Expert (PC Variant)

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[edit] Expert

[edit] Making a Expert

Table: The Expert

Hit Die: d6

Level Base
Attack Bonus
Saving Throws Special
Fort Ref Will
1st +0 +0 +0 +2 Bonus Feat
2nd +1 +0 +0 +3 Bonus Feat
3rd +2 +1 +1 +3
4th +3 +1 +1 +4 Bonus Feat
5th +3 +1 +1 +4
6th +4 +2 +2 +5 Bonus Feat
7th +5 +2 +2 +5
8th +6/+1 +2 +2 +6 Bonus Feat
9th +6/+1 +3 +3 +6
10th +7/+2 +3 +3 +7 Bonus Feat
11th +8/+3 +3 +3 +7
12th +9/+4 +4 +4 +8 Bonus Feat
13th +9/+4 +4 +4 +8
14th +10/+5 +4 +4 +9 Bonus Feat
15th +11/+6/+1 +5 +5 +9
16th +12/+7/+2 +5 +5 +10 Bonus Feat
17th +12/+7/+2 +5 +5 +10
18th +13/+8/+3 +6 +6 +11 Bonus Feat
19th +14/+9/+4 +6 +6 +11
20th +15/+10/+5 +6 +6 +12 Bonus Feat

Class Skills (10 + Int modifier per level, ×4 at 1st level)
The expert can choose any fifteen skills to be class skills.

[edit] Class Features

The following is a class feature of the expert NPC class.

Weapon and Armor Proficiency: The expert is proficient in the use of all simple weapons and with light armor but not shields.

Bonus Feat: An Expert can choose any skill increase feat as a bonus feat including but not limited to Skill Focus, Combat Casting, Stealthy, Athletic, Endurance etc. She may also take feats that deal with greater skill use such as the many dealing with the use of tumble and concentration.


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