Extra Familiar (3.5e Feat)

From D&D Wiki

Jump to: navigation, search
This material is published under the OGL 1.0a.

Extra Familiar [Special]

You can acquire more than one familiar
Prerequisite: Already have a familiar
Benefit: Each time you take this feat, the number of familiars you are allowed increases by one.
Special: This feat can be taken multiple times. Each time you take it, increase the number of familiars you are allowed by one. For every familiar lost, beyond the first, within the same year-and-a-day time frame, increase the Fort DC by 2 and double the XP loss.
--
Author: Paul W. King © Paul W. King 2001   This feat is from the NBoF, please see NBoF Credits.
NBoF Balance Rating (0 to 5 Scale)
Overall Purp Pow Port Comp Rule
4.05 4.00 4.00 4.00 4.25 4.00



Back to Main Page3.5e HomebrewCharacter OptionsFeats
Padlock.png This page is protected from editing because it is distributed under the OGL. Please discuss possible problems or changes on the talk page.

Open Game Content (Padlock.pngplace problems on the discussion page).
Stop hand.png This is a NBoF Feat. It is covered by the Open Game License v1.0a, rather than the GNU Free Documentation License 1.3. To distinguish it, these items will have this notice. If you see any page that contains NBoF material and does not show this license statement, please contact an admin so that this license statement can be added. It is our intent to work within this license in good faith.
Home of user-generated,
homebrew pages!


Advertisements: