Face of the Infiltrator (3.5e Class)
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- 1 Face of the Infiltrator
- 1.1 Making a Face
- 1.2 Campaign Information
Face of the Infiltrator
The face is the adventurer of the group that will represent the group in a diplomatic situation, while also carrying the orders of his or her master.
Making a Face
Faces are strong at making friends and gaining trust, they have good will power and self control. They are weak at trusting anyone because of their past. They tend to believe that everyone is of use, some alive and others dead. They work well in a party, though they would rather be alone, they will do anything to get the job done.
Abilities: The face's most important ability is being able to not attach themselves with another creature/party member/person(of any race or species), but still making others believe that they have some type of attachment or loyalty.
Races: Any. Changelings and Doppelgangers like this class because it puts their racial traits to good use. Changelings and Doppelgangers who become faces tend to infiltrate royal/noble families either by killing and taking an identity or by gaining the entire family's trust. Changelings favor the face because they can change forms to carry out their orders, so they do not have the normal problems that would arise from alterior motives.
Alignment: Any non-good
Starting Gold: as rogue
Starting Age Moderate
|1st||+0||+0||+0||+2||+2 Cumulative Bonus on Disguise Checks with Disguise Kit|
|2nd||+1||+0||+0||+3||+2 Cumulative Bonus with Thieve's Tools|
|4th||+3||+1||+1||+4||+4 Cumulative Bonus on Disguise Checks with Disguise Kit|
|5th||+3||+1||+1||+4||+4 Cumulative Bonus with Thieve's Tools|
|6th||+4||+2||+2||+5||Use Perform (Act) to fake being able to use crossclass skills and to immitate classes when infiltrating groups, Poison Use|
|7th||+5||+2||+2||+5||+6 Cumulative Bonus on Disguise with Disguise Kit|
|8th||+6/+1||+2||+2||+6||+6 Cumulative Bonus with Thieve's Tools|
|10th||+7/+2||+3||+3||+7||+8 Cumulative Bonus on Disguise with Disguise Kit|
|11th||+8/+3||+3||+3||+7||+8 Cumulative Bonus with Thieve's Tools|
|12th||+9/+4||+4||+4||+8||Jack of All Trades|
|13th||+9/+4||+4||+4||+8||+10 Cumulative Bonus on Disguise with Disguise Kit|
|14th||+10/+5||+4||+4||+9||+10 Cumulative Bonus with Thieve's Tools|
|16th||+12/+7/+2||+5||+5||+10||+12 Cumulative Bonus on Disguise with Disguise Kit|
|17th||+12/+7/+2||+5||+5||+10||+12 Cumulative Bonus with Thieve's Tools|
|18th||+13/+8/+3||+6||+6||+11||+14 Cumulative Bonus on Disguise with Disguise Kit|
|20th||+15/+10/+5||+6||+6||+12||+14 Cumulative Bonus with Thieve's Tools|
Class Skills (6 + Int modifier per level, ×4 at 1st level)
All of the following are class features of the Face of the Infiltrator.
Weapon and Armor Proficiency: Faces are proficient with simple weapons, saps, hand axes, bow and arrows, rapiers and shuriken. Faces are proficient with light armor but not with shields. But most faces do not wear armor of any kind because it can cause problems while carrying out orders.
Cumulative Bonus 1: When a face uses a disguise kit, they get the bonus from the kit plus a class bonus at certain levels. If a face gets another disguise bonus from another source, the bonuses stack.
Cumulative Bonus 2: When a face uses thieves' tools, the get the bonus from the tools plus a class bonus at certain levels.
Perform (Act): When a face reaches 6th level, Perform (Act) is no longer a cross class and can be used without ranks, without the penalty.
Poison Use: Faces are trained in the use of poison and never risk accidentally poisoning themselves when applying poison to a blade.
Bonus Feat: Speed Climb
Bonus Feat: Jack of all Trades: A 12th level face may use all skills without being trained and without penalty.
