Faery (5e Race)

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Physical Description[edit]




Faery Names[edit]



Faery Traits[edit]

The diminutive folk of the fey wild, blessed with tasks to keep them busy from otherwise mischievous habits.
Ability Score Increase. Your Dexterity Score is increased by 2.
Age. Imbued with the magic of the Feywild, Faery have been known to live to 600.
Alignment. The mischievous nature of the Faery leaves them tending to lead Chaotic lives.
Size. Faery grow to a total of 2 feet tall, though anything down to half a foot is possible. Your size is Tiny.
Speed. Your base walking speed is 10 feet. You have a fly speed of 30 feet, but cannot ascend over 5 feet above the ground.
Darkvision.. Living their lives within the Twilight Shroud of the Feywild, you have superior vision in dark and dim condition. You gain Darkvision out to 60ft.
Frail. Faery are not made for manual labour. You have disadvantage on all Strength Checks.
Small Form. You are very, very small. This comes with it's own boons and faults. You receive a hit point penalty equal to -1 x Character Level. You receive +1 AC. You are proficient in the Stealth skill. You may also attempt to hide when obscured by a creature only one size larger than you.
Nimble. You can move through the space of any creature that is of a size larger than yours. You have a reach of 0 feet when striking from melee.
Languages. Common and Sylvan


Standing barely a foot tall, Pixies resemble diminutive elves with gossamer wings like those of butterflies, bring as the cleaer dawn and luminous as the full moonrise. Curious as cats and shy as deer, Pixies go where they please. They like to spy on other creatures and can barely contain their excitement around them.

Ability Score Increase. Your Charisma Score is increased by 1.
Fae Magic. You know the Dancing Lights cantrip. When you reach 3rd level, you can cast the Faerie Fire spell once per day. When you reach 5th level, you can also cast the Invisibility spell once per day. Charisma is your spellcasting ability for these spells.
Magic Resistance. You have advantage on Intelligence, Wisdom and Charisma saving throws against spells and other magical effects.


In secret groves and shaded glen,s tiny Sprites with dragonfly wings flutter. For all their fey splendor, however, Sprites lack warmth and compassion. They are aggressive and hardy warriors, taking severe measures to ward strangers away from their homes. Interlopers that come too close have their moral character judges, then are put to sleep or frightened off.

Ability Score Increase. Your Constitution Score is increase by 1.
Heart Sight. The Sprite touches a creature and magically knows the creature's current emotional state. If the target fails a DC 10 Charisma saving throw, the Sprite also learns the creature's alignment. Celestials, Fiends and Undead automatically fail the saving throw.
Fierce Heart. Accustom to combat, the Sprite's melee reach is 5 foot.
Lucky. When you roll a 1 on an attack roll, ability check or saving throw, you can re-roll the die and must use the new roll.


Ability Score Increase. Your Wisdom Score is increase by 1.
Light Footed. Underfey do not grow wings, but are quicker on their feet. You no longer have a flight speed. Your base walking speed is 15 foot.
Invisibility. The Underfey turns invisible as an action until it attacks or casts a spell, or until its concentration ends (As if concentration on a spell). Any equipment the Underfey wears or carries is invisible with it.
Fey Ancestry. You have advantage on saving throws against charm and magic can't put you to sleep.
Superior Darkvision. Living beneath the surface of the Twilight World, little light reaches their home. You have Superior Darkvision out to 120ft.

Random Height and Weight[edit]

0′ 6″ +1d12+1d6 inches 3 lb. × 1 lb.

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