Eternal Night (3.5e Environment)
From D&D Wiki
 Eternal Night
An endless expanse, every thing in this plane is black. From the (rare) chunks of ground to the sky, the only source of light comes from a silver moon hanging in the sky and his silver castle. The Eternal Night is the home of Notte and is designed to be just how likes things. Notte can be found in a silver castle called Night's Beacon where only he and his most trusted servants reside.
 Plane Traits
 Physical Traits
- Gravity: Subjective Directional Gravity
- Time: Normal Time
- Size: Infinite, The Eternal Night is an endless expanse.
- Morphic: Divinely Morphic, Notte can control most every thing about this plane.
 Magic, Alignment, and Energy/Elemental Traits
- Elemental Dominance: None
- Energy Dominance: None
- Alignment Trait: Lawful Good
- Magic Trait: Notte knows of every spell cast on his plane and light spells are in effective on this plane.
 Plane Links
The Eternal Night Overlaps the Material Plane during the night.
 Plane Inhabitants
 Movement and Combat
There tends to be no combat on this plane and because of the gravity's type a character choses which way is ground.
 Features of the Plane
The Silver Beacon: Notte's castle is a castle of shining silver light located on a floating chunk of black ground in the dead center of the plane. It has thousands of rooms and Notte stays in the center.
 The Silver Beacon's Portal Links
The Silver Beacon has portals inside of it that grant access to the Material Plane, The Eatheral Plane, The Plane of Shadow, The Astral Plane, The Positve Energy Plane, The Elemental Plane of Fire, The Elemental plane of Erarth, The Elemental Plane of Water, The Elemental Plane of Air, The Seven Mounting Heavens of Celestia, The Twin Paradises of Bytopia, The Blessed Fields of Elysium, The Wilderness of the Beastlands, The Olympian Glades of Arborea, The Concordant Domain of the Outlands, The Heroic Domains of Ysgard, and The Clockwork Nirvana of Mechanus.
 Plane Encounters
- 1-50/1d6 Shadow Born
- 51-65/1d6 Fruit Batfolk
- 66-80/1d6 Flower Batfolk
- 80-99/1d6 Vampire Batfolk
- 100/Notte (will not attack, but help characters)