Epic <-class name->
|21st||<-any improvements to class features gained at this level, including any bonus feats->|
|22nd||<-any improvements to class features gained at this level, including any bonus feats->|
|23rd||<-any improvements to class features gained at this level, including any bonus feats->|
|24th||<-any improvements to class features gained at this level, including any bonus feats->|
|25th||<-any improvements to class features gained at this level, including any bonus feats->|
|26th||<-any improvements to class features gained at this level, including any bonus feats->|
|27th||<-any improvements to class features gained at this level, including any bonus feats->|
|28th||<-any improvements to class features gained at this level, including any bonus feats->|
|29th||<-any improvements to class features gained at this level, including any bonus feats->|
|30th||<-any improvements to class features gained at this level, including any bonus feats->|
<-number of skill points-> + Int modifier skill points per level.
<-existing class feature->: <-how this class feature increases or accumulates at epic levels->
<-another existing class feature->: <-how this class feature increases or accumulates at epic levels->
Bonus Feats: The epic <-class name-> gains a bonus feat (selected from the list of epic <-class name-> bonus feats) every <-number of feats per level-> levels after 20th.
Epic <-class name-> Bonus Feat List: <-list of bonus epic feats->.
If a face's alignment or allegience changes from neutral or evil, they are no longer able to take levels in Face of the Infiltrator. Faces who have had a change of heart tend to put their skills to use as assassins for good causes.
Changeling Face of the Infiltrator Starting Package
Armor: Leather (+6 Ac, speed 30 ft., 15 lb)
Weapons: Daggar (1D4, crit 19-20/x2, 1 lb), Composite Longbow (1D8, x3, 3 lb), Rapier (1D6, 18-20/x2, 2 lb). Shuriken (5, 1D2, x2, 1/2 lb)
Skill Selection: Pick a number of skills equal to 8 + Int modifier.
Bonus Feats: Deceitful
Gear: Backpack, Bedroll, flint and steel, Theives Tools, Waterskin, Sack, Everburning Torch, Case of 40 Arrows
Gold: as rogue
Playing a Face
Religion: Faces tend to lean towards Olidammara, mainly because of their close ties to rogues. Or Fharlanghn, for a face is doomed to wander without a true home.
Other Classes: Faces tend to look at rogues, ninjas and assassins the same, they are all faces-in-training (what a face won't say is that these classes will never become faces because it just isn't in their nature). A face gets along well with everyone, friend or foe. They must to keep their cover for their mission.
Combat: Faces are not great in combat. They can fight, but the best thing they could do in a battle would be to sneak attack. But if that is not possible, they can always fight from a distance with a bow.
Face of the Infiltrators in the World
|“||Fame is not worth the price you pay for it.||”|
|—Xandrala, Changling Face of the Infiltrator|
Faces tend to be wanderers, they may want to belong somewhere, but for some reason or another, they don't. They live life one day at a time. They can be patient as they await orders from their master, but they leave the moment the orders are carried through.
Daily Life: The sounds of the slumbering city drift through the night. Xandrala, a changeling in a drow form, dark skin, moon-touched long hair and glowing eyes, looks down at the letter in her hand and walks quickly into an elven home without a sound. She silently climbs the stairs to the bedroom of the mayor of this unnamed city. A quick, muffled gurgle cuts through the silence. Xandrala quickly changes form and clothes into an adolescent halfling boy and climbs down the tree outside the mayor's window and heads to the inn. She is greeted by the innkeeper as she enters, "Aren't you out late?" he asks amusingly. She says "I am just going." She slips past the innkeeper and the guard into the guarded room, unnoticed. Once in the room, she thinks 'what good that guard is' and laughs as the sounds of the waking city enter through her open window as the sun's bright yellow orange light seeps into the room. She closes the shutters and changes quickly into Lady Mya, an elven lady of nobility with thick curly red hair and fair skin, with the perfect face and dainty hands and feet. Then she gets dressed accordingly. She fills her luggage and calls her Guard Lyan to come retrieve it. When she gets outside the inn a carriage approaches and she is quickly helped in by Lyan. As the carriage drives away, she is musing over the sounds of panic filling the air of this city, 'I guess they must have found the mayor, a little sooner than I thought.'
