Estranged (3.5e Flaw)
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Because of what you have done your family, friends, neighbors, loved ones, and even your dog have come to hate you.
Effect: You've done something horrible. Really horrible. So much so that your family has burnt the bridges between you. Was it that one time where you got drunk and peed on the visiting king? Or maybe that one time where you left a burning pile of bat guano in front of the archmage's tower and, in a act of revenge, he launched fireballs at your parent's keep.
Maybe it was that one incident with the goat.
Whatever the case may be, you are now alone in the world. You can no longer rely on family and friends for any outside assistance. Your name in the area/city/kingdom/plane is generally heard with disgust. For all intents and purposes, your name is met with disgust, causing people within 250 miles of your home get to roll a DC 15 Gather Information check on you to figure out what you've done. If successful, their attitude is automatically shift to unfriendly with your party.
In addition, Diplomacy DC's for you and anyone else who associates with you are changed to the following:
|New Attitude (DC to achieve)|
|Hostile||Less than 50||50||-||-||-||-|
|Unfriendly||Less than 15||15||50||-||-||-|
|Indifferent||Less than 2||2||30||60||-||-|
|Friendly||—||Less than 2||2||40||70||-|
|Helpful||—||—||Less than 2||2||50||100|
This is, of course, depending on the individuals or leaders you are talking to. Some of them might have tried it with a goat too...
Benefit: +1 Feat
Special: I find that people often like to take the Estranged flaw but give little in which to support it. “My parents kicked me out of the house” does not suffice. An exhaustive and detailed back-story on why your character is an abject outcast from his childhood friends, his community, and his family is required. All those ties take a serious and dastardly crime to sever. If you are not willing to put in the time, that is okay too, just don’t take the flaw.