclusively in the Feywild, with only the more adventurous ever leaving to explore the other planes. There are exceptions, as entire villages of fairies exist in the natural world. Fairies, even those found in the natural world rarely interact with other races, as they would have little to trade. Their culture reveres the practice of the arcane arts, as well as communion with nature. They also love trickery and deceit, but not usually with malicious intent. They revere Ioun, Melora, and Sehanine above most other gods. A fairy adventurer would care little about wealth, but would care for protecting nature and gaining knowledge and experience in the arcane arts. Although most magical objects and artifacts are too large for a fairy to handle, they still intrigue the creatures.


Fairy Characteristics: Flighty, fun-loving, eccentric, light-hearted, clever, mischevious

Male Names: Miyek, Kintaer, Whumyhic, Aerinel, Naerys

Female Names: Kiyrya, Aesira, Vayisha, Haeri, Mhaera

[edit] Fairy Adventurers

Three sample fairy adventurers are described below.

Aerinel is a wizard with a fascination with magical objects. He will spend hours on end flitting about anything magical, be it a suit of armor, a sword, a wand, or a magical spork.

Naerys was captured by humans shortly after his birth and was kept in a glass bottle for their amusement. He lacks the fun-loving and supercilious nature of his race, and hates humans, particularly rogues and slavers. When a human rogue joined his party, he was met with an unfortunate accident...

Miyek was always quicker of both mind and body than his family. When he grew tired of the lifestyle of the woodsfolk, he traveled to the mountains, where he found a monastery. There he found a challenge where he could use his mind and body as one to achieve great physical and mental prowess.


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