Notables: Xandrala Knoxly, Changeling Face of the Infiltrator, Torsica, Shifter Face of the Infiltrator and Thasicus, Elven Face of the Infiltrator.
Organizations: Faces tend not to gather together by themselves, for faces to gather, so do the masters. This happens 2 or 3 times a year, Winter and Summer Solstice usually. It is a night of peace to the masters, they have their party and their body guards so that they may mingle without a major worry of being killed by another. The faces are well dressed guards, but body guards just the same.
NPC Reactions: NPCs like faces, simply because a face is discreet and usually has a cover. Faces tend to be polite and well mannered, which is a welcoming surprise to most.
Face of the Infiltrator Lore
Characters with ranks in Knowledge (History or Nobility/Royalty or Local, local only if around a reality seeker changeling/doppelganger camp) can research Face of the Infiltrators to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.
|5||Face of the Infiltrators are common in nightime stories told to children, faces are friendly and can talk your ear off, gain your trust and slice your throat while you are sleeping. But that is just lore, whether they exist or not, that's another question.|
|10||There has been tale of a Face, Torsicaa, who infiltrated the human royal family by enticing the king with her beauty, the king fell in love with her. It was said that the day that the war ended between the humans and the elves, five years after she arrived, she left the castle with tears in her eyes and the king died of a broken heart. That is the only story of a face becoming attached to another living being.|
|15||Faces tend to travel with a party for the benefits of carrying out orders faster and safer. Faces can be loyal to companions travelling with them if the face is one without a master, but a face without a master has almost no purpose.|
|20||A face can be anyone, they can pass themselves off as Nobility/Royalty because they have extensive training in etiquette, they can pretend to be any class that doesn't use magic regularly. Most faces came from a well off family who have done wrong or have been terribly wronged. Faces tend to have their own agenda, and they will carry out their own before their master's.|
Face of the Infiltrators in the Game
Faces are handy to have around if you need a lock picked or a diplomat talked to, or are in any situation that requires finesse and civility. An NPC face may be the mayor's assistant or the king's cook or son, he could be an informer for the party or on the party. They can be the nicest person you meet or the cruelest, just depends on what is needed for the role the face must play.
Sample Encounter: The party of five enter a large mansion, the rogue is absolutely trembling with excitement, the leader of the party calls out "anyone here?" cause they are supposed to meet the mayor for an assignment. They are answered by a 5' 6" elf, blond hair blue eyes and fair skin, his pale gray suit made it hard to tell how many of his bones were visible in his skin. The elf walked down the stairs and said "I am Sulvass, who are you and why are you in the mayor's home?" The party explain why they are there and Sulvass says he will retrieve the mayor for their meeting. He walks back up the stairs and a few minutes later a 4'8" chubby dwarf walks down the same stairs, black hair and dark eyes and skin, he reminds the party of a blackberry in the purple and black suit he is wearing. They sit in the sun room for their meeting and when they were through with the meeting, the mayor asks them to stay and finish their tea as he excuses himself from the room. The mayor walks back up the stairs. A few minutes later the party see Sulvass walk out of the kitchen and out the front door as they realize they forgot to ask an important question of the mayor. They try to catch Sulvass, but he is long gone. The party goes up the stairs and into the room the mayor walked into only to find another set of declining stairs. They open the other door across the hall and find a bloody mess, the mayor is laying on the floor in his own blood, but the blood has mostly dried, they determine that he has probably been dead since right before they walked into the house. The elf and the mayor they spoke to were both Thasicus, a level 14 Face carrying out his orders, but the players may only think of him as an assassin.