Ent, LotR (3.5e Creature)

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Ent[edit]

Size/Type: Huge Plant
Hit Dice: 15d8+75 (150 hp)
Initiative: –1
Speed: 30 ft. (6 squares)
Armor Class: 20 (–2 size, –1 Dex, +13 natural), touch 7, flat-footed 20
Base Attack/Grapple: +11/+28
Attack: Slam +18 melee (2d6+9)
Full Attack: 2 slams +18 melee (2d6+9)
Space/Reach: 15 ft./15 ft.
Special Attacks: double damage against objects, trample 2d6+13
Special Qualities: Damage reduction 10/slashing, low-light vision, plant traits, vulnerability to fire
Saves: Fort +14, Ref +4, Will +10
Abilities: Str 29, Dex 8, Con 21, Int 12, Wis 16, Cha 12
Skills: Diplomacy +3, Hide –9*, Intimidate +6, Knowledge (nature) +6, Listen +8, Sense Motive +8, Spot +8, Survival +8 (+10 aboveground)
Feats: Improved Sunder, Iron Will, Power Attack
Environment: Temperate forests
Organization: Solitary or grove (4–7)
Challenge Rating: 9
Treasure: Standard
Alignment: Usually neutral good
Advancement: 16 HD (Huge); 17–21 HD (Gargantuan)
Level Adjustment: +5


See This Page for background informaion.

COMBAT[edit]

Double Damage against Objects (Ex): A Ent that makes a full attack against an object or structure deals double damage.

Trample (Ex): Reflex DC 22 half. The save DC is Strength-based.

Skills: *Ents have a +16 racial bonus on Hide checks made in forested areas.



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